哈库
人形
行动速度不能调整至低于基础值的 70%
无法被击退
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Haku
幽魂N
标签bludgeoning_weapon, 施法, fast_movement, fire_affinity, flesh_armour, has_two_hand_mace, has_two_handed_melee, human, humanoid, medium_height, melee, no_pantheon_mod, not_dex, not_int, physical_affinity, red_blood
生命
600%
护甲
+100%
异常状态临界值
600%
抗性
40 40 40 25
伤害
120%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 12
攻击间隔
1.995 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
BetrayalHaku
Metadata
BetrayalHaku
等级
68
生命
38,600
护甲
57,580
闪避值
4,739
能量护盾
0
伤害
448
法术伤害
448
命中
290
攻击间隔
1.995
经验值
20,510
异常状态临界值
38,600
冰缓
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.995 秒
对你的敌人无情痛击。
skill can fire arrows [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHakuCleave1
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
攻击伤害总降 15%
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
BetrayalHakuCleave2
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 85%
攻击间隔: 1.995 秒
攻击伤害总降 15%
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
BetrayalHakuKick1
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 112%
攻击间隔: 1.995 秒
攻击伤害总增 12%
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
EmptyActionAttackHakuSlashes
攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.995 秒
冷却时间: 10 秒
攻击速度总降 25%
main hand base maximum attack distance [20]
skill cannot be knocked back [1]
skill cannot be stunned [1]
EnduranceChargeSlamBetrayalHaku
攻击, 范围, 攻击可重复, 近战, 火焰, Slam, 图腾技能
破釜一击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 250%
攻击间隔: 1.995 秒
冷却时间: 6 秒
猛击地面,在前方制造一道灼热的裂缝,造成范围伤害,并随机分出一些更小的裂缝。用该技能每三次猛击地面都会消耗一个耐力球。需要锤类、短杖、剑类、斧类、长杖或徒手发动。
攻击伤害总增 150%
将物理伤害的 50% 转化为火焰伤害
攻击速度总降 40%
is area damage [1]
EmptyActionAttackHakuSlam
攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.995 秒
冷却时间: 6 秒
攻击速度总降 25%
main hand base maximum attack distance [40]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHakuSlam
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 140%
攻击间隔: 1.995 秒
攻击伤害总增 40%
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuDonut
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击伤害: 120%
攻击间隔: 1.995 秒
攻击伤害总增 20%
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
active skill area of effect radius +% final [-25]
is area damage [1]
BetrayalHakuGroundSlash
可触发, 攻击
基本伤害: 359–538
攻击暴击率: 5%
攻击间隔: 1.995 秒
伤害总增 82.32%
将物理伤害的 50% 转化为火焰伤害
is area damage [1]
BetrayalHakuMortar
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1.5 秒
冷却时间: 7 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 543.1 - 814.6 火焰伤害
额外发射 4 个投射物
active skill area of effect radius +% final [-30]
base is projectile [1]
is area damage [1]
projectile spread radius [15]
projectile spread radius per additional projectile [4]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	define_shared_state = "large=1"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget"

StateMachine
{
	//create_state_Helm_0 = "ShowMeshSegments(  );"
	create_state_Boots_0 = "ShowMeshSegments( bootsShape, feetShape );"
	create_state_Gloves_0 = "ShowMeshSegments( arm_guardShape, handsShape );"
	//create_state_Back_0 = "ShowMeshSegments(  );"
	//create_state_Weapon_0 = "ShowMeshSegments(  );"
	//Akanilim's Hide
	create_state_Back_21 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Haku );
	"

	//Shiaphet's Pall
	create_state_Back_22 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Haku );
	"

	//Xunti's Parasol
	create_state_Back_23 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Haku );
	"

	//Tekiton's Spine
	create_state_Back_24 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Haku );
	"

	//Gogori's Plague
	create_state_Back_25 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Haku );
	"

	//Harimal's Campaign
	create_state_Back_26 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Haku );
	"

	//Tau Poh's Banner
	create_state_Back_27 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Haku );
	"

	//Bu's Bottle
	create_state_Back_28 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Haku );
	"

	//Rithkin's Dance
	create_state_Back_29 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Haku );
	"

	//Cantar's Coffin
	create_state_Back_30 =
	"
		AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment );
		PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Haku );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBetrayal/BetrayalHaku"] = {
    name = "Haku",
    life = 6,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.995,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Two Hand Mace",
    skillList = {
        "Melee",
        "BetrayalHakuMortar",
        "EmptyActionAttackHakuSlashes",
        "EmptyActionAttackHakuSlam",
        "WalkEmergeBetrayal",
        "EnduranceChargeSlamBetrayalHaku",
        "BetrayalHakuCleave1",
        "BetrayalHakuCleave2",
        "BetrayalHakuKick1",
        "BetrayalHakuGroundSlash",
        "BetrayalHakuSlam",
        "BetrayalHakuDonut",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuMortar"] = {
    name = "BetrayalHakuMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "active_skill_damage_+%_final",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "projectile_spread_radius_per_additional_projectile",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 1, statInterpolation = {3, 3, 2},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, -30, 15, 4, 4, -30, levelRequirement = 10, statInterpolation = {3, 3, 2},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 0, 15, 4, 4, -30, levelRequirement = 60, statInterpolation = {3, 3, 2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlashes"] = {
    name = "EmptyActionAttackHakuSlashes",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.33,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 20, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackHakuSlam"] = {
    name = "EmptyActionAttackHakuSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "main_hand_base_maximum_attack_distance",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, 40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBetrayal"] = {
    name = "WalkEmergeBetrayal",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.72,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "walk_emerge_distance",
    },
    levels = {
        [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EnduranceChargeSlamBetrayalHaku"] = {
    name = "Tectonic Slam",
    hidden = true,
    color = "1",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Slam the ground, unleashing a fiery fissure in front of you, dealing area damage and randomly releasing a number of smaller fissures branching off from it. Consume an Endurance Charge every third time you slam the ground with this skill. Requires a Mace, Sceptre, Sword, Axe, Staff, or Unarmed.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.Fire] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_attack_speed_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-40, 50, baseMultiplier = 2.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave1"] = {
    name = "BetrayalHakuCleave1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuCleave2"] = {
    name = "BetrayalHakuCleave2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 0.85, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 0.85, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 0.85, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 0.85, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuKick1"] = {
    name = "BetrayalHakuKick1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.12, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, baseMultiplier = 1.12, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, baseMultiplier = 1.12, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, baseMultiplier = 1.12, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuGroundSlash"] = {
    name = "BetrayalHakuGroundSlash",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuSlam"] = {
    name = "BetrayalHakuSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.4, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.4, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.4, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BetrayalHakuDonut"] = {
    name = "BetrayalHakuDonut",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_fire",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {-30, 50, -25, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, -25, baseMultiplier = 1.2, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, -25, baseMultiplier = 1.2, levelRequirement = 21, statInterpolation = {2},  cost = { }, },
        [4] = {110, 50, -25, baseMultiplier = 1.2, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
行动速度不能调整至低于基础值的 70%
IdCannotBeSlowedBelowValueBosses
FamilyCannotBeSlowedBelowValue
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 全域
  • Craft Tagsspeed
    无法被击退
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [0]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityBoss__
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 0 Max: 0 全域
  • 战争大师哈库 Text Audio /116 ⍟
    名字
    你好,战士!如果你不想死,就逃吧!
    HakuPrimaryDefenderStartsFightZero
    勇猛如你居然在卡鲁族的堡垒中发动攻击。勇敢,但愚蠢。
    HakuPrimaryDefenderStartsFightOne
    继续前进!流放者交给我来处理。
    HakuPrimaryDefenderStartsFightTwo
    流放者,你这是自掘坟墓。
    HakuPrimaryDefenderStartsFightThree
    辛格拉,我将他献祭给祢!
    HakuPrimaryDefenderStartsFightFour
    区区牢笼就想逼我就范?我的先祖可是在枷锁中度过一个世纪!
    HakuPrimaryDefenderStartsFightFive
    我坚守了我的承诺,流放者。你呢?
    HakuPrimaryDefenderStartsFightSix
    我的先祖会宽恕我的罪过。你呢?
    HakuPrimaryDefenderStartsFightSeven
    死亡之母从未让我失望。
    HakuPrimaryDefenderStartsFightEight
    死而复生?你这个奇塔弗之子。
    HakuPrimaryDefenderStartsFightNine
    我会粉碎你。
    HakuPrimaryDefenderStartsFightTen
    真正的战士,只需要命中一次。
    HakuPrimaryDefenderStartsFightEleven
    没有人可以阻止一个真正的卡鲁族战士。
    HakuPrimaryDefenderStartsFightTwelve
    卡鲁族由火山中诞生。
    HakuPrimaryDefenderStartsFightThirteen
    你并不明白你所面对的是什么。
    HakuPrimaryDefenderStartsFightFourteen
    我会把你的头挂在我的腰上,就像冈姆对狮眼那样。
    HakuSafehouseLeaderIntroZero
    我们将一起击退入侵者!
    HakuSecondaryDefenderArrivalZero
    我们不能损失这些物资!
    HakuSecondaryDefenderArrivalOne
    数量优势,朋友!
    HakuSecondaryDefenderArrivalTwo
    先祖宽恕一切,辛迪加则否。
    HakuSecondaryDefenderArrivalThree
    我把我的力量借给你,盟友。
    HakuSecondaryDefenderArrivalFour
    辛迪加团结一心!
    HakuSecondaryDefenderArrivalFive
    别浪费时间了,里奥。我们有更重要的事情要做。
    HakuSecondaryDefenderArrivalSix
    你好,圣人。所以我说你的神呢?
    HakuSecondaryDefenderArrivalSeven
    愿你安好,石之子。
    HakuSecondaryDefenderArrivalEight
    看好了,麟,这就是卡鲁族的战斗方式。
    HakuSecondaryDefenderArrivalNine
    你太相信你的玩具了,莱克。
    HakuSecondaryDefenderArrivalTen
    先祖啊,引导我们通往胜利!
    HakuSecondaryDefenderArrivalEleven
    我是来告诉你什么是我的。
    HakuSecondaryDefenderArrivalTwelve
    我将享受你的失败。
    HakuSecondaryDefenderArrivalThirteen
    你们将被埋葬在此。
    HakuSecondaryDefenderArrivalFourteen
    我将送你们去辛格拉身旁!
    HakuSecondaryDefenderArrivalFifteen
    看看我的攻击能不能吸引你的神的注意,圣人。
    HakuSecondaryDefenderArrivalSixteen
    我很抱歉,女猎人,但我们现在是彼此的敌人。
    HakuSecondaryDefenderArrivalSeventeen
    流放者,当一个生灵死亡之后,它不会去到辛格拉身旁,它将会无处可去。
    HakuSecondaryDefenderArrivalEighteen
    你的灵魂会成为先祖的玩物,奴隶头子。
    HakuSecondaryDefenderArrivalNineteen
    你太过份了,爱斯林。暴力只是手段,不是消遣。
    HakuSecondaryDefenderArrivalTwenty
    辛格拉今天要求了许多祭品。感到荣誉吧。
    HakuSecondaryDefenderArrivalTwentyOne
    混球!我一定要拆了你!
    HakuReplyToSecondaryDefenderArrivalZero
    我还活着,死秃驴!
    HakuReplyToSecondaryDefenderArrivalOne
    你亲手埋葬了你自己。
    HakuReplyToSecondaryDefenderArrivalTwo
    我不会对你仁慈的,叛徒。
    HakuReplyToSecondaryDefenderArrivalThree
    我想我的神比较强,勇士先生。
    HakuReplyToSecondaryDefenderArrivalFour
    我想我的先祖不需要帮助这个令人生厌的家伙。
    HakuReplyToSecondaryDefenderArrivalFive
    你将会回应先组的,格拉维奇——用你的惨叫声。
    HakuReplyToSecondaryDefenderArrivalSix
    死者归辛格拉所有,亵渎者。我将把你献祭给它。
    HakuReplyToSecondaryDefenderArrivalSeven
    就这样吧。卡鲁族的翠玉将会像切开这个流放者一样轻松的把你切开。
    HakuReplyToSecondaryDefenderArrivalEight
    硬起来!为了图克哈玛!
    HakuSecondaryDefenderArrivalTwentyTwo
    先祖将见证这一切!
    HakuSecondaryDefenderArrivalTwentyThree
    大地都因为我们的合作而颤抖!
    HakuSecondaryDefenderArrivalTwentyFour
    听到了吗?辛格拉正在呼唤你的名字。
    HakuSecondaryDefenderArrivalTwentyFive
    托拉,我宁愿去驯服一只狼也不想对你下指令。但请记住:我才是老大。
    HakuSecondaryDefenderArrivalTwentySix
    刺客!别忘记这里谁主事。
    HakuSecondaryDefenderArrivalTwentySeven
    我保护所有我的战友,即使有人不认为他是。
    HakuSecondaryDefenderArrivalTwentyEight
    格拉维奇听命于卡鲁族。就连辛格拉也会笑。
    HakuSecondaryDefenderArrivalTwentyNine
    按照我的命令去操弄你的那些小玩具,马洛尼。你的那些陷阱最多只能起到一点小作用。
    HakuSecondaryDefenderArrivalThirty
    面对一个卡鲁族的男人就是在面对一整个卡鲁族。
    HakuSecondaryDefenderArrivalThirtyOne
    一个有价值的敌人。
    HakuKillPlayerZero
    你的尸首将滋润大地。
    HakuKillPlayerOne
    一场光荣的战斗!
    HakuKillPlayerTwo
    这是献给死亡之母的礼物。
    HakuKillPlayerThree
    这是最后的警告。别再来惹我。
    HakuEscapeZero
    筑巢的鸟没虫吃。再会了,流放者。
    HakuEscapeOne
    你并没有得到先祖的恩惠。这就是为什么你注定会失败。
    HakuEscapeTwo
    图克哈玛……我为什么会失败?
    HakuDefeatedZero
    不……货车必须……呃……
    HakuDefeatedOne
    先祖……我……请原谅我……
    HakuDefeatedTwo
    辛格拉……对不起。
    HakuDefeatedThree
    不……不要……别再把我锁起来了……
    HakuDefeatedFour
    呃……流放者……我们可以谈谈吗……?
    HakuDefeatedFive
    我已经……偏的太远了……
    HakuDefeatedSix
    先祖……我将再次与你们相见。
    HakuDefeatedSeven
    你……学了很多……
    HakuDefeatedEight
    这是一个……受诅咒的任务。
    HakuDefeatedNine
    我真愚蠢……居然跟随着我的愤怒。
    HakuDefeatedTen
    我还不想去见先祖,流放者。根据纳玛鲁伊的习俗,双方的和解必须有第三者的见证。我希望和解。你是否愿意挑选一个见证人?
    HakuOfferBargainZero
    今天流的血已经够多了,战士。放下你的武器,我要为你提供一个机会。我可以将新部族里的一个人哄骗住。给我这么做的理由,我就把他们的事情都告诉你。
    HakuOfferBargainOne
    征服者的功勋不仅仅是赢得战斗,他们还会知人善用。我想你在别的地方更需要我。
    HakuOfferBargainTwo
    我不想再留在这里了,流放者。先祖在我的耳边低语。他们告诉我说,家乡纳玛鲁伊需要我。你是否愿意发下慈悲,让此人与家人团聚?
    HakuOfferBargainThree
    我知道自己是你的手下败将。并非所有的战斗都要拼个你死我活,况且也不该如此。在我的部族里,胜利者索取战利品,恩怨便随之一笔勾销。我愿意把你想要知道的事情都说出来,换取我的身家性命。
    HakuOfferBargainFour
    我熟悉从前的历史。你们这些征服者都是一路货色。你们想要的无非两样东西:不是我的人头,就是我的财物。两者只能取其一。
    HakuOfferBargainFive
    我承认,我以为你在虚张声势。现在看来,你还真是个亡命之徒。说吧,不管你想要什么都行。
    HakuOfferBargainSix
    真是明智的选择。
    HakuBargainAcceptedZero
    看来我们要耍阴谋诡计了。它算不上最最正直的手段。但自从冈姆屠杀了他的三百个弟兄以来,荣誉便已经形同无物。
    HakuBargainAcceptedOne
    就这么说定了。我会去别的地方履行自己的职责。
    HakuBargainAcceptedTwo
    能够再次见到家人可真是太好了。
    HakuBargainAcceptedThree
    我们互不相欠了。
    HakuBargainAcceptedFour
    拿着你的战利品走吧。
    HakuBargainAcceptedFive
    按照卡鲁人的习俗,胜利者理应获得领导权。在目前的情况下,我认为这就是说你可以选择一个新的领导者,取代旧的。如果你愿意选择我,我不会让你失望的。
    HakuOfferBetrayalZero
    在卡鲁人中,冲突的结果往往是地位和尊重的转移。在目前的情况下,你可以放逐某些人,提升某些人。如果你愿意选择我,我不会让你失望的。
    HakuOfferBetrayalOne
    辛迪加不遵从卡鲁的传统,但是我遵从,因此胜利带给你选择我们命运的权力。你可以选择让我们其中的一个永远离开辛迪加。如果你能现在就做出选择,我保证他们会满足你的要求。
    HakuOfferBetrayalTwo
    胜利总要有奖励。我别无所有,只有情报,这在卡鲁人眼里不算什么奖励,但是现在,我相信情报是你对付辛迪加最有力的武器。
    HakuOfferBetrayalThree
    信仰和疯狂只有一线之隔。我相信艾尔雷恩早就跨过了那条线。
    HakuOfferBetrayalFour
    女猎手失去了她的方向。我们帮她重新找回来吧。
    HakuOfferBetrayalFive
    我和那个…东西没有任何关系。它不属于这个世界,毫无荣耀可言。
    HakuOfferBetrayalSix
    流放者,暂且不提我们之间的冲突,我们必须让格拉维奇为他的暴行付出代价。你将不会再找到比现在更好的机会为祖先们伸张一丝正义。
    HakuOfferBetrayalSeven
    爱斯林是隐藏在美丽表象下的怪物。你一定要听我的话。
    HakuOfferBetrayalEight
    卡鲁之道十分冷酷,但仍然是正道。
    HakuOfferBetrayalNine
    我选择光荣的死亡。
    HakuOfferExecuteZero
    我很荣幸可以为我自己的选择而死。
    HakuOfferExecuteOne
    我宁愿死也不会背叛我的朋友。
    HakuOfferExecuteTwo
    我追寻的是死亡所带来的黑暗。而不是牢房里的黑暗。
    HakuOfferExecuteThree
    先祖将会记得你的所作所为!
    HakuReplyToBetrayalAcceptedZero
    我死后的树与魂将会等待着你,老头子。
    HakuReplyToBetrayalAcceptedOne
    我的背不需要你那温吞的箭矢,女猎人。
    HakuReplyToBetrayalAcceptedTwo
    我总是准备应付从你那而来的最坏状况,杨纳斯,但你总是超出我的预期。
    HakuReplyToBetrayalAcceptedThree
    我会毫不犹豫的把你的头从你的肩膀上割下来,奴隶头子。
    HakuReplyToBetrayalAcceptedFour
    多么的高尚啊,邪恶的红刃军团。
    HakuReplyToBetrayalAcceptedFive
    辛迪加制造了我们所有人的叛徒。
    HakuReplyToBetrayalAcceptedSix
    居然如此羞辱我!被监禁的是奴隶,而不是战士!
    HakuInterrogatedZero
    我无法容忍如此百般的侮辱,流放者!你这是吐口水在我脸上……
    HakuInterrogatedOne
    先祖啊,请赐我力量来忍受这个流放者对我所做的羞辱之事。
    HakuInterrogatedTwo
    你利落地赐予骁勇善战者光荣之死。
    HakuReplyToExecutionZero
    干净利落的赐死,展现出你的荣耀之心。
    HakuReplyToExecutionOne
    那个家伙不值得光荣之死。
    HakuReplyToExecutionTwo
    先祖啊,你们背弃我了吗?
    HakuSafehouseLeaderDefeatedZero
    Edit

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