[DNT] Different active skills, one skill in group, other not
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
ライフ
10000%
Ailment Threshold
10000%
耐性
0 0 0 0
Damage
10000%
命中
500%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
経験値
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestDiffSkillOneInGroupOtherNot
レベル
68
ライフ
643,335
アーマー
28,790
回避力
4,739
Damage
37,355
スペルダメージ
37,355
命中
1,740
Attack Time
1.005
経験値
10,255
Minion Life
139,545
Minion Damage
29,829
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
クリティカル率: 5%
アタックダメージ: 180%
Attack Time: 1.005 秒
クールダウン時間: 5 秒
アタックダメージが80%上昇する
ダメージが30%低下する
物理ダメージの50%を冷気ダメージに変換する
action attack or cast time uses animation length [1]
is area damage [1]
GSCooldownTest5
Spell, Triggerable
クリティカル率: 5%
キャストタイム: 1 秒
クールダウン時間: 5 秒
からの冷気ダメージを与える
プレイヤーのヒットによる冷却は常にアクションスピードを最低30%減少させる
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestDiffSkillOneInGroupOtherNot"] = {
    name = "[DNT] Different active skills, one skill in group, other not",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GSCooldownTest5",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSCooldownTest5"] = {
    name = "GSCooldownTest5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "chill_minimum_slow_%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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