Threads of the Originator
Normal
Act 12
Reward: Atlas Book of Skill,
Templar Astrolabe
You have defeated the Incarnation of Neglect Use the Atlas Book of Skill to gain {0}.
| # | Name |
|---|---|
| 1 | You have defeated the Incarnation of Neglect Use the Atlas Book of Skill to gain {0}. |
| 2 | You have defeated the Incarnation of Fear. Use the Atlas Book of Skill to gain {0}. |
| 3 | You have defeated the Incarnation of Dread. Use the Atlas Book of Skill to gain {0}. |
| 4 | Speak to Eagon Caeserius Speak to Eagon Caeserius. |
| 5 | Use the Memory Tear Use the Memory Tear. |
| 6 | Find another Memory Tear in a Tier 14+ Map Find another Memory Tear in a Tier 14+ Map. |
| 7 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 8 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 9 | Complete the Memory of Loneliness Complete the Memory of Loneliness by speaking to Eagon in your Hideout. |
| 10 | Complete the Courtyard of Wasting Complete the Courtyard of Wasting. NPC: My lust for excitement brought me to the Reliquarians - a secret society of treasure hunters, funded by those cold and greedy societal uppercrusts. I had my father pull some strings and before I knew it, I was amongst it all, raiding temples and tombs across the land. But, well... you're an exile, you know how the Templars are. Untrustworthy is one way to describe them. When I came across a manual of Vaal blood thaumaturgy, I knew I couldn't let it fall into their hands. And it never did. Though that damned High Templar knew I was keeping something secret... And so, no longer welcome amongst the nobility, here I am. Luckily there's a fortune to be made here and a few of my old clients still remain loyal to me when it comes to spending what they have inside their purses. I may just have to do a little extra legwork to find 'em. Perhaps it is the fragility of the timeline that has made Atzoatl such a staple of Vaal mythology. Some say it was a place of darkness, home to the most vile of sacrifices. But there are others who claim the temple to be the birthplace of technology - even our own is said to pale in comparison to what was being forged within those walls. Scholars today have even suggested that it was the treasure house for Queen Atziri herself. Whichever is true, it was bound to have been fiercely protected by fanatics and royalty alike. And if something's worth protecting, well, then it's worth bloody taking! I am the great Alva Valai! Reliquarian extraordinaire, seeker of mysteries, explorer of the unknown, lover of all things that glitter - and I need your help. The lost Temple of Atzoatl; Halls lined with finery, boxes stuffed with glimmering riches and relics touched by insurmountable power! For eons lost to history... until now. The portable oven turned out to be less of an oven and more of a red-hot ember dispenser. Still quite popular. And of course, the towers I have been assembling for use in protecting the portable-purifying-pumping unit. Those I am particularly proud of. Powered by the toxic fluid that runs through the fungal fibres. Surprisingly robust, and safe! Relatively safe. Almost no one has died yet who wasn't meant to. Unfortunately, as you know, little slips past Dominus. I was exiled as a matter of secrecy. Rapidly replaced by some little whore. What? She {is} a whore. The fluid within those growths may hold the key to controlling the minds of creatures... And hopefully, something to protect us from such a power. Too many already vie for control of our wills, but that is the domain of the divine. These larger growths, these "blighted maps" you've found, they may lead us to the original source of the Blight. Not long ago, I believed they were a symptom of Wraeclast's death. Fungal growths feeding on a rotting carcass. Now? I'm certain they're a parasite. Wraeclast isn't dead, but it is dying, weakened by its violent history, and being overpowered and smothered by the blight. God has laid out all the puzzle pieces. All we need to do now is put them together. I hope you're good at puzzles. Cassia, by the by. Pleasure. Not that I'm envious. I'm not. Really, good for her. But, you know, creators have a habit of getting caught in the teeth of their own creations, and Piety seems to favour creations with many, many teeth. Bring me a few phials of those oils and I'll anoint your amulet and rings, as is tradition among the clergy. Such a blessing will unlock gifts within you that you may not even know you had. God helps those who help each other, after all. I hope God sees fit to forgive their souls... And mine. Before we strike at the heart of the Blight, please make sure you're ready for what awaits us. This would be a very inconvenient time for you to die. I may even miss you. I suggest you limber up, because you're going to be doing some running. You just wait, Exile. Eternity will prove me right. In any case, shall we utilise these coordinates? That is my name, exile. Einhar. In my native tongue it means 'lone fighter'. That is what Einhar was for many years. But it is dangerous now to fight alone. Too dangerous, even for the mighty Einhar. We are in the final days of this world, exile. Of that, I am sure. We survivors must unite, prepare for the end, and delay its arrival as long as we can. For that we will need supplies. Weapons. Shelter. Food. This is where you come in. My boat was small and not well prepared for the journey. Then my ship ran aground... but there was no ground. Very confusing. Water all around, but the ship could not move. My food spoiled quickly. I am very good at fishing. I will have to show you how some time... maybe. I caught many fish. And crabs. And squid. I ate very well, but there was little water. I had booze. I threw the scraps to the sea. Then... the ship moved. Lifted. I looked aft. A crab, massive and red, stood on a lone rock, covered in my scraps. It was Craiceann, an Avatar of the First ones. Einhar knows the secret of Craiceann. It lies in the bellies of the sea creatures. Find them, and we will see Craiceann again. Beneath the hot sun, Einhar saw a swirl of red and white. A flash of teeth. Farrul, First of the Plains, an Avatar of the First Ones. I pursued it, and as night fell, so did I... right into a Hellion pit. I drank my fill of Hellion blood that night. That is how I learned I do not like Hellion blood. It is also how I learned that Farrul's secrets lie in the blood of hounds, cats, and others of warm blood. Go, find many, and we will find Farrul. I walked in total darkness by touch until... a light. Then two. Then many! So many lights! I got closer and closer. The lights got brighter and brighter. Then... I slipped. I fell very far. Einhar was sure he was dead. But then I was caught... in a web. The lights moved and swirled. Insects. And in front of them was a shadow of a spider. Fenumus... An Avatar of the First Ones. Her web was strong, but Einhar's blade was stronger. I cut myself free. Into the river below. Washed to shore. A fun adventure. The path to Fenumus is in the blood of bugs. Spiders. Insects. Carrion queens. Get them, and Fenumus will follow. Before we met, I kept beasts in the encampment. They got into the grain, then the meat. They were not as picky as Einhar about where they did their business. I learned that Rhoas do not digest Rhoa meat very well. So I moved them to a new location. The Menagerie. Far away. It is a secret place. This is where we will perform the ritual for the First Ones. I have built a Blood Altar for such a purpose. Do you wish to see it? Tell Einhar. You will be taken there. An avatar of the First Ones. A test. Saqawal, First of the Sky. In my cup, ooze swirled. Another vision, in the blood of the birds and reptiles. It is lucky I had so much to drink that night, or else this secret may have remained a secret. Find many birds and reptiles, Exile. The path to the First of the Sky is in their blood. Do not worry. Einhar has imbued some Orbs with powerful blood magic. You can use these Bestiary Orbs on any beast in the Menagerie and the beast will be bound to the Orb. Then you can do whatever you want with it. Give it to a handsome man like Einhar, maybe? You cannot tell, but I am very handsome under this mask. Once a Bestiary Orb contains a beast, you can use it again to release the creature to the Menagerie. Be careful, though, it will break the Orb. As long as we treat the process scientifically and approach it methodically, we should be able to craft equipment to our needs. I may have had a head slightly too big for my shoulders. When the Ebony Legion made available an archaeologist position on their expedition to Wraeclast and nobody volunteered, I thought my colleagues were all simply afraid of continental dangers. No. They knew better. None were allowed to speak it openly, but they knew. I didn't find out what kind of society I was truly a part of until I saw Piety's aspirations. I studied the Vaal. I knew all about their downfall, or at least our Templar-twisted perception of it. Piety's ocean of slaughter... the Vaal called their hubris the Apex of Sacrifice. The Eternal Empire called theirs the Purity Rebellion. We call ours the Temple of Lunaris. And I know nothing, exile. Nothing at all. Save that we are doomed to repeat the mistakes of the past unless we learn the hard way. It is both a curse and a blessing that she chooses to employ those incursions solely for personal gain. Yes, we could do so much more with the power to visit the past, but her focused interests also keep the timeline stable. I can't imagine what would happen to us here and now if, for example, we tried to go back and assassinate Malachai to prevent the Cataclysm. Would we cease to exist? Or would we simply create a second Wraeclast, one in which the Cataclysm never happened? One could go insane thinking about it... How wrong I was. If anyone can decipher the dark design afflicting the creatures of Wraeclast, it's him. I've been looking for the source of all this, an equation or overall pattern, but he's unknowingly taken an empirical approach. By learning about and understanding every single corrupted animal - and the energies their blood contains - he's done more to advance our understanding of the problem than I could ever have done myself. One day, he may even solve the symptoms of Corruption without ever understanding the root cause. Make no mistake, exile, that's... impressive. A humanistic brute force approach to a cosmic problem. But despite that, he may be the most qualified person on Wraeclast when it comes to the mysteries under the earth - and under the earth is exactly where thousands of years of history have sunk over time. I never lost those bets, and now I know I was right, even though I didn't know the name of my theorized secret organisation of relic keepers until now. The Order of the Djinn found and sequestered all of those powerful artefacts long ago, and good they did. Power like that in the hands of men like Dominus would be catastrophic. No, they were one and the same, and I was caught inside their eternal vortex. And with me in that vortex, above, was the shouting, screaming, clawing, and cawing web of life as taught to me by Einhar. Below me, quiet, magmatic, frozen, and grasping, were all the nightmares beneath the earth that Niko has revealed with his delving. I thought I was the center of a strange balancing act, but no, exile, it was not me. For I was dreaming; Zana was there, ahead, forging the dream, the unreal. Where she was ahead, I now saw that I was behind, creating the physical, the real. I was not the center. You were. Do you understand this dream, exile? Even if it means nothing, it's still reflective of the truth. Each of us carries one end of an impossible axis, and you unite all these forces. And together we face the storm. The forces she faces are orthogonal to the concerns of this life. I must worry about the real-world logistical and political concerns of Wraeclast first and foremost, but I recognize that she is protecting us in her own way. But I must remind myself that science is not responsible for what happened in the Chamber of Sins. Science provides tools for mankind to manipulate the world. It is up to each of us to choose to do good or evil with the power so provided. Maligaro was the evil responsible, and Malachai before him. Together, you and I are going to start using this Device to undo the damage they did. Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time. Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away. She is a tyrant in the making, and the longer we let her accumulate power, the harder it will be to depose her. But... who am I to talk? It is likely she is paying that price in very inhumane ways. We must find out where she is hiding. Too much is at stake to let her continue. Wraeclast is fractured. Many little societies separated by vast tracts of land. But it will not always be so, and Catarina knows this. She is playing the long game. She sees herself as an immortal Queen just biding her time. Her subordinates dare not cross her, for she has the power to gift them immortality, but also to take it away. There is a reason my Order hid the Horns for so long, and we are seeing it play out before our very eyes. Janus was one such remnant. He too was orphaned, but with the Perandus coffers dry and the Perandus name worth its weight in gold, no one took him in. No one except my {akhara}. That he is the only other survivor, and is now a powerful member of the Immortal Syndicate leaves no doubt in my mind that it was he who sold us out. If there is but one silver lining in all of this, it is that I may get to sink my blades into his flesh over, and over, and over again. Exile, I believe the Syndicate has been planning to form a new government. The Templar were cruel, but at least they were mortal. If the Syndicate's power continues to grow, they will be able to rule Wraeclast and beyond without fear of reprisal, and we mere mortals will have no choice but to serve, or fuel their cycle of death and rebirth. The Immortal Syndicate remains, positioned to wrest control of the few remaining survivors, and you are the only one with the might to tear them down. Please, for the sake of those that still live, we must push onwards. Oriath has seen too much horror as it is. When you are ready, I can take us close. Together we will infiltrate and dismantle it. If we can capture the leader, they may be able to get us closer to the one they call "The Lifegiver". They are no mindless zombies. Somehow they are returning... whole. This must be why they call themselves the Immortal Syndicate. Immortality is dangerous, even in the hands of those with good intentions. Regardless of its provenance, I believe the Horns are what have given the Immortal Syndicate their miraculous ability to return from the dead unscathed. For hundreds, maybe thousands of years, we remained secret, until Janus Perandus... that... that imbecile... He sold us out. Reaching for the last vestiges of his ancestral glory. Just like his great grandfather Chitus, he may have doomed us all. Creation cannot occur without destruction, nor destruction without creation. Light and darkness. The two must coexist. One cannot be without the other. But forces work to break Wraeclast's already precarious balance. And who but us can put it right? Well, let's just say, for a while I thought I was a... a prophet. The Templar don't take so kindly to people calling themselves prophets. Locked me up in a madhouse, but I dug my way out. The Templar like escapees even less than they like false prophets, so here I am, digging around in Eternal rubble. Ever break out of a Templar-run mental-asylum? Easier than ya think. Easier than hiding from the Templar when they go looking for ya. They shipped me off to Wraeclast as soon as they found me. Easier to forget I exist than to help me get rid of the voices, eh? When I started hearing things... people... I went to the Templar for help. Thought they'd do a favour for their favourite miner. Locked me up instead! Me! In a bloody mental asylum! Should've bought them off, but I dug out instead. Should've bought them off when they caught up to me and tried to ship me off to Wraeclast, but my head wasn't right. Still might not be. Went to the Templar and told 'em what I knew. What I was getting told. Who was telling it. Templar didn't bloody believe me. Locked me up in a... in a prison! But my little messenger told me how to escape. Told me to dig. Dig, dig, dig. Dug my way to freedom. Templar didn't like that, no no. Sent an army after me. Tossed me on a slaver's ship and sent me to Wraeclast to rot. But I'm not rotting, am I, exile? I'm healthier than I've ever been, heheheh. They thought they'd lock me away from the angry voices in that dark room, but I got out. Ran through the square in my bloody prison garb. Hands bleeding everywhere. Must've tracked my blood to find me. Couldn't kill me though, could they. Had to send me to the cursed continent to die. Think they're still trying to get me, exile? Sending their ugly little spies my way? Maybe we'll feed them to the darkness. Well, exile, that's all there really is to it. Simple, really. So... bugger off to find more ore for us, eh? I can still hear them down there, rattling around, pawing at the rocks. They want out. Want what we have. Want to take our lives over. Want to take our minds over. How do you stand the noise, exile? Can't even think with the bloody racket they're making. Wish someone would make 'em... disappear. Have I mentioned how dangerous this job is? Prospero can come and get them if he wants them so badly... Heheheheheh... Wonder what the blood of a god tastes like. In truth, the power of Alchemy is not in turning one thing into another, or creating miracles. It is in isolating and extracting. It is about finding purity within the confusion. You might find such an additive useful for seeking out, for example, specific latent properties in certain materials. The sort of thing that could normally take many years. I killed my master. I do not regret that he is dead, only that it was by my hand. My master was a sick man, with dark proclivities. A sickness of the mind that no alchemy could hope to cure. And he passed that sickness onto me. I was never violent until that day. Until that day, I could not fathom how one man could take the life of another. But Lucan drew out of me an anger I did not know I was capable of experiencing. It overcame me. Forced me out of my own body. And by the time I was in control again, my master was dead. That anger, that darkness is still in me, Exile. And that is why we are here. Trust is not given freely, Exile. It must be earned, and you have not earned mine yet. But I do have something to give you. An opportunity. If it is true that, in her dying moment, she sought to redeem herself, it casts an interesting light on our exploration of the darkness. Perhaps it is our very mortality that drives us to do good, to suppress the primal urges... Our actions outlive us, after all. I once thought it was a symptom of the corruption that pervades Wraeclast, but now, now I believe it to be something more primeval and universal. An element of our very beings hitherto unknown. To better understand it is to better understand life as a whole. Is that not enough? Very well. There is more to this story, but it may take some time. As for Lucan, he was... not the man he portrayed himself to be. He was more dangerous, more explosive, and more unstable than any material I had to handle. In public, he was fatherly and genial. In his home, he was violent and lustful. I do not regret what happened to him; only the part I played. To that end, I've acquired a rare ichor -- there's no other like it in this world. The very essence of a human; for all intents and purposes, its soul. This individual was cruel beyond measure, or so I've heard, though not incapable of kindness. This ichor is robust enough that it might be injected into an entity of equally cruel temperament, and may be given new life. Now, imagine if we could then destroy the darkness. Could this cruel soul be purified? Could it be brought back, not only from the dead, but from the precipice of damnation? That is my true goal. I suspect those pathways are not made of the iron we think we see. To dwell on their origins or true nature could send one over the brink, I suspect! There's a device in the Nexus that seems attuned to such objects. It seems to draw upon their properties to create something new. Its creator must have been seeking something very important in his or her past... I wonder if they ever found it. What if other men fall victim? What if mothers forget their children? What if... what if the children are left alone and scared to fend for themselves in a world of nightmare... Exile, can you fathom the horror? So what did I do? Here. Take them and lay them out in this machine. It will reinforce the stability of the memories. They won't last too long, mind you, but they'll remain long enough to be explored. Build a path to the memories that lay out of reach. I'm sure this will help us. Sure of it! Here. Take them and lay them out in this machine. It will reinforce the stability of the memories. They won't last too long, mind you, but they'll remain long enough to be explored. Build a path to the memories that lay out of reach. I'm sure this will help us. Sure of it! Hello Exile, my name is-... Oh. Oh dear. I thought, maybe... But no. Well perhaps we can try again. Though the machine seems to keep the memories more stable, they still degrade. Keep that in mind - because I'm not so sure I will be able to. |
| 11 | Complete the Courtyard of Wasting Complete the Courtyard of Wasting. NPC: Hmm... have I lost you? It is merely the nature of reality we are discussing here! Put plainly, in finding these tears, we can access the memories within them. There, we can chase down the one creating them. The Originator. Unfortunately, the Atlas seems to have some unstable effects on the... {presentation} of these memories... but I hope that we can reach the Originator and save... her – well, more on that later. You have access to a map device, yes? Good. Let us meet there and I shall reveal the location of the first memory. She's been in contact with Zana, and recently. It's hard to believe she was once a Templar, when she's performing such bold and, frankly, dangerous experimentation. To combine a map device with other magics, like runes, which draw power from differing arcanas... now that I've considered it a moment, it's actually inspired. Why did I never think of that? Different peoples created their own map devices. The designs changed, but the functionality was relatively constant. Why not engineer it further? I surmise that Zana has altered her own map device. I'm not sure how, but they must be powerful alterations, if she could reshape the Atlas so quickly. I knew the Nexus was the Elder's dreamlands, but I did not realize the Atlas originally consisted {only} of the dreamlands. It's strange to imagine it as anything less than infinite. It feels only natural for the Atlas to contain multitudes. Were the Atlas's realms all created by Valdo? For Zana to have such impressive powers... I'm certain that Zana's base of operations is the Nexus. However, her alterations to the Atlas have made identifying this "Nexus"... complicated. Maybe she's looking at where he went wrong? Trying to barter with the Elder was absurd, in hindsight. The Elder ended up being a bigger threat than the interdimensional demons Venarius feared. The Atlas is a beacon for powerful beings. It allows them access to Wraeclast, among other realms. And the number of entities being drawn toward the Atlas seems to only grow. I would quite enjoy seeing the High Templar's face upon hearing the Elder's defeat attracted three more Eldritch entities in its stead... Her warnings were adamant enough that I have consciously limited my time in there. She wrote as if the Atlas had its own goals, its own discernment. A burgeoning sentience, rather than inert malleable clay. I wonder how much time Zana has spent in the Atlas? How did she stay sane, when all her companions could not? Perhaps that is why Zana is shedding her own memories - she is purging herself of the hopes the Atlas might tempt her with. But... I think it's deeper than that. Zana managed to fight the Atlas's influence with her memories intact for years. Why purge them now? If the Atlas has awareness... what does it desire? I've gone ahead and marked the locations of likely treasures and dangers. Consider me magnanimous. You can choose what we uncover, since I'm eager to see what kind of luck you possess. I'll wait back here. As far back as possible. Lay out a chain of devices. We'll make a mighty fine display. Everything unearthed after a remnant is destroyed comes up a little different. Why don't you place an explosive device near that one over there? Let's see what happens. I am Varashta, once a Sekhema of the Maraketh. A powerful evil seeks freedom, and I must make sure that does not happen. Fight for me! If not for glory, then for yourself. Zarokh, the Grand Djinn of Time, is siphoning these {djinn} to project his power into the world. The Mirage you are about to face is his doing. I have learned to exert some... {influence...} over his manipulations. Tell me what you wish for... |
| 12 | Defeat The Neglected Flame Defeat The Neglected Flame. |
| 13 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Loneliness. |
| 14 | Witness Eagon Witness Eagon siphoning the Memory. |
| 15 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Loneliness. |
| 16 | Enter the Moment of Loneliness Enter the Moment of Loneliness. |
| 17 | Find Incarnation of Neglect Find Incarnation of Neglect. |
| 18 | Defeat Incarnation of Neglect Defeat Incarnation of Neglect. |
| 19 | Find another Memory Tear in a Tier 15+ Map Find another Memory Tear in a Tier 15+ Map. |
| 20 | Witness Zana, the Originator Witness Zana, the Originator. |
| 21 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 22 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 23 | Complete the Originator's Memory of Trauma Complete the Originator's Memory of Trauma by speaking to Eagon in your Hideout. |
| 24 | Complete the Chambers of Impurity Complete the Chambers of Impurity. |
| 25 | Complete the Chambers of Impurity Complete the Chambers of Impurity. |
| 26 | Defeat The Cardinal of Fear Defeat The Cardinal of Fear. |
| 27 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Trauma. |
| 28 | Witness Eagon Witness Eagon siphoning the Memory. |
| 29 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Trauma. |
| 30 | Enter the Moment of Trauma Enter the Moment of Trauma. |
| 31 | Find Incarnation of Fear Find Incarnation of Fear. |
| 32 | Defeat Incarnation of Fear Defeat Incarnation of Fear. |
| 33 | Find another Memory Tear in a Tier 16+ Map Find another Memory Tear in a Tier 16+ Map. |
| 34 | Witness Zana, the Originator Witness Zana, the Originator. |
| 35 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 36 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the Memory. |
| 37 | Complete the Originator's Memory of Reverence Complete the Originator's Memory of Reverence by speaking to Eagon in your Hideout. |
| 38 | Complete the Theatre of Lies Complete the Theatre of Lies. |
| 39 | Complete the Theatre of Lies Complete the Theatre of Lies. |
| 40 | Defeat The Deceitful God Defeat The Deceitful God. |
| 41 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Reverence. |
| 42 | Witness Eagon Witness Eagon siphoning the Memory. |
| 43 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to open portals to the Moment of Reverence. |
| 44 | Enter the Moment of Reverence Enter the Moment of Reverence. |
| 45 | Find the Incarnation of Dread Find the Incarnation of Dread. |
| 46 | Defeat the Incarnation of Dread Defeat the Incarnation of Dread. |
| 47 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to travel to the Memory Tear. |
| 48 | Enter the Memory Tear Enter the Memory Tear. |
| 49 | Witness Zana and Eagon Witness Zana and Eagon. |
| 50 | Witness Zana and Eagon Witness Zana and Eagon. |
| 51 | Enter the Memory Tear Enter the Memory Tear. |
| 52 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout for a reward. |
| 53 | Apply an Astrolabe Speak to Eagon in your Hideout to apply an Astrolabe to your Atlas. |
| 54 | Explore Shaped Regions Complete Shaped Regions on your Atlas for Eagon. |
| 55 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout about the completed Shaped Region. |
| 56 | Enter a Memory Vault Speak to Eagon in your Hideout to enter a Memory Vault. |
| 57 | Explore Memory Vaults Have Eagon use Astrolabes on different quadrants of the Atlas to explore Shaped Regions, to discover Zana's Memory Vaults. Memory Vaults found so far 0/4. |
| 58 | Enter the Memory Vault Enter the Memory Vault. |
| 59 | Explore the Scholar's Vault Explore the Scholar's Vault. NPC: Her warnings were adamant enough that I have consciously limited my time in there. She wrote as if the Atlas had its own goals, its own discernment. A burgeoning sentience, rather than inert malleable clay. I wonder how much time Zana has spent in the Atlas? How did she stay sane, when all her companions could not? Perhaps that is why Zana is shedding her own memories - she is purging herself of the hopes the Atlas might tempt her with. But... I think it's deeper than that. Zana managed to fight the Atlas's influence with her memories intact for years. Why purge them now? If the Atlas has awareness... what does it desire? |
| 60 | Explore the Arkhon's Vault Explore the Arkhon's Vault. NPC: I knew the Nexus was the Elder's dreamlands, but I did not realize the Atlas originally consisted {only} of the dreamlands. It's strange to imagine it as anything less than infinite. It feels only natural for the Atlas to contain multitudes. Were the Atlas's realms all created by Valdo? For Zana to have such impressive powers... I'm certain that Zana's base of operations is the Nexus. However, her alterations to the Atlas have made identifying this "Nexus"... complicated. |
| 61 | Explore the Zealot's Vault Explore the Zealot's Vault. NPC: Maybe she's looking at where he went wrong? Trying to barter with the Elder was absurd, in hindsight. The Elder ended up being a bigger threat than the interdimensional demons Venarius feared. The Atlas is a beacon for powerful beings. It allows them access to Wraeclast, among other realms. And the number of entities being drawn toward the Atlas seems to only grow. I would quite enjoy seeing the High Templar's face upon hearing the Elder's defeat attracted three more Eldritch entities in its stead... |
| 62 | Explore the Machinist's Vault Explore the Machinist's Vault. NPC: She's been in contact with Zana, and recently. It's hard to believe she was once a Templar, when she's performing such bold and, frankly, dangerous experimentation. To combine a map device with other magics, like runes, which draw power from differing arcanas... now that I've considered it a moment, it's actually inspired. Why did I never think of that? Different peoples created their own map devices. The designs changed, but the functionality was relatively constant. Why not engineer it further? I surmise that Zana has altered her own map device. I'm not sure how, but they must be powerful alterations, if she could reshape the Atlas so quickly. |
| 63 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to discuss what you found in the Memory Vault. |
| 64 | Speak to Eagon in your Hideout Speak to Eagon in your Hideout to discuss what you found in the Memory Vault. |
| 65 | Explore Memory Vaults Have Eagon use Astrolabes on different quadrants of the Atlas to explore Shaped Regions, to discover Zana's Memory Vaults. Memory Vaults found so far 1/4. |
| 66 | Explore Memory Vaults Have Eagon use Astrolabes on different quadrants of the Atlas to explore Shaped Regions, to discover Zana's Memory Vaults. Memory Vaults found so far 2/4. |
| 67 | Explore Memory Vaults Have Eagon use Astrolabes on different quadrants of the Atlas to explore Shaped Regions, to discover Zana's Memory Vaults. Memory Vaults found so far 3/4. |
| 68 | Speak to Eagon in your Hideout You have discovered all the Memory Vaults. Speak to Eagon in your Hideout to report your findings. |
| 69 | You have defeated the Incarnation of Neglect. Use the Atlas Book of Skill to gain {0}. |
| 70 | You have defeated the Incarnation of Fear. Use the Atlas Book of Skill to gain {0}. |
| 71 | You have defeated the Incarnation of Dread. Use the Atlas Book of Skill to gain {0}. |
| 72 | Quest Complete Quest Complete - You have relived the Originator's core Memories. You can now find more Memory Tears in Tier 16+ Maps. In total you have gained 6 Atlas Passive Skill Points and 6 Atlas Passive Respec Points. |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.