[DNT] Different active skills, one skill in group, other not
幽魂Y
标签animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
生命
10000%
异常状态临界值
10000%
抗性
0 0 0 0
伤害
10000%
命中
500%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 10
攻击间隔
1.005 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
TestSpawn
Metadata
CooldownTestDiffSkillOneInGroupOtherNot
等级
68
生命
643,335
护甲
28,790
闪避值
4,739
伤害
37,355
法术伤害
37,355
命中
1,740
攻击间隔
1.005
经验值
10,255
Minion Life
139,545
Minion Damage
29,829
异常状态临界值
643,335
冰缓
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
可触发, 攻击
基本伤害: 37355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.005 秒
冷却时间: 5 秒
攻击伤害总增 80%
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GSCooldownTest5
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
冷却时间: 5 秒
造成 - 冰霜伤害
你击中造成的冰缓效果始终使行动速度降低至少 30%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestDiffSkillOneInGroupOtherNot"] = {
    name = "[DNT] Different active skills, one skill in group, other not",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GSCooldownTest5",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCooldownTest5"] = {
    name = "GSCooldownTest5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
编辑

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