Modifiers /66
Tier: 1
A cloud that deals Chaos Damage over Time will follow you
Choking vapours seek the living.
Tier: 2
A large cloud that deals Chaos Damage over Time will follow you
Miasma spreads.
Tier: 3
A large and fast cloud that deals Chaos Damage over Time will follow you
The vapours are inescapable.
Tier: 4
A large and very fast cloud that slows you and deals Chaos Damage over Time will follow you
A hateful grip will steal your breath.
Tier: 1
Runes will appear that will call deadly Lightning storms if you remain in them
The storm approaches.
Tier: 2
Large runes will appear that will call deadly Lightning storms if you remain in them
The storm comes swiftly.
Tier: 3
Many large runes will appear that will call deadly Lightning storms if you remain in them
Lightning always strikes twice.
Tier: 4
Many large runes will appear that will call deadly Lightning storms if you remain in them for a short amount of time
The tempest is nigh.
Tier: 1
Skulls will appear that spit Fire if you remain near them
Slay them amongst the flames.
Tier: 2
Many skulls will appear that spit Fire if you remain near them
The wind conspires with the flames.
Tier: 3
Many skulls will appear that pursue you and spit Fire when near you
Flames beget more flames.
Tier: 4
Many skulls will appear that pursue you and quickly spit a large wave of Fire when near you
The flames bite upon your heels.
Tier: 1
Frozen pustules will periodically appear and explode when you approach
Vengeance is cold indeed.
Tier: 2
Many frozen pustules will periodically appear and rapidly explode when you approach
Death's cold grip is inescapable.
Tier: 3
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach
Hate begets hate.
Tier: 4
Many frozen pustules will periodically appear, chill you, and rapidly explode when you approach, freezing if they hit
Death is swift... and cold.
Tier: 1
Patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Night's madness drains away all hope.
Tier: 2
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Phantasms
Can you feel death coiling around your heart?
Tier: 3
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Ruin hides in every corner.
Tier: 4
Many patches of Unhallowed Ground will appear that Hinder players and prevent them recovering Life and Energy Shield, and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Your world will fall to ruin.
Tier: 4
Many patches of Unhallowed Ground will appear that Hinder players and cause slain Monsters to resurrect as Ruin-inflicting Phantasms
Fail on reaching 7 Ruin
Your world will fall to ruin.
Tier: 1
An invulnerable shade stalks you, inflicting Ruin with its Melee Attacks
Fail on reaching 7 Ruin
Ruin seeks you.
Tier: 2
An invulnerable shade stalks you, gaining speed and inflicting Ruin with Melee Attacks and Spells
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Tier: 3
An invulnerable shade stalks you, gaining further speed and inflicting Ruin with Melee Attacks and powerful Spells
Fail on reaching 7 Ruin
Mystic pain will bring ruin.
Tier: 4
An invulnerable shade stalks you, aggressively casting Spells that inflict Ruin while teleporting to random locations
Fail on reaching 7 Ruin
Everywhere your gaze falls, there shall be only ruin.
Tier: 1
Blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Shrapnel and shards abound.
Tier: 2
Many blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Relentless assault.
Tier: 3
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit
Be torn to shreds.
Tier: 4
Swarms of blades will periodically appear and fly at you, applying Corrupted Blood on Hit and leaving a trail of Blood ground
To shreds.
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Physical Damage benefits, but causes enemies to take 10% of their maximum Life and Energy Shield as Physical Damage per second
Steel and pain.
Tier: 1
An invulnerable Totem will appear that imbues both its allies and its enemies with Speed and powerful Elemental Damage benefits, but causes enemies to take 15% of their maximum Life and Energy Shield as Fire Damage per second
The fire of summer burns within.
Tier: 1
A ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
Corruption starts in the blood.
Tier: 2
A large ring of Blood surrounds the Altar, dealing heavy Physical Damage over time
A festering ring encroaches upon you.
Tier: 1
BossTrialMaster
Tier: 1
The encounter area will be much smaller
Stray too far and find pain.
Tier: 1
A Monster type will apply Ruin with its special ability
Fail on reaching 7 Ruin
You will fall to ruin.
Tier: 2
A Monster type will apply double Ruin with its special ability
Fail on reaching 7 Ruin
Ruin arrives suddenly.
Tier: 3
Two Monster types will apply double Ruin with their special abilities
Fail on reaching 7 Ruin
Ruin surrounds you.
Tier: 4
Two Monster types will apply quadruple Ruin with their special abilities
Fail on reaching 7 Ruin
A single touch may spell your ruin.
Tier: 1
60% Reduced Life, Mana, and Energy Shield Recovery Rate
A weight upon the soul.
Tier: 2
90% Reduced Life, Mana, and Energy Shield Recovery Rate
Heart and spirit, burdened.
Tier: 1
Players have 60% less Area of Effect and Projectile Speed
Your reach exceeds your grasp.
Tier: 1
Buffs expire five times faster on Players
Time is your enemy.
Tier: 1
Cooldowns take five times longer to recharge
Fight the slowing of your own heart.
Tier: 1
For the remainder of the encounter, damage taken will slowly increase by 2% per second, up to 50%
Mortality seeks you in kind.
Tier: 1
Monsters gain 5% increased attack, cast, and movement speed per second they are alive, up to 50%
Your enemies hasten.
Tier: 1
Monsters deal 80% of Physical Damage Added as Chaos Damage
Your opponents bring night's madness.
Tier: 1
Your Critical Strike Chance is Unlucky
Monsters take 50% reduced Extra Damage from Critical Strikes
Be diminished.
Tier: 1
Using a Flask Hinders you by 50% for 4 seconds
You shall suffer your own bile.
Tier: 1
Cannot gain Flask Charges
Your blood betrays you.
Tier: 1
Curses and Non-damaging Ailments you apply are Reflected
Monsters are unaffected by Curses
You shall suffer your own bile.
Tier: 1
Take 1000% of Mana costs as Lightning Damage
Your thoughts crackle with pain.
Tier: 1
Your Projectiles fly in random directions
Monsters fire additional Projectiles
Your own volleys turn against you.
Tier: 1
Your Auras that affect Allies also affect Enemies
Confront that which you release.
Tier: 1
You and your Minions deal no damage for 2 seconds every 8 seconds
Your arteries constrict.
Tier: 1
Lose a Power, Frenzy, and Endurance Charge every second
Monsters gain Power, Frenzy, and Endurance Charges on hit
The sun is setting on your success.
Tier: 1
Monsters cannot be Slowed or Stunned
An unstoppable tide.
Tier: 1
Rare Monsters have 2 additional Modifiers
You must be a glutton for punishment.
Tier: 1
Monsters have 50% chance to Block Attack and Spell Damage
A wall arises between you and victory.
Tier: 1
Monster Hits cannot be Evaded
An arrow falls, and I know where.
Tier: 1
Monster Hits Overwhelm all Physical Damage Reduction
The riddle of steel has no answer.
Tier: 1
Monster Hits are always Critical Strikes
Cut straight to the heart of the matter.
Tier: 1
Monsters gain 50% of Physical Damage as Extra Damage of each Element
All the colours of death.
Tier: 1
Monsters have +50% to all Resistances
The horde adapts.
Tier: 1
Monsters Suppress Spell Damage and gain 500% increased Evasion Rating
Victory requires a keen eye.
Tier: 1
Monster Hits remove 10% of current Energy Shield and Mana
Faith and intellect burn alike.
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