Whisperer Ascendancy /19
Ascendancy: Deadeye
Character: Ranger
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Cost of Skills
Attack Skills have Added Lightning Damage equal to 4% of maximum Mana
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Increases and Reductions to Spell Damage also apply to Attacks at 150% of their value
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
100% of Physical Damage is taken from Mana before Life
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Mana Recovery from Flasks
Non-instant Mana Recovery from Flasks is also Recovered as Life
Ascendancy: Deadeye
Character: Ranger
+4 to Minimum Frenzy Charges
+4 to Minimum Power Charges
+1 to Maximum Frenzy Charges and Maximum Power Charges
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Gain 10 Rage after Spending a total of 200 Mana
(Every Rage grants 1% more Attack Damage. Maximum Rage is 30. Lose 10 Rage per second if you have not been Hit or gained Rage in the last 2 seconds)
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Intelligence provides no inherent bonus to Maximum Mana
+1 to Maximum Mana per Dexterity
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
Projectiles from Attacks Fork
Projectiles from Attacks can Fork 1 additional time
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
10% increased Attack Damage
6% increased maximum Mana
Ascendancy: Deadeye
Character: Ranger
50% increased Blind Effect
100% increased Stealth
Blind Enemies on Hit
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating, for 4 seconds)
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.