Maligaro, l'Artiste
Démon
monster penalty against minions damage +% final vs player minions [-20]
6000% increased Rarity of Items Dropped
250% d'Augmentation de l'Expérience octroyée par les Monstres
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
heal aura owner % max life on death [0]
Maligaro, the Artist
SpectreN
AreaLe Refuge de Maligaro
Tagsbone_armour, Lanceur de sorts, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_model, medium_height, melee, not_str, physical_affinity, red_blood, slashing_weapon
Vie
1400%
Energy Shield From Life
35%
Évasion
+35%
Ailment Threshold
1400%
Résistance
40 40 40 25
Damage
200%
Précision
100%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Expérience
200%
Model Size
115%
Type
Maligaro2
Metadata
Maligaro2
Niveau
52
Vie
30,800
Armure
7,869
Évasion
3,545
Bouclier d'énergie
770
Damage
326
Dégâts des sorts
326
Précision
152
Attack Time
1.5
Expérience
12,128
Ailment Threshold
30,800
Chill
97
Shock
97
Brittle
551
Scorch
97
Sap
269
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Attaque par défaut
Base Damage: 261–392
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Frappez vos ennemis d'un coup puissant.
skill can fire arrows [1]
skill can fire wand projectiles [1]
MaligaroComboAttack
Attack, Damage
Base Damage: 261–392
Chances de coup critique: 5%
Attack Time: 1.5 sec.
Temps de recharge: 7 sec.
is area damage [1]
MaligaroTeleportSlam
Attack, Damage
Base Damage: 261–392
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 10 sec.
50% Davantage de Dégâts d'Attaque
25% des Dégâts physiques sont Convertis en Dégâts de chaos
Empoisonne les Ennemis au Toucher
Mutile au Toucher
active skill area of effect radius +% final [-50]
is area damage [1]
MaligaroVanish
Spell
Temps d'incantation: 1 sec.
Temps de recharge: 5 sec.
skill cannot be interrupted [1]
skill cannot be stunned [1]
MaligaroWhirlingBlades
Attack, Melee, Movement
Base Damage: 261–392
Chances de coup critique: 5%
Dégâts d'Attaque: 80%
Dégâts d'Attaque: 80%
Attack Time: 1.5 sec.
Temps de recharge: 14 sec.
20% de Perte de Dégâts d'Attaque
MaligaroTelekineticBlades
Spell, Damage, Projectile
Temps d'incantation: 2.5 sec.
Temps de recharge: 5 sec.
Inflige 160.8 à 241.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
projectile uses contact position [1]
MaligaroSlam
Attack, Area, Triggerable
Base Damage: 261–392
Chances de coup critique: 5%
Dégâts d'Attaque: 150%
Dégâts d'Attaque: 150%
Attack Time: 1.5 sec.
Temps de recharge: 8 sec.
50% Davantage de Dégâts d'Attaque
50% de Perte de Vitesse d'attaque
Empoisonne les Ennemis au Toucher
Mutile au Toucher
is area damage [1]
MaligaroTelekineticBladesHidden
Spell, Damage, Projectile
Temps d'incantation: 2.5 sec.
Temps de recharge: 5 sec.
Inflige 160.8 à 241.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesInFront
Spell, Damage, Projectile
Temps d'incantation: 2.5 sec.
Temps de recharge: 10 sec.
Inflige 160.8 à 241.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
projectile uses contact position [1]
MaligaroTelekineticBladesBehind
Spell, Damage, Projectile
Temps d'incantation: 2.5 sec.
Temps de recharge: 10 sec.
Inflige 160.8 à 241.2 Dégâts physiques
Les Projectiles Transpercent toutes les cibles
base is projectile [1]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Transitionable
{
	// 1. Before Fight
	// 2. Phase1
	// 3. SubBoss #1, invisible
	// 2. Phase2
	// 3. SubBoss #2, invisible
	// 4. Phase3
	num_states = 4

	on_transition_to_3 = "ChangeStance(stance2);" // Vanish
}

Animated
{
	on_emerge_01 = "ChangeStance(default);"
	on_end_emerge_01 = "MakeCollidable();"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Transitionable
{
	on_transition_to_3 = "DisableRendering(); RemoveCollidability();" // Vanish
	on_transition_to_4 = "EnableRendering();"
	create_state_3 = "DisableRendering(); RemoveCollidability();"
}

Animated
{
	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
	on_emerge_01 = "EnableRendering(); MakeCollidable();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Maligaro/Maligaro2"] = {
    name = "Maligaro, the Artist",
    life = 14,
    energyShield = 0.35,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    weaponType1 = "Dagger",
    skillList = {
        "Melee",
        "MaligaroSlam",
        "MaligaroTeleportSlam",
        "MaligaroComboAttack",
        "MaligaroTelekineticBlades",
        "MaligaroTelekineticBladesHidden",
        "MaligaroTelekineticBladesInFront",
        "MaligaroTelekineticBladesBehind",
        "MaligaroVanish",
        "MaligaroWhirlingBlades",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroSlam"] = {
    name = "MaligaroSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTeleportSlam"] = {
    name = "MaligaroTeleportSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_chaos",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "global_maim_on_hit",
        "global_poison_on_hit",
    },
    levels = {
        [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroComboAttack"] = {
    name = "MaligaroComboAttack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Damage] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "is_area_damage",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBlades"] = {
    name = "MaligaroTelekineticBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesHidden"] = {
    name = "MaligaroTelekineticBladesHidden",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesInFront"] = {
    name = "MaligaroTelekineticBladesInFront",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroTelekineticBladesBehind"] = {
    name = "MaligaroTelekineticBladesBehind",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_uses_contact_position",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroVanish"] = {
    name = "MaligaroVanish",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MaligaroWhirlingBlades"] = {
    name = "MaligaroWhirlingBlades",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster penalty against minions damage +% final vs player minions [-20]
IdMonsterDamageVersusPlayerMinions20
FamilyMonsterDamageVersusMinions
Domainsmonstre (3)
GenerationTypeUnique (3)
Req. level1
Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    6000% increased Rarity of Items Dropped
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • heal aura owner % max life on death [0]
    IdBossHealOnPlayerDeath
    FamilyBossHealOnPlayerDeath
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • heal aura owner % max life on death Min: 0 Max: 0 Global
  • heal_on_nearby_death
    Rayon: 120
    heal aura owner % max life on death [0]
    Maligaro, l'Artiste
    Démon
    monster penalty against minions damage +% final vs player minions [-20]
    6000% increased Rarity of Items Dropped
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Maligaro, the Artist
    SpectreN
    Tagsbone_armour, Lanceur de sorts, chaos_affinity, demon, fast_movement, has_dagger, has_one_handed_melee, human, humanoid, large_model, melee, not_str, physical_affinity, red_blood, slashing_weapon
    Vie
    1400%
    Energy Shield From Life
    35%
    Évasion
    +35%
    Ailment Threshold
    1400%
    Résistance
    40 40 40 25
    Damage
    200%
    Précision
    100%
    Chances de coup critique
    +5%
    Multiplicateur de coups critiques
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Expérience
    200%
    Model Size
    115%
    Type
    Maligaro2
    Metadata
    Maligaro2Standalone
    Niveau
    68
    Vie
    90,067
    Armure
    28,790
    Évasion
    6,398
    Bouclier d'énergie
    2,144
    Damage
    747
    Dégâts des sorts
    747
    Précision
    290
    Attack Time
    1.5
    Expérience
    20,510
    Ailment Threshold
    90,067
    Chill
    285
    Shock
    285
    Brittle
    1,611
    Scorch
    285
    Sap
    787
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Attaque par défaut
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Frappez vos ennemis d'un coup puissant.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    MaligaroComboAttack
    Attack, Damage
    Base Damage: 598–897
    Chances de coup critique: 5%
    Attack Time: 1.5 sec.
    Temps de recharge: 7 sec.
    is area damage [1]
    MaligaroTeleportSlam
    Attack, Damage
    Base Damage: 598–897
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    Temps de recharge: 10 sec.
    50% Davantage de Dégâts d'Attaque
    25% des Dégâts physiques sont Convertis en Dégâts de chaos
    Empoisonne les Ennemis au Toucher
    Mutile au Toucher
    active skill area of effect radius +% final [-50]
    is area damage [1]
    MaligaroWhirlingBlades
    Attack, Melee, Movement
    Base Damage: 598–897
    Chances de coup critique: 5%
    Dégâts d'Attaque: 80%
    Dégâts d'Attaque: 80%
    Attack Time: 1.5 sec.
    Temps de recharge: 14 sec.
    20% de Perte de Dégâts d'Attaque
    MaligaroTelekineticBlades
    Spell, Damage, Projectile
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 5 sec.
    Inflige 258 à 387.1 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroSlam
    Attack, Area, Triggerable
    Base Damage: 598–897
    Chances de coup critique: 5%
    Dégâts d'Attaque: 150%
    Dégâts d'Attaque: 150%
    Attack Time: 1.5 sec.
    Temps de recharge: 8 sec.
    50% Davantage de Dégâts d'Attaque
    50% de Perte de Vitesse d'attaque
    Empoisonne les Ennemis au Toucher
    Mutile au Toucher
    is area damage [1]
    MaligaroTelekineticBladesHidden
    Spell, Damage, Projectile
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 5 sec.
    Inflige 258 à 387.1 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesInFront
    Spell, Damage, Projectile
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 258 à 387.1 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    projectile uses contact position [1]
    MaligaroTelekineticBladesBehind
    Spell, Damage, Projectile
    Temps d'incantation: 2.5 sec.
    Temps de recharge: 10 sec.
    Inflige 258 à 387.1 Dégâts physiques
    Les Projectiles Transpercent toutes les cibles
    base is projectile [1]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Actor
    {
    	//basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Animated
    {
    	on_emerge_01 = "ChangeStance(default);"
    	on_end_emerge_01 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMonster"
    
    Animated
    {
    	on_event_appear = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao );"
    	on_event_vanish = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao );"
    	on_event_appearraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_return.ao, default, 1, 1, 200, inherit );"
    	on_event_vanishraised = "PlayEffect( Metadata/Effects/Spells/monsters_effects/Maligaro_Act7_e/vanish/vanish_disappear.ao, default, 1, 1, 200, inherit );"
    	on_hidden_teleport_slash_01 = "EnableRendering();" // Appear
    	on_end_hidden_teleport_slash_01 = "DisableRendering();" // Vanish
    	on_hidden_summon_blades_01 = "EnableRendering();" // Appear
    	on_end_hidden_summon_blades_01 = "DisableRendering();" // Vanish
    	on_emerge_01 = "EnableRendering(); MakeCollidable();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Maligaro/Maligaro2Standalone"] = {
        name = "Maligaro, the Artist",
        life = 14,
        energyShield = 0.35,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        weaponType1 = "Dagger",
        skillList = {
            "Melee",
            "MaligaroSlam",
            "MaligaroTeleportSlam",
            "MaligaroComboAttack",
            "MaligaroTelekineticBlades",
            "MaligaroTelekineticBladesHidden",
            "MaligaroTelekineticBladesInFront",
            "MaligaroTelekineticBladesBehind",
            "MaligaroWhirlingBlades",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroSlam"] = {
        name = "MaligaroSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {-50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTeleportSlam"] = {
        name = "MaligaroTeleportSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_chaos",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "global_maim_on_hit",
            "global_poison_on_hit",
        },
        levels = {
            [1] = {25, -50, baseMultiplier = 1.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroComboAttack"] = {
        name = "MaligaroComboAttack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Damage] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "is_area_damage",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBlades"] = {
        name = "MaligaroTelekineticBlades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesHidden"] = {
        name = "MaligaroTelekineticBladesHidden",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesInFront"] = {
        name = "MaligaroTelekineticBladesInFront",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroTelekineticBladesBehind"] = {
        name = "MaligaroTelekineticBladesBehind",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_uses_contact_position",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MaligaroWhirlingBlades"] = {
        name = "MaligaroWhirlingBlades",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 4,
        baseFlags = {
            attack = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {baseMultiplier = 0.8, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster penalty against minions damage +% final vs player minions [-20]
    IdMonsterDamageVersusPlayerMinions20
    FamilyMonsterDamageVersusMinions
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster penalty against minions damage +% final vs player minions Min: -20 Max: -20 Global
  • Craft Tagsdamage
    6000% increased Rarity of Items Dropped
    250% d'Augmentation de l'Expérience octroyée par les Monstres
    IdMonsterQuestBossAct7
    FamilyMonsterActBoss
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 250 Max: 250 Global
  • monster dropped item rarity +% Min: 6000 Max: 6000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityActBoss
    FamilyNothing
    Domainsmonstre (3)
    GenerationTypeUnique (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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