Puppeteer Ascendancy /11
Ascendancy: Hierophant
Character: Templar
Ascendancy: Puppeteer
Character: Templar
+7% to Chaos Resistance
Minions have 10% increased maximum Life
Ascendancy: Puppeteer
Character: Templar
Your Minions spread Caustic Ground on Death, dealing 40% of their maximum Life as Chaos Damage per second
Ascendancy: Puppeteer
Character: Templar
+5 to Level of all Raise Zombie Gems
50% increased Raised Zombie Size
Ascendancy: Puppeteer
Character: Templar
30% increased maximum number of Raised Zombies
For each nearby corpse, 1% increased Movement Speed
Raise Zombie does not require a corpse
Your Raised Zombies count as corpses
Ascendancy: Puppeteer
Character: Templar
Half of your Strength is added to your Minions
40% increased Strength
Ascendancy: Puppeteer
Character: Templar
Radius: 60
Nearby Enemy Monsters have at least 20% of Life Reserved
Reserves 20% of Life
Ascendancy: Puppeteer
Character: Templar
Weapons you Animate create an additional copy
Animated Guardian deals 25% increased Damage per Animated Weapon
Animated and Manifested Minions' Melee Strikes deal Splash
Damage to surrounding targets
Defences of Items attached to Animated Guardian also apply to Animated Weapons
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Ascendancy: Puppeteer
Character: Templar
Minions' Base Attack Critical Strike Chance is equal to the Critical
Strike Chance of your Main Hand Weapon
Minions are Aggressive
(Aggressive minions have their targeting range raised to a minimum value)
Ascendancy: Puppeteer
Character: Templar
You can apply an additional Curse
Hexes Transfer to all Enemies within 3 metres when Hexed Enemy dies
(Hexes from Auras or Cursed Ground cannot be Transferred)
Ascendancy: Puppeteer
Character: Templar
Gain 20% of Maximum Life as Extra Maximum Energy Shield
Minions gain 30% of Maximum Life as Extra Maximum Energy Shield
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