尖刺耳语茵雅
人形
drop additional rare items [3]
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
kill traps mines and totems on death [1]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Inya, the Unbearable Whispers
幽魂N
标签施法, has_wand, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood
生命
500%
生命转为护盾
50%
闪避值
+50%
异常状态临界值
500%
抗性
40 40 40 25
伤害
200%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 8
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
110%
类型
ProphecyShadowQueen
Metadata
PaleQueenLightning
等级
68
生命
696,732
护甲
28,790
闪避值
7,109
能量护盾
3,064
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
438,941
冰缓
1,388
Shock
1,388
Brittle
7,852
Scorch
1,388
Sap
3,835
ProphecyBossBallLightning
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 362.8 - 673.7 闪电伤害
投射物速度减慢 60%
基础范围为 1.8
active skill area of effect radius +% final [60]
base is projectile [1]
ProphecyBossSummonShockTotem
法术, 法术可重复, 可触发
施放间隔: 1 秒
冷却时间: 8 秒
alternate minion [125]
minion dies when parent dies [1]
number of monsters to summon [1]
summoned monsters are minions [1]
ProphecyBossBallLightningFast
法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
天雷之珠
施放间隔: 0.8 秒
射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
造成 159.8 - 479.5 闪电伤害
额外发射 2 个投射物
投射物速度加快 120%
基础范围为 1.8
active skill area of effect radius +% final [-65]
base is projectile [1]

Object Type

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Stats
{

}

MinimapIcon
{
	icon = "MissionTarget" 
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Prophecy/ProphecyKing"

Life
{
	on_death = "HideMinimapIcon();"
	on_spawned_dead = "HideMinimapIcon();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ProphecyBoss/PaleQueenLightning"] = {
    name = "Inya, the Unbearable Whispers",
    life = 5,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 8,
    accuracy = 1,
    weaponType1 = "Wand",
    weaponType2 = "Shield",
    skillList = {
        "ProphecyBossBallLightning",
        "ProphecyBossSummonShockTotem",
        "ProphecyBossBallLightningFast",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBallLightning"] = {
    name = "Ball Lightning",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.69999998807907, 1.2999999523163, -60, 60, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossSummonShockTotem"] = {
    name = "ProphecyBossSummonShockTotem",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
    },
    levels = {
        [1] = {125, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyBossBallLightningFast"] = {
    name = "Ball Lightning",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Area] = true,
        [SkillType.Totemable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Lightning] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "active_skill_area_of_effect_radius_+%_final",
        "active_skill_base_area_of_effect_radius",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.5, 1.5, 2, 120, -65, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
    },
}
drop additional rare items [3]
IdProphecyAdditionalRareItemsBoss
FamilyMonsterDropAdditionalRareItems
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
Stats
  • drop additional rare items Min: 3 Max: 3 全域
  • 怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 尖刺耳语茵雅
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Inya, the Unbearable Whispers
    幽魂N
    标签施法, has_wand, humanoid, light_armour, lightning_affinity, medium_movement, not_str, ranged, red_blood
    生命
    500%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    500%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    ProphecyShadowQueen
    Metadata
    PaleQueenLightningStandalone
    等级
    68
    生命
    696,732
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    438,941
    冰缓
    1,388
    Shock
    1,388
    Brittle
    7,852
    Scorch
    1,388
    Sap
    3,835
    ProphecyBossBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 362.8 - 673.7 闪电伤害
    投射物速度减慢 60%
    基础范围为 1.8
    active skill area of effect radius +% final [60]
    base is projectile [1]
    ProphecyBossSummonShockTotem
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    alternate minion [125]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    ProphecyBossBallLightningFast
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 159.8 - 479.5 闪电伤害
    额外发射 2 个投射物
    投射物速度加快 120%
    基础范围为 1.8
    active skill area of effect radius +% final [-65]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKing"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleQueenLightningStandalone"] = {
        name = "Inya, the Unbearable Whispers",
        life = 5,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ProphecyBossBallLightning",
            "ProphecyBossSummonShockTotem",
            "ProphecyBossBallLightningFast",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -60, 60, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossSummonShockTotem"] = {
        name = "ProphecyBossSummonShockTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {125, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightningFast"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 120, -65, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 尖刺耳语茵雅
    人形
    区域: 苍白议会
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    kill traps mines and totems on death [1]
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Inya, the Unbearable Whispers
    幽魂N
    地区苍白议会
    标签施法, has_wand, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood
    生命
    300%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    ProphecyShadowQueenMap
    Metadata
    PaleQueenLightningMap
    等级
    75
    生命
    1,524,810
    护甲
    49,865
    闪避值
    9,044
    能量护盾
    4,718
    伤害
    1,291
    法术伤害
    1,926
    命中
    381
    攻击间隔
    1.005
    经验值
    129,844
    异常状态临界值
    792,901
    冰缓
    2,507
    Shock
    2,507
    Brittle
    14,184
    Scorch
    2,507
    Sap
    6,927
    ProphecyBossBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 507 - 941.6 闪电伤害
    投射物速度减慢 60%
    基础范围为 1.8
    active skill area of effect radius +% final [60]
    base is projectile [1]
    ProphecyBossSummonShockTotem
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    alternate minion [125]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    ProphecyBossBallLightningFastMap
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 415 - 1245 闪电伤害
    额外发射 2 个投射物
    投射物速度加快 120%
    基础范围为 1.8
    active skill area of effect radius +% final [-65]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleQueenLightningMap"] = {
        name = "Inya, the Unbearable Whispers",
        life = 3,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ProphecyBossBallLightning",
            "ProphecyBossSummonShockTotem",
            "ProphecyBossBallLightningFastMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -60, 60, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossSummonShockTotem"] = {
        name = "ProphecyBossSummonShockTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {125, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightningFastMap"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 120, -65, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • kill traps mines and totems on death [1]
    IdMonsterKillTrapsMinesTotemsOnDeath
    FamilyMonsterKillTrapsMinesTotemsOnDeath
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • kill traps mines and totems on death Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
  • 尖刺耳语茵雅
    人形
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Inya, the Unbearable Whispers
    幽魂N
    标签施法, has_wand, humanoid, light_armour, lightning_affinity, medium_height, medium_movement, not_str, ranged, red_blood
    生命
    300%
    生命转为护盾
    50%
    闪避值
    +50%
    异常状态临界值
    300%
    抗性
    40 40 40 25
    伤害
    200%
    命中
    100%
    攻击暴击率
    +5%
    暴击伤害
    +130%
    攻击距离
    6 ~ 8
    攻击间隔
    1.5 秒
    伤害分布
    ±20%
    经验值
    200%
    Model Size
    110%
    类型
    ProphecyShadowQueenMap
    Metadata
    PaleQueenLightningGhost
    等级
    68
    生命
    418,039
    护甲
    28,790
    闪避值
    7,109
    能量护盾
    3,064
    伤害
    851
    法术伤害
    1,270
    命中
    290
    攻击间隔
    1.005
    经验值
    112,805
    异常状态临界值
    263,365
    冰缓
    833
    Shock
    833
    Brittle
    4,711
    Scorch
    833
    Sap
    2,301
    ProphecyBossBallLightning
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 362.8 - 673.7 闪电伤害
    投射物速度减慢 60%
    基础范围为 1.8
    active skill area of effect radius +% final [60]
    base is projectile [1]
    ProphecyBossSummonShockTotem
    法术, 法术可重复, 可触发
    施放间隔: 1 秒
    冷却时间: 8 秒
    alternate minion [125]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summoned monsters are minions [1]
    ProphecyBossBallLightningFastMap
    法术, 伤害, 投射物, 玩家投射物, 范围, 图腾技能, 陷阱技能, 地雷技能, 法术可重复, 可触发, 闪电, 可齐射, 范围法术
    天雷之珠
    施放间隔: 0.8 秒
    射出一个移动缓慢的天雷之珠,对周围的每个敌人反复施放闪电并造成伤害。
    造成 319.7 - 959 闪电伤害
    额外发射 2 个投射物
    投射物速度加快 120%
    基础范围为 1.8
    active skill area of effect radius +% final [-65]
    base is projectile [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingMap"
    
    Stats
    {
    
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Prophecy/ProphecyKingGhost"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ProphecyBoss/PaleQueenLightningGhost"] = {
        name = "Inya, the Unbearable Whispers",
        life = 3,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 8,
        accuracy = 1,
        weaponType1 = "Wand",
        weaponType2 = "Shield",
        skillList = {
            "ProphecyBossBallLightning",
            "ProphecyBossSummonShockTotem",
            "ProphecyBossBallLightningFastMap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightning"] = {
        name = "Ball Lightning",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.69999998807907, 1.2999999523163, -60, 60, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossSummonShockTotem"] = {
        name = "ProphecyBossSummonShockTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {125, 1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ProphecyBossBallLightningFastMap"] = {
        name = "Ball Lightning",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires a slow-moving projectile that damages each enemy in an area around it repeatedly with bolts of lightning.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Area] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Lightning] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "number_of_additional_projectiles",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.5, 1.5, 2, 120, -65, 18, levelRequirement = 3, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    怪物提供的经验值提高 100%
    掉落的物品稀有度提高 15000%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 全域
  • monster dropped item rarity +% Min: 15000 Max: 15000 全域
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domains怪物 (3)
    GenerationType传奇 (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 全域
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 全域
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