Character_class
Old: ChuanHsing 2021-08-23 21:07:52
New: t0752700 2021-08-23 22:05:09
Old | New | Differences | |
---|---|---|---|
1 | - | # Leech | |
2 | - | Leech recovers an amount of life, mana or energy shield over time, relative to the damage inflicted on an enemy. Leech cares about the damage taken by the enemy, not the amount of life removed.[1][2] | |
1 | + | # Character class | |
3 | 2 | ||
4 | - | ## Mechanics | |
5 | - | All leech mechanics act the same way for life, mana and energy shield. Examples in this article will use life, but if the character has equal statistics for a different resource (mana or energy shield), they will apply in the same way. | |
3 | + | Path of Exile uses three main [[attribute]]s – [[strength]], [[dexterity]], and [[intelligence]] – and its seven playable character classes (also called core classes) are each associated with one or more attributes. The player chooses a class for his character in the character creation screen. A newly created character starts its journey through [[Wraeclast]] at [[The Twilight Strand]]. Each character class has a different starting location on the [[passive skill]] tree, starting attributes and statistics and [quest rewards](Quest#QuestReward). Later, upon completing [the Labyrinth](Ascendancy), players can specialize their character by choosing an [[Ascendancy class]]. The subclasses available depend on the character class chosen. | |
6 | 4 | ||
7 | - | ||
5 | + | The following stats are the same for all new [[character]]s, and gain the same amount per level. Characters start with different [[accuracy]] ratings, but all gain 2 base accuracy per level. | |
8 | 6 | ||
9 | - | Each life leech instance is independent. | |
10 | - | Recovers the character's life for the Damage Dealt * #% damage Leeched as Life up to 10% of maximum life. | |
11 | - | Recovers at a rate of 2% of maximum life per second. | |
12 | - | Recovers until the instance expires or the character is at full life. Therefore at full life all instances are removed. | |
7 | + | - 50 [[life]] and gains additional 12 life per level. | |
8 | + | - 40 [[mana]] and gains additional 6 mana per level. | |
9 | + | - 15 [[evasion]] rating and no longer gains additional evasion rating per level. | |
13 | 10 | ||
14 | - | ||
11 | + | Players can use any items or skills, providing they meet the relevant attribute and level requirements. This gives players the freedom to highly customize their characters and design creative builds with unusual play styles. For new players, however, it is generally easiest to invest in the attributes appropriate to their character class. | |
15 | 12 | ||
16 | - | Leech grants recovery to the entity that hit the target. If a minion or totem with leech hits another monster the leech will grant recovery to that minion or totem only, not the character. Leech on a trap or mine has no effect, as the source of the hit has no life to recover. | |
13 | + | ## Pure Characters | |
14 | + | There are three "pure" characters, classes that are aligned with one of the three core attributes. | |
17 | 15 | ||
18 | - | ### Modifiers | |
19 | - | Leech can be modified significantly through passives, support gems, and equipment. Beyond just adding various sources of leech, modifiers such as #% increased total Recovery per second from Life Leech or #% increased Maximum total Recovery per second from Life Leech can change how leech is applied to a character. | |
20 | - | - 50% increased Maximum Recovery per Life Leech increases the default 10% of the character's maximum life pool leeched per hit/instance to 15% of the character's maximum life pool leeched per hit/instance. | |
21 | - | - 50% increased total Recovery per second from Life Leech increases the default 2% of maximum life that can be recovered as life per second from a single instance to 3% of maximum life recovered as life per second from a single instance. | |
22 | - | - 50% increased Maximum total Recovery per second from Life Leech increases the default 20% of maximum life that can be recovered per second from all instances combined to 30% of maximum life that can be recovered per second from all instances combined. | |
16 | + | ### Strength | |
23 | 17 | ||
24 | - | There are a few notable ways to affect leech: | |
25 | - | - The of Smothering modifier for maps slows life and mana leech recovery rate by 50%. | |
26 | - | - For life leech by a skill supported by the [[Life Leech Support]] gem. | |
27 | - | - [[The Baron]] and the Tukohama, War's Herald passive, which allow other entities to leech life to you. | |
28 | - | - [[Brutal Fervour]] or [[Soul Tether]] allows leech instances to continue even if the character has reached full life. | |
29 | - | - Players can become immune to being leeched from items such as [[Sin Trek]] | |
30 | - | - Items such as [[Infractem]] prevents the user from leeching. | |
18 | + | <img align="center" valign="center" src="https://i.imgur.com/UWvvGKZ.png" style="float: left; margin: 15px"> | |
19 | + | <img align="center" valign="center" src="https://i.imgur.com/zMSwN7G.png" style="float: right; margin: 15px"> | |
31 | 20 | ||
32 | - | ### Leech duration | |
33 | - | The leech recovery duration is how long in seconds a leech instance will last, based on damage dealt and character's Leech modifiers.[6] | |
21 | + | [[Strength]] confers raw brute power, and its character class is the [[Marauder]]. He wields maces to deal high physical damage, and Strength armour pieces grant him physical damage reduction. Monsters aligned with Strength generally hit hard and take many blows to defeat. The element aligned with Strength is [[fire]]. The Marauder's Ascendancy classes are [[Juggernaut]], [[Berserker]], and [[Chieftain]]. | |
34 | 22 | ||
35 | - | ||
23 | + |   | |
36 | 24 | ||
37 | - | ### Combined Recovery Rate | |
38 | - | The total leech recovery rate (accounting for all instances of leech) can be calculated by | |
25 | + | The Marauder starts with the following attributes: | |
39 | 26 | ||
40 | - | `total_leech_recovery_rate_per_second = max_life * 2% * instances_of_leech` | |
27 | + | - 32 STR | |
28 | + | - 14 DEX | |
29 | + | - 14 INT | |
41 | 30 | ||
42 | - | ||
31 | + |   | |
43 | 32 | ||
44 | - | ||
33 | + | ### Dexterity | |
45 | 34 | ||
46 | - | As such, each character only requires a certain number of leech instances before they will be recovering at their maximum rate. This maximum can be found with the below formula: | |
35 | + | <img align="center" valign="center" src="https://i.imgur.com/qtdp8Jh.png" style="float: left; margin: 15px"> | |
36 | + | <img align="center" valign="center" src="https://i.imgur.com/BvS81co.png" style="float: right; margin: 15px"> | |
47 | 37 | ||
48 | - | ||
38 | + | [[Dexterity]] confers agility in combat, and its character class is the [[Ranger]]. She uses bows and rapiers to attack quickly and accurately, and Dexterity armour pieces grant her the ability to evade enemy blows more often. Monsters aligned with Dexterity are nimble and difficult to hit, often attacking from a distance or with multiple weapons. The element aligned with Dexterity is [[cold]]. The Ranger's Ascendancy classes are [[Deadeye]], [[Raider]], and [[Pathfinder]]. | |
49 | 39 | ||
50 | - | ||
40 | + |   | |
51 | 41 | ||
52 | - | ## Types of leech | |
53 | - | There are several types of leech that specialize on certain types of skills. Some leech types only work for attacks, others only works with elemental damage or all sources of physical damage. If there is specialization it will be defined in the modifier. | |
42 | + | The Ranger starts with the following attributes: | |
54 | 43 | ||
55 | - | Generally the leech modifiers follow this template: | |
44 | + | - 14 STR | |
45 | + | - 32 DEX | |
46 | + | - 14 INT | |
56 | 47 | ||
57 | - | ||
48 | + |   | |
58 | 49 | ||
59 | - | ||
50 | + | ### Intelligence | |
60 | 51 | ||
61 | - | - Physical/Fire/Cold/Lightning/Elemental/Chaos | |
52 | + | <img align="center" valign="center" src="https://i.imgur.com/XSqMHh9.png" style="float: left; margin: 15px"> | |
53 | + | <img align="center" valign="center" src="https://i.imgur.com/ys6PDJT.png" style="float: right; margin: 15px"> | |
62 | 54 | ||
63 | - | Y can be: | |
64 | - | - Attack/Spell | |
55 | + | [[Intelligence]] confers knowledge – of both arcane magic and deadly combat techniques – and its character class is the [[Witch]]. She wields weapons like the wand and sceptre with improved critical strikes, and her Intelligence armour pieces grant the wearer a mystical energy shield which protects them from damage and can recharge when they are out of combat. Monsters aligned with intelligence are often spell-casters who can be dangerous if not immediately dealt with. The element aligned with Intelligence is [[lightning]]. The Witch's Ascendancy classes are [[Necromancer]], [[Elementalist]], and [[Occultist]]. | |
65 | 56 | ||
66 | - | and Z can be: | |
67 | - | - Dealt with {Weapons} | |
68 | - | Note that if X, Y or Z are not specified it means that it applies to all those types. | |
57 | + |   | |
69 | 58 | ||
70 | - | A couple of examples: | |
71 | - | - [[Life Leech Support]] has the mod #% of Damage Leeched as Life implying it works for all types of skills that hit a target. | |
72 | - | - [[Warlord's Mark]] has the mod Cursed enemies grant #% Life Leech when Hit by Attacks, specifying it applies to attacks. All types of damage from the attack will be counted, but not Spells. | |
73 | - | - The notable passive Lust for Carnage grants the mod #% of Physical Attack Damage Leeched as Life specifying it applies to Physical Attacks. All types of weapons can make use of this notable, however not Spells. | |
59 | + | The Witch starts with the following attributes: | |
60 | + | ||
61 | + | - 14 STR | |
62 | + | - 14 DEX | |
63 | + | - 32 INT | |
64 | + | ||
65 | + | ## Hybrid Characters | |
66 | + | There are four "hybrid" character classes in Path of Exile that use a combination of attributes. | |
67 | + | ||
68 | + | ### Strength/Dexterity | |
69 | + | ||
70 | + | <img align="center" valign="center" src="https://i.imgur.com/c8vB7OX.png" style="float: left; margin: 15px"> | |
71 | + | <img align="center" valign="center" src="https://i.imgur.com/GJloJjv.png" style="float: right; margin: 15px"> | |
72 | + | ||
73 | + | The Duelist excels at both [[Strength]] and [[Dexterity]] skills, and fights with swords and axes. He utilizes both the attack speed and evasion from Dexterity and the damage and armour of Strength to quickly deal large amounts of damage while staying safe from physical attacks. The Duelist's Ascendancy classes are [[Slayer]], [[Gladiator]], and [[Champion]]. | |
74 | + | ||
75 | + |   | |
76 | + | ||
77 | + | The Duelist starts with the following attributes: | |
78 | + | ||
79 | + | - 23 STR | |
80 | + | - 23 DEX | |
81 | + | - 14 INT | |
82 | + | ||
83 | + |   | |
84 | + | ||
85 | + | ### Strength/Intelligence | |
86 | + | ||
87 | + | <img align="center" valign="center" src="https://i.imgur.com/i53a1id.png" style="float: left; margin: 15px"> | |
88 | + | <img align="center" valign="center" src="https://i.imgur.com/j3gDDFA.png" style="float: right; margin: 15px"> | |
89 | + | ||
90 | + | The [[Templar]] represents [[Strength]] and [[Intelligence]], and fights with staves and sceptres. He can become a powerful spellcaster or use his elemental damage to perform strong melee attacks. The Templar's Ascendancy classes are [[Inquisitor]], [[Hierophant]], and [[Guardian]]. | |
91 | + | ||
92 | + |   | |
93 | + | ||
94 | + | The Templar starts with the following attributes: | |
95 | + | ||
96 | + | - 23 STR | |
97 | + | - 14 DEX | |
98 | + | - 23 INT | |
99 | + | ||
100 | + |   | |
101 | + | ||
102 | + | ### Dexterity/Intelligence | |
103 | + | ||
104 | + | <img align="center" valign="center" src="https://i.imgur.com/nWahbNR.png" style="float: left; margin: 15px"> | |
105 | + | <img align="center" valign="center" src="https://i.imgur.com/mGQw0OG.png" style="float: right; margin: 15px"> | |
106 | + | ||
107 | + | The [[Shadow]] is proficient with [[Dexterity]] and [[Intelligence]] skills, and fights with daggers and claws. He can deal strong critical strikes with weapons or spells, and his traps and mines can disable enemies or deal high damage. The Shadow's Ascendancy classes are [[Assassin]], [[Saboteur]], and [[Trickster]]. | |
108 | + | ||
109 | + |   | |
110 | + | ||
111 | + | The Shadow starts with the following attributes: | |
112 | + | ||
113 | + | - 14 STR | |
114 | + | - 23 DEX | |
115 | + | - 23 INT | |
116 | + | ||
117 | + |   | |
118 | + | ||
119 | + | ### Strength/Dexterity/Intelligence | |
120 | + | ||
121 | + | <img align="center" valign="center" src="https://i.imgur.com/9IfOWoN.png" style="float: left; margin: 15px"> | |
122 | + | <img align="center" valign="center" src="https://i.imgur.com/EJUp09V.png" style="float: right; margin: 15px"> | |
123 | + | ||
124 | + | The [[Scion]] is aligned with all three [[attribute]]s, and is therefore the most flexible class in terms of character design and skill use. She starts at the center of the passive skill tree. The Scion has one Ascendancy Class: the [[Ascendant]]. | |
125 | + | ||
126 | + |   | |
127 | + | ||
128 | + | The Scion starts with the following attributes: | |
129 | + | ||
130 | + | - 20 STR | |
131 | + | - 20 DEX | |
132 | + | - 20 INT | |
133 | + | ||
134 | + |   | |
135 | + | ||
136 | + | ## Other | |
137 | + | Characters, monsters, and items can all be associated with multiple attributes at once. For example, a [[staff]] weapon is generally about 70% strength and 30% intelligence. It differs from a [[Mace]] (which could be 100% strength) because it is better at scoring [[critical strike]]s, but doesn't hit for as much raw [[physical damage]]. | |
138 | + | ||
139 | + | # <center>Character Classes</center> | |
140 | + | <div class="A"> | |
141 | + | <table style="margin:auto; padding:24px"> | |
142 | + | <tbody><tr> | |
143 | + | <td align="center" valign="center">[[Marauder]]</td> | |
144 | + | <td align="center" valign="center">[[Duelist]]</td> | |
145 | + | <td align="center" valign="center">[[Ranger]]</td> | |
146 | + | <td align="center" valign="center">[[Shadow]]</td> | |
147 | + | <td align="center" valign="center">[[Witch]]</td> | |
148 | + | <td align="center" valign="center">[[Templar]]</td> | |
149 | + | <td align="center" valign="center">[[Scion]]</td> | |
150 | + | </tr> | |
151 | + | <tr> | |
152 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/UWvvGKZ.png" alt="" decoding="async" width="110" height="105"></td> | |
153 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/c8vB7OX.png" alt="" decoding="async" width="110" height="105"></td> | |
154 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/qtdp8Jh.png" alt="" decoding="async" width="110" height="105"></td> | |
155 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/nWahbNR.png" alt="" decoding="async" width="110" height="105"></td> | |
156 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/XSqMHh9.png" alt="" decoding="async" width="110" height="105"></td> | |
157 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/i53a1id.png" alt="" decoding="async" width="110" height="105"></td> | |
158 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/9IfOWoN.png" alt="" decoding="async" width="110" height="105"></td> | |
159 | + | </tr> | |
160 | + | <tr> | |
161 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/QFubXr4.png" alt="" decoding="async" width="84" height="65">[[Juggernaut]]</td> | |
162 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/UMAd0yL.png" alt="" decoding="async" width="84" height="65">[[Slayer]]</td> | |
163 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/NCybIiO.png" alt="" decoding="async" width="84" height="65">[[Deadeye]]</td> | |
164 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/0tURSJ4.png" alt="" decoding="async" width="84" height="65">[[Assassin]]</td> | |
165 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/k1debpx.png" alt="" decoding="async" width="84" height="65">[[Necromancer]]</td> | |
166 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/PyzEPzP.png" alt="" decoding="async" width="84" height="65">[[Inquisitor]]</td> | |
167 | + | <td align="center" valign="center">  | |
168 | + | </td></tr> | |
169 | + | <tr> | |
170 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/l2vDx4j.png" alt="" decoding="async" width="84" height="65">[[Berserker]]</td> | |
171 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/F3FQxV4.png" alt="" decoding="async" width="84" height="65">[[Gladiator]]</td> | |
172 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/oFwpUJO.png" alt="" decoding="async" width="84" height="65">[[Raider]]</td> | |
173 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/7dNJPM4.png" alt="" decoding="async" width="84" height="65">[[Saboteur]]</td> | |
174 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/BGrQsx5.png" alt="" decoding="async" width="84" height="65"><br>[[Occultist]]</td> | |
175 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/8iu1k86.png" alt="" decoding="async" width="84" height="65">[[Hierophant]]</td> | |
176 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/Th9qGrm.png" alt="" decoding="async" width="84" height="65">[[Ascendant]]</td></tr> | |
177 | + | <tr> | |
178 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/WSkz5xh.png" alt="" decoding="async" width="84" height="65">[[Chieftain]]</td> | |
179 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/ltGrJ1K.png" alt="" decoding="async" width="84" height="65">[[Champion]]</td> | |
180 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/EVg7lhR.png" alt="" decoding="async" width="84" height="65">[[Pathfinder]]</td> | |
181 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/n8jtbfr.png" alt="" decoding="async" width="84" height="65">[[Trickster]]</td> | |
182 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/G5fSIS8.png" alt="" decoding="async" width="84" height="65">[[Elementalist]]</td> | |
183 | + | <td align="center" valign="center"><img align="center" valign="center" src="https://i.imgur.com/sHiE02Y.png" alt="" decoding="async" width="84" height="65">[[Guardian]]</td> | |
184 | + | <td align="center" valign="center">  | |
185 | + | </td></tr></tbody></table> | |
186 | + | </td></tr></tbody></table> | |
187 | + | </div> | |
188 | + |