Maligaro, the Artist
Demon
monster penalty against minions damage +% final vs player minions [-20]
6000% increased Rarity of Items Dropped
Monsters grant 250% increased Experience
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
SpectreN
AreaMaligaro's Sanctum
Tagsbone_armour, caster, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_model, medium_height, melee, not_str, physical_affinity, red_blood, slashing_weapon
Life
1400%
Energy Shield From Life
35%
Evasion
+35%
Ailment Threshold
1400%
Resistance
40 40 40 25
Damage
200%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experience
200%
Model Size
115%
Type
Maligaro2
Metadata
Maligaro2
Level
52
Life
30,800
Armour
7,869
Evasion
3,545
Energy Shield
770
Damage
326
Spell Damage
326
Accuracy
152
Attack Time
1.5
Experience
12,128
Ailment Threshold
30,800
Chill
97
Shock
97
Brittle
551
Scorch
97
Sap
269
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 261–392
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaligaroComboAttack
Attack, Damage
Base Damage: 261–392
Critical Strike Chance: 5%
Attack Time: 1.5 sec
Cooldown Time: 7 sec
is area damage [1]
MaligaroTeleportSlam
Attack, Damage
Base Damage: 261–392
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 10 sec
Deals 50% more Attack Damage
25% of Physical Damage Converted to Chaos Damage
Poisons Enemies on Hit
Maim on Hit
active skill area of effect radius +% final [-50]
is area damage [1]
MaligaroVanish
Spell
Cast Time: 1 sec
Cooldown Time: 5 sec
skill cannot be interrupted [1]
skill cannot be stunned [1]
MaligaroWhirlingBlades
Attack, Melee, Movement
Base Damage: 261–392
Critical Strike Chance: 5%
Attack Damage: 80%
Attack Damage: 80%
Attack Time: 1.5 sec
Cooldown Time: 14 sec
Deals 20% less Attack Damage
MaligaroTelekineticBlades
Spell, Damage, Projectile
Cast Time: 2.5 sec
Cooldown Time: 5 sec
Deals 160.8 to 241.2 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]
projectile uses contact position [1]
MaligaroSlam
Attack, Area, Triggerable
Base Damage: 261–392
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Damage: 150%
Attack Time: 1.5 sec
Cooldown Time: 8 sec
Deals 50% more Attack Damage
50% less Attack Speed
Poisons Enemies on Hit
Maim on Hit
is area damage [1]
MaligaroTelekineticBladesHidden
Spell, Damage, Projectile
Cast Time: 2.5 sec
Cooldown Time: 5 sec
Deals 160.8 to 241.2 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesInFront
Spell, Damage, Projectile
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Deals 160.8 to 241.2 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesBehind
Spell, Damage, Projectile
Cast Time: 2.5 sec
Cooldown Time: 10 sec
Deals 160.8 to 241.2 Physical Damage
Projectiles Pierce all Targets
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Transitionable
{
	// 1. Before Fight
	// 2. Phase1
	// 3. SubBoss #1, invisible
	// 2. Phase2
	// 3. SubBoss #2, invisible
	// 4. Phase3
	num_states = 4

	on_transition_to_3 = "ChangeStance(stance2);" // Vanish
}

Animated
{
	on_emerge_01 = "ChangeStance(default);"
	on_end_emerge_01 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_3 = "DisableRendering(); RemoveCollidability();" // Vanish
	on_transition_to_4 = "EnableRendering();"
	create_state_3 = "DisableRendering(); RemoveCollidability();"
}

Animated
{
	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
	on_emerge_01 = "EnableRendering(); MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/Maligaro2"] = {
    name = "Maligaro, the Artist",
    life = 14,
    energyShield = 0.35,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "MaligaroSlam",
        "MaligaroTeleportSlam",
        "MaligaroComboAttack",
        "MaligaroTelekineticBlades",
        "MaligaroTelekineticBladesHidden",
        "MaligaroTelekineticBladesInFront",
        "MaligaroTelekineticBladesBehind",
        "MaligaroVanish",
        "MaligaroWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSlam"] = {
    name = "MaligaroSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTeleportSlam"] = {
    name = "MaligaroTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroComboAttack"] = {
    name = "MaligaroComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBlades"] = {
    name = "MaligaroTelekineticBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesHidden"] = {
    name = "MaligaroTelekineticBladesHidden",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesInFront"] = {
    name = "MaligaroTelekineticBladesInFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesBehind"] = {
    name = "MaligaroTelekineticBladesBehind",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroVanish"] = {
    name = "MaligaroVanish",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroWhirlingBlades"] = {
    name = "MaligaroWhirlingBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-20]
IdMonsterDamageVersusPlayerMinions20
FamilyMonsterDamageVersusMinions
DomainsMonster (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    6000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Radius: 120
    heal aura owner % max life on death [0]
    Maligaro, the Artist
    Demon
    monster penalty against minions damage +% final vs player minions [-20]
    6000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsbone_armour, caster, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_model, melee, not_str, physical_affinity, red_blood, slashing_weapon
    Life
    1400%
    Energy Shield From Life
    35%
    Evasion
    +35%
    Ailment Threshold
    1400%
    Resistance
    40 40 40 25
    Damage
    200%
    Accuracy
    100%
    Critical Strike Chance
    +5%
    Critical Strike Multiplier
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Experience
    200%
    Model Size
    115%
    Type
    Maligaro2
    Metadata
    Maligaro2Standalone
    Level
    68
    Life
    90,067
    Armour
    28,790
    Evasion
    6,398
    Energy Shield
    2,144
    Damage
    747
    Spell Damage
    747
    Accuracy
    290
    Attack Time
    1.5
    Experience
    20,510
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Default Attack
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Strike your foes down with a powerful blow.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroComboAttack
    Attack, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Time: 1.5 sec
    Cooldown Time: 7 sec
    is area damage [1]
    MaligaroTeleportSlam
    Attack, Damage
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 10 sec
    Deals 50% more Attack Damage
    25% of Physical Damage Converted to Chaos Damage
    Poisons Enemies on Hit
    Maim on Hit
    active skill area of effect radius +% final [-50]
    is area damage [1]
    MaligaroWhirlingBlades
    Attack, Melee, Movement
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Damage: 80%
    Attack Damage: 80%
    Attack Time: 1.5 sec
    Cooldown Time: 14 sec
    Deals 20% less Attack Damage
    MaligaroTelekineticBlades
    Spell, Damage, Projectile
    Cast Time: 2.5 sec
    Cooldown Time: 5 sec
    Deals 258 to 387.1 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroSlam
    Attack, Area, Triggerable
    Base Damage: 598–897
    Critical Strike Chance: 5%
    Attack Damage: 150%
    Attack Damage: 150%
    Attack Time: 1.5 sec
    Cooldown Time: 8 sec
    Deals 50% more Attack Damage
    50% less Attack Speed
    Poisons Enemies on Hit
    Maim on Hit
    is area damage [1]
    MaligaroTelekineticBladesHidden
    Spell, Damage, Projectile
    Cast Time: 2.5 sec
    Cooldown Time: 5 sec
    Deals 258 to 387.1 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesInFront
    Spell, Damage, Projectile
    Cast Time: 2.5 sec
    Cooldown Time: 10 sec
    Deals 258 to 387.1 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesBehind
    Spell, Damage, Projectile
    Cast Time: 2.5 sec
    Cooldown Time: 10 sec
    Deals 258 to 387.1 Physical Damage
    Projectiles Pierce all Targets
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	//basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	on_emerge_01 = "ChangeStance(default);"
    	on_end_emerge_01 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
    	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
    	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
    	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
    	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
    	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
    	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
    	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
    	on_emerge_01 = "EnableRendering(); MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/Maligaro2Standalone"] = {
        name = "Maligaro, the Artist",
        life = 14,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
            "MaligaroSlam",
            "MaligaroTeleportSlam",
            "MaligaroComboAttack",
            "MaligaroTelekineticBlades",
            "MaligaroTelekineticBladesHidden",
            "MaligaroTelekineticBladesInFront",
            "MaligaroTelekineticBladesBehind",
            "MaligaroWhirlingBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSlam"] = {
        name = "MaligaroSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTeleportSlam"] = {
        name = "MaligaroTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroComboAttack"] = {
        name = "MaligaroComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBlades"] = {
        name = "MaligaroTelekineticBlades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesHidden"] = {
        name = "MaligaroTelekineticBladesHidden",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesInFront"] = {
        name = "MaligaroTelekineticBladesInFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesBehind"] = {
        name = "MaligaroTelekineticBladesBehind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroWhirlingBlades"] = {
        name = "MaligaroWhirlingBlades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    6000% increased Rarity of Items Dropped
    Monsters grant 250% increased Experience
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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