贤主之核
古灵
区域: 断情绝境
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
Nucleus of the Maven
幽魂 | N |
---|---|
地区 | 断情绝境 |
标签 | 施法, cold_affinity, construct, eldritch, eldritch_pinnacle_boss, fast_movement, fire_affinity, flesh_armour, is_unarmed, large_model, lightning_affinity, not_dex, ranged, red_blood |
生命
3600%
生命转为护盾
100%
护甲
+25%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
MavenBrainBoss
Metadata
MavenBrainBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
84
生命
105,741,146
护甲
124,793
闪避值
8,120
能量护盾
16,265
伤害
1,629
法术伤害
2,431
命中
538
攻击间隔
1.005
经验值
145,750
异常状态临界值
6,957,767
冰缓
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MavenBrainChargeBeam
法术
暴击几率: 5%
施放间隔: 3 秒
造成 372.2 - 558.3 物理伤害
-10% 元素抗性上限
无法点燃、冰缓、冻结、感电
100% 物理伤害转换为闪电伤害
基础持续时间为 10 秒
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
-10% 元素抗性上限
无法点燃、冰缓、冻结、感电
100% 物理伤害转换为闪电伤害
基础持续时间为 10 秒
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
MavenBrainIonCannon
法术, 可触发
暴击几率: 5%
施放间隔: 6 秒
造成 42571 - 63857 冰霜伤害
造成 42571 - 63857 闪电伤害
你的击中始终具有感电效果
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
造成 42571 - 63857 闪电伤害
你的击中始终具有感电效果
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainBeamBlast
法术, 可触发
暴击几率: 5%
施放间隔: 4 秒
冷却时间: 18 秒
造成 13802 - 20702 物理伤害
你的击中始终具有点燃效果
你的击中始终具有感电效果
100% 物理伤害转换为闪电伤害
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
你的击中始终具有点燃效果
你的击中始终具有感电效果
100% 物理伤害转换为闪电伤害
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainProjectileBlast
法术
施放间隔: 3 秒
冷却时间: 21 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MavenBrainLargeProjectileBarrage
法术
暴击几率: 5%
施放间隔: 8 秒
冷却时间: 20 秒
base is projectile [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainSmallProjectileBarrage
法术, 可触发
暴击几率: 5%
施放间隔: 4 秒
冷却时间: 35 秒
造成 1861 - 2791 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
投射物贯穿所有目标
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
MavenBrainProjectileBlastMPS
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 3722 - 5583 闪电伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileBarrageMPS
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 - 闪电伤害
投射物的最大射程 20 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
投射物的最大射程 20 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainSmallProjectileBarrageMPS
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 4652 - 6978 闪电伤害
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileImpactGS
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2326 - 6978 闪电伤害
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainDeceleratingProjectile
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3722 - 5583 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainProjectileBarrageExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 2527 - 3791 冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainBeamVolatileExplode
可触发, 法术
施放间隔: 1 秒
MavenBrainIonCannonVolatileExplode
可触发, 法术
施放间隔: 1 秒
MavenBrainDeceleratingProjectile2
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3722 - 5583 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainDeceleratingProjectile3
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 3722 - 5583 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Functions { StartRings = "DispatchRulesetEvent( maven_boss_start_rings );" StopRings = "DispatchRulesetEvent( maven_boss_stop_rings );" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_cannot_die = 1 set_reduce_enemy_elemental_resistance_% = 5 } Pathfinding { immobile = true } Positioned { force_placement = true update_max_entity_size = true } StateMachine { define_shared_state = " emerged; life_threshold; bodyfx=1; pause_orbit; fast_turning; shield; despawn; envoy_shield; flappy_bird; " on_state_pause_orbit_1 = "StopMoving();" on_or_create_state_fast_turning_1 = "SetAnimatedTurnDuration( 0.2 );" on_or_create_state_fast_turning_0 = "SetAnimatedTurnDuration( 2.0 );" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance3Immediate" basic_action = "ChangeToStance4Immediate" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.brain_boss = this;" } StateMachine { create_state_emerged_0 = "DisableRendering();" on_or_create_state_emerged_1 = "EnableRendering();" on_or_create_state_bodyfx_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );" on_or_create_state_bodyfx_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );" on_state_shield_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, start ); " on_state_shield_2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop );" on_state_shield_0 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, end ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); " create_state_shield_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); " create_state_shield_2 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop ); " on_or_create_state_despawn_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/fadeout.epk );" on_state_envoy_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 );" create_state_envoy_shield_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, loop ); " on_state_envoy_shield_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, end );" on_or_create_state_flappy_bird_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao, );" on_state_flappy_bird_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao );" } Animated { on_end_take_off_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );" on_land_dying_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );" } Preload { preload_animated_object = "Metadata/Effects/weather_attachments/AoW/Maven/weather_attachment.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser.ao" preload_object = "Metadata/NPC/Epilogue/EnvoyMaven" preload_misc_animated = "MavenBossSpawnAddEffect" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/minion_phase/monster_fadein/monster_fadein.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MavenBoss/MavenBrainBoss"] = { name = "Nucleus of the Maven", life = 36, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MavenBrainChargeBeam", "MavenBrainIonCannon", "MavenBrainBeamBlast", "MavenBrainProjectileBlast", "MavenBrainLargeProjectileBarrage", "MavenBrainSmallProjectileBarrage", "MavenBrainProjectileBlastMPS", "MavenBrainLargeProjectileBarrageMPS", "MavenBrainSmallProjectileBarrageMPS", "MavenBrainLargeProjectileImpactGS", "MavenBrainDeceleratingProjectile", "MavenBrainDeceleratingProjectile2", "MavenBrainDeceleratingProjectile3", "MavenBrainProjectileBarrageExplode", "MavenBrainBeamVolatileExplode", "MavenBrainIonCannonVolatileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MavenBrainChargeBeam"] = { name = "MavenBrainChargeBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "additional_maximum_all_elemental_resistances_%", "base_skill_effect_duration", "never_ignite_chill_freeze_shock", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannon"] = { name = "MavenBrainIonCannon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "skill_cannot_be_interrupted", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -95, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamBlast"] = { name = "MavenBrainBeamBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "always_ignite", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlast"] = { name = "MavenBrainProjectileBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrage"] = { name = "MavenBrainLargeProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrage"] = { name = "MavenBrainSmallProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlastMPS"] = { name = "MavenBrainProjectileBlastMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 173, -25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrageMPS"] = { name = "MavenBrainLargeProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_maximum_range_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 174, 200, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrageMPS"] = { name = "MavenBrainSmallProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 175, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileImpactGS"] = { name = "MavenBrainLargeProjectileImpactGS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile"] = { name = "MavenBrainDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile2"] = { name = "MavenBrainDeceleratingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile3"] = { name = "MavenBrainDeceleratingProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBarrageExplode"] = { name = "MavenBrainProjectileBarrageExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamVolatileExplode"] = { name = "MavenBrainBeamVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannonVolatileExplode"] = { name = "MavenBrainIonCannonVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Nucleus of the Maven
古灵
异界图鉴最终首领
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
行动速度不能调整至低于基础值的 50%
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
无法被击退
幽魂 | N |
---|---|
标签 | 施法, cold_affinity, construct, eldritch, eldritch_pinnacle_boss, fast_movement, fire_affinity, flesh_armour, is_unarmed, large_model, lightning_affinity, not_dex, ranged, red_blood |
生命
3600%
生命转为护盾
100%
护甲
+25%
异常状态临界值
504%
抗性
50 50 50 30
伤害
150%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
MavenBrainBoss
Metadata
MavenBrainBossGauntlet_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
5,016,469
护甲
35,988
闪避值
4,739
能量护盾
6,127
伤害
638
法术伤害
953
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
442,453
冰缓
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MavenBrainChargeBeam
法术
暴击几率: 5%
施放间隔: 3 秒
造成 170.5 - 255.7 物理伤害
-10% 元素抗性上限
无法点燃、冰缓、冻结、感电
100% 物理伤害转换为闪电伤害
基础持续时间为 10 秒
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
-10% 元素抗性上限
无法点燃、冰缓、冻结、感电
100% 物理伤害转换为闪电伤害
基础持续时间为 10 秒
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
MavenBrainIonCannon
法术, 可触发
暴击几率: 5%
施放间隔: 6 秒
造成 16758 - 25137 冰霜伤害
造成 16758 - 25137 闪电伤害
你的击中始终具有感电效果
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
造成 16758 - 25137 闪电伤害
你的击中始终具有感电效果
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainBeamBlast
法术, 可触发
暴击几率: 5%
施放间隔: 4 秒
冷却时间: 18 秒
造成 5860 - 8790 物理伤害
你的击中始终具有点燃效果
你的击中始终具有感电效果
100% 物理伤害转换为闪电伤害
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
你的击中始终具有点燃效果
你的击中始终具有感电效果
100% 物理伤害转换为闪电伤害
物理伤害的 100% 转化为冰霜伤害
将物理伤害的 100% 转化为火焰伤害
对敌人始终造成冻结状态
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainProjectileBlast
法术
施放间隔: 3 秒
冷却时间: 21 秒
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MavenBrainLargeProjectileBarrage
法术
暴击几率: 5%
施放间隔: 8 秒
冷却时间: 20 秒
base is projectile [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainSmallProjectileBarrage
法术, 可触发
暴击几率: 5%
施放间隔: 4 秒
冷却时间: 35 秒
造成 852.5 - 1279 冰霜伤害
投射物贯穿所有目标
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
投射物贯穿所有目标
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
MavenBrainProjectileBlastMPS
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 1705 - 2557 闪电伤害
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileBarrageMPS
法术, 投射物, 玩家投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 - 闪电伤害
投射物的最大射程 20 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
投射物的最大射程 20 米
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainSmallProjectileBarrageMPS
法术, 投射物, 玩家投射物, 可触发
施放间隔: 1 秒
造成 2131 - 3197 闪电伤害
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileImpactGS
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1066 - 3197 闪电伤害
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainDeceleratingProjectile
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1705 - 2557 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainProjectileBarrageExplode
法术, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1259 - 1889 冰霜伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainBeamVolatileExplode
可触发, 法术
施放间隔: 1 秒
MavenBrainIonCannonVolatileExplode
可触发, 法术
施放间隔: 1 秒
MavenBrainDeceleratingProjectile2
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1705 - 2557 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainDeceleratingProjectile3
法术, 投射物, 可触发
暴击几率: 5%
施放间隔: 1 秒
造成 1705 - 2557 冰霜伤害
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
投射物减速度降低 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MavenBoss/MavenBrainBossGauntlet_"] = { name = "Nucleus of the Maven", life = 36, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MavenBrainChargeBeam", "MavenBrainIonCannon", "MavenBrainBeamBlast", "MavenBrainProjectileBlast", "MavenBrainLargeProjectileBarrage", "MavenBrainSmallProjectileBarrage", "MavenBrainProjectileBlastMPS", "MavenBrainLargeProjectileBarrageMPS", "MavenBrainSmallProjectileBarrageMPS", "MavenBrainLargeProjectileImpactGS", "MavenBrainDeceleratingProjectile", "MavenBrainDeceleratingProjectile2", "MavenBrainDeceleratingProjectile3", "MavenBrainProjectileBarrageExplode", "MavenBrainBeamVolatileExplode", "MavenBrainIonCannonVolatileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MavenBrainChargeBeam"] = { name = "MavenBrainChargeBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "additional_maximum_all_elemental_resistances_%", "base_skill_effect_duration", "never_ignite_chill_freeze_shock", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannon"] = { name = "MavenBrainIonCannon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "skill_cannot_be_interrupted", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -95, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamBlast"] = { name = "MavenBrainBeamBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "always_ignite", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlast"] = { name = "MavenBrainProjectileBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrage"] = { name = "MavenBrainLargeProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrage"] = { name = "MavenBrainSmallProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlastMPS"] = { name = "MavenBrainProjectileBlastMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 173, -25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrageMPS"] = { name = "MavenBrainLargeProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_maximum_range_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 174, 200, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrageMPS"] = { name = "MavenBrainSmallProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 175, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileImpactGS"] = { name = "MavenBrainLargeProjectileImpactGS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile"] = { name = "MavenBrainDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile2"] = { name = "MavenBrainDeceleratingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile3"] = { name = "MavenBrainDeceleratingProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBarrageExplode"] = { name = "MavenBrainProjectileBarrageExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamVolatileExplode"] = { name = "MavenBrainBeamVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannonVolatileExplode"] = { name = "MavenBrainIonCannonVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
行动速度不能调整至低于基础值的 50%
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
无法被击退
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |