Prophétie Perandus Rampage
Accepter Joyau de ramification Le Panthéon Objet Arbre des Passifs Fossil Les Catalyseurs Orbe de Délire un Scarabée Breachstone Emblem Joyau intemporel Carte divinatoire MTX
Nucléus de la Prodige
[84] L'Absence de Pitié et d'Empathie
Nucleus of the Maven

Nucléus de la Prodige(Nucleus of the Maven)

SpectreN
Area[84] L'Absence de Pitié et d'Empathie
Modmonster_slain_experience_+% [100]
monster_dropped_item_quantity_+% [1500]
monster_dropped_item_rarity_+% [2000]
unique_boss_curse_effect_on_self_+%_final [-66]
Ne peut être totalement Ralenti
cannot_be_stunned_while_stunned [1]
cannot_be_stunned_for_ms_after_stun_finished [4000]
Tagsred_blood, construct
Immunecannot_be_knocked_back [1]
Damage150%
Vie3600%
Energy Shield From Life100%
Ailment Threshold1300%
Chances de coup critique5%
TypeMavenBrainBoss
Attack Distance6 ~ 15
Attack Time1.5 Second
Damage Spread20%
Pièce d'armure +100%
Précision+100%

MavenBrainChargeBeam
Inflige 372.2 à 558.3 Dégâts physiques
damage_hit_effect_index [19]
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% des Dégâts physiques sont Convertis en Dégâts de froid
100% des Dégâts physiques sont Convertis en Dégâts de foudre
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-90]
-10% à toutes les Résistances élémentaires maximales

never_ignite_chill_freeze_shock
Temps d'incantation: 3 Second

MavenBrainIonCannon
Inflige 42571 à 63857 Dégâts de foudre
damage_hit_effect_index [20]
Inflige 42571 à 63857 Dégâts de froid
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-95]
Les Chances de bloquer de l'Ennemi ont 1000% de Réduction contre cette Aptitude
Les Ennemis ont 1000% de Réduction des chances d'Esquiver cette Aptitude

skill_cannot_be_knocked_back skill_cannot_be_stunned is_area_damage skill_cannot_be_interrupted always_shock always_freeze Triggerable
Temps d'incantation: 6 Second

MavenBrainBeamBlast
Inflige 13802 à 20702 Dégâts physiques
damage_hit_effect_index [20]
100% des Dégâts physiques sont Convertis en Dégâts de feu
100% des Dégâts physiques sont Convertis en Dégâts de froid
100% des Dégâts physiques sont Convertis en Dégâts de foudre
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-75]
Les Chances de bloquer de l'Ennemi ont 1000% de Réduction contre cette Aptitude
Les Ennemis ont 1000% de Réduction des chances d'Esquiver cette Aptitude

skill_cannot_be_knocked_back skill_cannot_be_stunned is_area_damage always_ignite always_shock always_freeze Triggerable
Temps d'incantation: 4 Second
Temps de recharge: 18 Second

MavenBrainProjectileBlast
skill_cannot_be_knocked_back skill_cannot_be_stunnedTemps d'incantation: 3 Second
Temps de recharge: 21 Second

MavenBrainLargeProjectileBarrage
skill_cannot_be_knocked_back skill_cannot_be_stunnedTemps d'incantation: 8 Second
Temps de recharge: 20 Second

MavenBrainSmallProjectileBarrage
Inflige 1861 à 2791 Dégâts de froid
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

skill_cannot_be_knocked_back skill_cannot_be_stunned use_scaled_contact_offset projectile_uses_contact_position always_pierce Triggerable
Temps d'incantation: 4 Second
Temps de recharge: 35 Second

MavenBrainProjectileBlastMPS
Inflige 3722 à 5583 Dégâts de foudre
monster_projectile_variation [173]
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

use_scaled_contact_offset projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Temps d'incantation: 1 Second

MavenBrainLargeProjectileBarrageMPS
Inflige 0 à 0 Dégâts de foudre
monster_projectile_variation [174]
La Portée du Projectile est limitée
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

use_scaled_contact_offset projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Temps d'incantation: 1 Second

MavenBrainSmallProjectileBarrageMPS
Inflige 4652 à 6978 Dégâts de foudre
monster_projectile_variation [175]

use_scaled_contact_offset projectile_uses_contact_position Spell Projectile SkillCanVolley Triggerable
Temps d'incantation: 1 Second

MavenBrainLargeProjectileImpactGS
Inflige 2326 à 6978 Dégâts de foudre
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage Triggerable
Temps d'incantation: 1 Second

MavenBrainDeceleratingProjectile
Inflige 3722 à 5583 Dégâts de froid
50% de Réduction de la décélération des Projectiles de Lancer spectral
number_of_projectiles_override [1]
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset cast_time_overrides_attack_duration Spell Projectile Triggerable
Temps d'incantation: 1 Second

MavenBrainProjectileBarrageExplode
Inflige 2527 à 3791 Dégâts de froid
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [-25]

is_area_damage Triggerable
Temps d'incantation: 1 Second

MavenBrainBeamVolatileExplode
TriggerableTemps d'incantation: 1 Second

MavenBrainIonCannonVolatileExplode
TriggerableTemps d'incantation: 1 Second

MavenBrainDeceleratingProjectile2
Inflige 3722 à 5583 Dégâts de froid
50% de Réduction de la décélération des Projectiles de Lancer spectral
number_of_projectiles_override [1]
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset cast_time_overrides_attack_duration Spell Projectile Triggerable
Temps d'incantation: 1 Second

MavenBrainDeceleratingProjectile3
Inflige 3722 à 5583 Dégâts de froid
50% de Réduction de la décélération des Projectiles de Lancer spectral
number_of_projectiles_override [1]
damage_hit_effect_index [20]
monster_penalty_against_minions_damage_+%_final_vs_player_minions [0]

base_is_projectile projectile_uses_contact_position use_scaled_contact_offset cast_time_overrides_attack_duration Spell Projectile Triggerable
Temps d'incantation: 1 Second
Niveau NomExpérienceDamageAttack TimeAlly LifePièce d'armure ÉvasionBouclier d'énergieRésiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
84Nucléus de la Prodige575052145.41.527427932322854827427950505030
stance default
conditions IsInState=(state::skills_engaged, 1) IsInState=(state::memory_game_in_progress, 0) IgnoresTaunt
{
EffectDrivenSpell MavenBrainBeamBlast200ForceTargetEnemy IsAtOrAboveState=(state::life_threshold, 1) TargetIsPlayer
EffectDrivenSpell MavenBrainBeamBlast3ForceTargetEnemy IsAtOrAboveState=(state::life_threshold, 1)
EmptyActionSpell2 MavenBrainProjectileBlast-1ForceTargetArenaMiddle IsInState=(state::life_threshold, 0) MavenIsBelowPercentLife=90 MavenIsAlive
EmptyActionSpell2 MavenBrainProjectileBlast-1ForceTargetArenaMiddle IsAtOrAboveState=(state::life_threshold, 1) MavenIsAlive
EmptyActionSpell3 MavenBrainLargeProjectileBarrage100ForceTargetArenaMiddle IsInState=(state::life_threshold, 0) MavenIsBelowPercentLife=75 MavenIsAlive
EmptyActionSpell3 MavenBrainLargeProjectileBarrage100ForceTargetArenaMiddle IsAtOrAboveState=(state::life_threshold, 1) MavenIsAlive
GeometryProjectiles MavenBrainSmallProjectileBarrage200ForceTargetArenaMiddle
}
stance stance2

Object Type

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
}

Functions
{
	StartRings = "DispatchRulesetEvent( maven_boss_start_rings );"
	StopRings = "DispatchRulesetEvent( maven_boss_stop_rings );"
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_cannot_die = 1
	set_reduce_enemy_elemental_resistance_% = 5
}

Pathfinding
{
	immobile = true
}

Positioned
{
	force_placement = true
	update_max_entity_size = true
}

StateMachine
{
	define_shared_state = 
	"
		emerged;
		life_threshold;
		bodyfx=1;	
		pause_orbit;
		fast_turning;
		shield;
		despawn;
		envoy_shield;
		flappy_bird;
	"
	
	on_state_pause_orbit_1 = "StopMoving();"
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
	basic_action = "ChangeToStance2"
	basic_action = "ChangeToStance3"
	basic_action = "ChangeToStance4"
	basic_action = "ChangeToStance2Immediate"
	basic_action = "ChangeToStance3Immediate"
	basic_action = "ChangeToStance4Immediate"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "globals.brain_boss = this;"
}

StateMachine
{
	create_state_emerged_0 = "DisableRendering();"
	on_or_create_state_emerged_1 = "EnableRendering();"
	on_or_create_state_bodyfx_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );"
	on_or_create_state_bodyfx_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );"
	on_or_create_state_fast_turning_1 = "SetRenderTurnDuration( 0.2 );"
	on_or_create_state_fast_turning_0 = "SetRenderTurnDuration( 2.0 );"

	on_state_shield_1 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao );
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, start );
	"

	on_state_shield_2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop );"

	on_state_shield_0 =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, end );
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao );
	"

	create_state_shield_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao,  );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao );
	"

	create_state_shield_2 =
	"
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao );
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao,  );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop );
	"

	on_or_create_state_despawn_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/fadeout.epk );"
	on_state_envoy_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 );"

	create_state_envoy_shield_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, loop );
	"

	on_state_envoy_shield_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, end );"
	on_or_create_state_flappy_bird_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao,  );"
	on_state_flappy_bird_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao );"
}

Animated
{
	on_end_take_off_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );"
	on_land_dying_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );"
}

Preload
{
	preload_animated_object = "Metadata/Effects/weather_attachments/AoW/Maven/weather_attachment.ao"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser.ao"
	preload_object = "Metadata/NPC/Epilogue/EnvoyMaven"
	preload_misc_animated = "MavenBossSpawnAddEffect"
	preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/minion_phase/monster_fadein/monster_fadein.epk"
}
Résiste au FeuRésiste au FroidRésiste à la FoudreRésiste au Chaos
1515157
30303020
50505030
Path of Building
Spectre
-- src\Data\Spectres.lua
minions["Metadata/Monsters/MavenBoss/MavenBrainBoss"] = {
    name = "Nucleus of the Maven",
    life = 36,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "MavenBrainChargeBeam",
        "MavenBrainIonCannon",
        "MavenBrainBeamBlast",
        "MavenBrainProjectileBlast",
        "MavenBrainLargeProjectileBarrage",
        "MavenBrainSmallProjectileBarrage",
        "MavenBrainProjectileBlastMPS",
        "MavenBrainLargeProjectileBarrageMPS",
        "MavenBrainSmallProjectileBarrageMPS",
        "MavenBrainLargeProjectileImpactGS",
        "MavenBrainDeceleratingProjectile",
        "MavenBrainDeceleratingProjectile2",
        "MavenBrainDeceleratingProjectile3",
        "MavenBrainProjectileBarrageExplode",
        "MavenBrainBeamVolatileExplode",
        "MavenBrainIonCannonVolatileExplode",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainChargeBeam"] = {
    name = "MavenBrainChargeBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0.24,
    incrementalEffectiveness = 0.05,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "damage_hit_effect_index",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "additional_maximum_all_elemental_resistances_%",
        "never_ignite_chill_freeze_shock",
    },
    levels = {
        [1] = {0.8, 1.2, 19, 100, 100, 100, -90, -10, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainIonCannon"] = {
    name = "MavenBrainIonCannon",
    hidden = true,
    color = 4,
    baseEffectiveness = 25,
    incrementalEffectiveness = 0.06,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 6,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_hit_effect_index",
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_reduce_enemy_block_%",
        "reduce_enemy_dodge_%",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "is_area_damage",
        "skill_cannot_be_interrupted",
        "always_shock",
        "always_freeze",
    },
    levels = {
        [1] = {0.4, 0.6, 20, 0.4, 0.6, -95, 1000, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainBeamBlast"] = {
    name = "MavenBrainBeamBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 6,
    incrementalEffectiveness = 0.055,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "damage_hit_effect_index",
        "skill_physical_damage_%_to_convert_to_fire",
        "skill_physical_damage_%_to_convert_to_cold",
        "skill_physical_damage_%_to_convert_to_lightning",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "global_reduce_enemy_block_%",
        "reduce_enemy_dodge_%",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "is_area_damage",
        "always_ignite",
        "always_shock",
        "always_freeze",
    },
    levels = {
        [1] = {0.8, 1.2, 20, 100, 100, 100, -75, 1000, 1000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainProjectileBlast"] = {
    name = "MavenBrainProjectileBlast",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainLargeProjectileBarrage"] = {
    name = "MavenBrainLargeProjectileBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 8,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainSmallProjectileBarrage"] = {
    name = "MavenBrainSmallProjectileBarrage",
    hidden = true,
    color = 4,
    baseEffectiveness = 1.2,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 4,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
        "always_pierce",
    },
    levels = {
        [1] = {0.8, 1.2, 20, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainProjectileBlastMPS"] = {
    name = "MavenBrainProjectileBlastMPS",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 173, 20, -25, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainLargeProjectileBarrageMPS"] = {
    name = "MavenBrainLargeProjectileBarrageMPS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "projectile_maximum_range_override",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.5, 1.5, 174, 200, 20, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainSmallProjectileBarrageMPS"] = {
    name = "MavenBrainSmallProjectileBarrageMPS",
    hidden = true,
    color = 4,
    baseEffectiveness = 3,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.SkillCanVolley] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "monster_projectile_variation",
        "use_scaled_contact_offset",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.8, 1.2, 175, levelRequirement = 0, statInterpolation = {3, 3, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainLargeProjectileImpactGS"] = {
    name = "MavenBrainLargeProjectileImpactGS",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 20, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainDeceleratingProjectile"] = {
    name = "MavenBrainDeceleratingProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spectral_throw_projectile_deceleration_+%",
        "number_of_projectiles_override",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.8, 1.2, -50, 1, 20, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainDeceleratingProjectile2"] = {
    name = "MavenBrainDeceleratingProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spectral_throw_projectile_deceleration_+%",
        "number_of_projectiles_override",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.8, 1.2, -50, 1, 20, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainDeceleratingProjectile3"] = {
    name = "MavenBrainDeceleratingProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.4,
    incrementalEffectiveness = 0.05,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "spectral_throw_projectile_deceleration_+%",
        "number_of_projectiles_override",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_is_projectile",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.8, 1.2, -50, 1, 20, 0, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainProjectileBarrageExplode"] = {
    name = "MavenBrainProjectileBarrageExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 2.52,
    incrementalEffectiveness = 0.0445,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "damage_hit_effect_index",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.8, 1.2, 20, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 1, 1},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainBeamVolatileExplode"] = {
    name = "MavenBrainBeamVolatileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}
-- src\Data\Skills\spectre.lua
skills["MavenBrainIonCannonVolatileExplode"] = {
    name = "MavenBrainIonCannonVolatileExplode",
    hidden = true,
    color = 4,
    baseEffectiveness = 1,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  },
    },
}