菌潮异蛛
野兽
忽略召唤防御塔
Blighted Arachnid
幽魂N
标签animal_claw_weapon, beast, blight_monster, 施法, extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, ranged, spider, very_slow_movement
生命
720%
异常状态临界值
720%
抗性
0 0 40 0
伤害
156%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.17 秒
伤害分布
±20%
经验值
120%
Model Size
100%
类型
BlightSpiderHatcher
Metadata
BlightMinionSpiderMixedHatch_
等级
68
生命
46,320
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
583
法术伤害
583
命中
290
攻击间隔
1.17
经验值
12,306
异常状态临界值
46,320
冰缓
146
Shock
146
Brittle
829
Scorch
146
Sap
405
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 466–699
暴击几率: 5%
攻击间隔: 1.17 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightSummonEggWithMortar
法术, 投射物, 法术可重复, 可触发
施放间隔: 1.5 秒
冷却时间: 12 秒
造成 247.2 - 370.7 物理伤害
额外发射 2 个投射物
active skill area of effect radius +% final [-35]
alternate minion [409]
base is projectile [1]
monster projectile variation [3]
number of monsters to summon [1]
projectile minimum range [20]
projectile spread radius [30]
projectile uses contact position [1]
skill visual scale +% [-50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Stats
{
	set_is_spider = 1
}

Actor
{
	basic_action = "Emerge"
	main_hand_unarmed_type = "Dagger"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.4
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Minion/BlightMinionSpiderMixedHatch_"] = {
    name = "Blighted Arachnid",
    life = 7.2,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 1.56,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightSummonEggWithMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightSummonEggWithMortar"] = {
    name = "BlightSummonEggWithMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "skill_visual_scale_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 409, 20, 3, 30, 2, -50, -35, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
忽略召唤防御塔
IdBlightChaosType__
FamilyBlightMonsterType
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • is blight chaos monster Min: 1 Max: 1 全域
  • Edit

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