Núcleo de la Especialista
Sobrenatural
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Nucleus of the Maven
Spectre | N |
---|---|
Area | Ausencia de misericordia y empatía |
Tags | Lanzador de hechizos, cold_affinity, construct, eldritch, eldritch_pinnacle_boss, fast_movement, fire_affinity, flesh_armour, is_unarmed, large_model, lightning_affinity, not_dex, ranged, red_blood |
Vida
3600%
Energy Shield From Life
100%
Armadura
+25%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
70%
Type
MavenBrainBoss
Metadata
MavenBrainBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
84
Vida
105,741,146
Armadura
124,793
Evasión
8,120
Escudo de energía
16,265
Damage
1,629
Daño de hechizos
2,431
Precisión
538
Attack Time
1.005
Experiencia
145,750
Ailment Threshold
6,957,767
Chill
22,000
Shock
22,000
Brittle
124,467
Scorch
22,000
Sap
60,783
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MavenBrainChargeBeam
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Inflige de 372.2 a 558.3 de daño físico
-10% a todas las resistencias elementales máximas
No puedes quemar, escarchar, congelar ni electrocutar
El 100% del daño físico se convierte en daño de rayo
La duración base es de 10 segundos
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
-10% a todas las resistencias elementales máximas
No puedes quemar, escarchar, congelar ni electrocutar
El 100% del daño físico se convierte en daño de rayo
La duración base es de 10 segundos
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
MavenBrainIonCannon
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 6 seg
Inflige de 42571 a 63857 de daño de hielo
Inflige de 42571 a 63857 de daño de rayo
Tus golpes siempre electrocutan
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Inflige de 42571 a 63857 de daño de rayo
Tus golpes siempre electrocutan
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainBeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 18 seg
Inflige de 13802 a 20702 de daño físico
Tus golpes siempre queman
Tus golpes siempre electrocutan
El 100% del daño físico se convierte en daño de rayo
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Tus golpes siempre queman
Tus golpes siempre electrocutan
El 100% del daño físico se convierte en daño de rayo
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainProjectileBlast
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 21 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MavenBrainLargeProjectileBarrage
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 8 seg
Tiempo de recarga: 20 seg
base is projectile [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainSmallProjectileBarrage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 35 seg
Inflige de 1861 a 2791 de daño de hielo
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
MavenBrainProjectileBlastMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 3722 a 5583 de daño de rayo
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileBarrageMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de a de daño de rayo
Los proyectiles tienen un alcance máximo de 20 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
Los proyectiles tienen un alcance máximo de 20 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainSmallProjectileBarrageMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 4652 a 6978 de daño de rayo
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileImpactGS
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2326 a 6978 de daño de rayo
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainDeceleratingProjectile
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3722 a 5583 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainProjectileBarrageExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 2527 a 3791 de daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainBeamVolatileExplode
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MavenBrainIonCannonVolatileExplode
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MavenBrainDeceleratingProjectile2
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3722 a 5583 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainDeceleratingProjectile3
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 3722 a 5583 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" BaseEvents { } Functions { StartRings = "DispatchRulesetEvent( maven_boss_start_rings );" StopRings = "DispatchRulesetEvent( maven_boss_stop_rings );" } Stats { set_monster_uses_map_boss_difficulty_scaling = 1 set_cannot_die = 1 set_reduce_enemy_elemental_resistance_% = 5 } Pathfinding { immobile = true } Positioned { force_placement = true update_max_entity_size = true } StateMachine { define_shared_state = " emerged; life_threshold; bodyfx=1; pause_orbit; fast_turning; shield; despawn; envoy_shield; flappy_bird; " on_state_pause_orbit_1 = "StopMoving();" on_or_create_state_fast_turning_1 = "SetAnimatedTurnDuration( 0.2 );" on_or_create_state_fast_turning_0 = "SetAnimatedTurnDuration( 2.0 );" } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" basic_action = "ChangeToStance2" basic_action = "ChangeToStance3" basic_action = "ChangeToStance4" basic_action = "ChangeToStance2Immediate" basic_action = "ChangeToStance3Immediate" basic_action = "ChangeToStance4Immediate" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" BaseEvents { on_construction_complete = "globals.brain_boss = this;" } StateMachine { create_state_emerged_0 = "DisableRendering();" on_or_create_state_emerged_1 = "EnableRendering();" on_or_create_state_bodyfx_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );" on_or_create_state_bodyfx_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/bodyfx/epk/bodyfx.epk );" on_state_shield_1 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao,); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, start ); " on_state_shield_2 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop );" on_state_shield_0 = " PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, end ); RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); " create_state_shield_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, ); AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); " create_state_shield_2 = " AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_down_phase/epk/energy_epk.epk, Metadata/Monsters/ShaperCthulhuBoss/attachments/TheCollectorBrainHeld.ao ); AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao, loop ); " on_or_create_state_despawn_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/fadeout.epk );" on_state_envoy_shield_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 );" create_state_envoy_shield_1 = " AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, root_jntBnd, 1.4 ); PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, loop ); " on_state_envoy_shield_0 = "PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/envoy/shield.ao, end );" on_or_create_state_flappy_bird_1 = "AddAttached( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao, );" on_state_flappy_bird_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/on_act/landed_dying_idle_01/rig.ao );" } Animated { on_end_take_off_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );" on_land_dying_01 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/brain/beam_shield/BrainBeamShield.ao );" } Preload { preload_animated_object = "Metadata/Effects/weather_attachments/AoW/Maven/weather_attachment.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/carpet_bomb_01/eyelaser.ao" preload_object = "Metadata/NPC/Epilogue/EnvoyMaven" preload_misc_animated = "MavenBossSpawnAddEffect" preload_epk = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/minion_phase/monster_fadein/monster_fadein.epk" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/MavenBoss/MavenBrainBoss"] = { name = "Nucleus of the Maven", life = 36, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MavenBrainChargeBeam", "MavenBrainIonCannon", "MavenBrainBeamBlast", "MavenBrainProjectileBlast", "MavenBrainLargeProjectileBarrage", "MavenBrainSmallProjectileBarrage", "MavenBrainProjectileBlastMPS", "MavenBrainLargeProjectileBarrageMPS", "MavenBrainSmallProjectileBarrageMPS", "MavenBrainLargeProjectileImpactGS", "MavenBrainDeceleratingProjectile", "MavenBrainDeceleratingProjectile2", "MavenBrainDeceleratingProjectile3", "MavenBrainProjectileBarrageExplode", "MavenBrainBeamVolatileExplode", "MavenBrainIonCannonVolatileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MavenBrainChargeBeam"] = { name = "MavenBrainChargeBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "additional_maximum_all_elemental_resistances_%", "base_skill_effect_duration", "never_ignite_chill_freeze_shock", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannon"] = { name = "MavenBrainIonCannon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "skill_cannot_be_interrupted", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -95, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamBlast"] = { name = "MavenBrainBeamBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "always_ignite", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlast"] = { name = "MavenBrainProjectileBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrage"] = { name = "MavenBrainLargeProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrage"] = { name = "MavenBrainSmallProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlastMPS"] = { name = "MavenBrainProjectileBlastMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 173, -25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrageMPS"] = { name = "MavenBrainLargeProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_maximum_range_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 174, 200, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrageMPS"] = { name = "MavenBrainSmallProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 175, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileImpactGS"] = { name = "MavenBrainLargeProjectileImpactGS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile"] = { name = "MavenBrainDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile2"] = { name = "MavenBrainDeceleratingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile3"] = { name = "MavenBrainDeceleratingProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBarrageExplode"] = { name = "MavenBrainProjectileBarrageExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamVolatileExplode"] = { name = "MavenBrainBeamVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannonVolatileExplode"] = { name = "MavenBrainIonCannonVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Nucleus of the Maven
Sobrenatural
Jefe final del Atlas
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
No puede ser empujado
Spectre | N |
---|---|
Tags | Lanzador de hechizos, cold_affinity, construct, eldritch, eldritch_pinnacle_boss, fast_movement, fire_affinity, flesh_armour, is_unarmed, large_model, lightning_affinity, not_dex, ranged, red_blood |
Vida
3600%
Energy Shield From Life
100%
Armadura
+25%
Ailment Threshold
504%
Resistencia
50 50 50 30
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
200%
Model Size
70%
Type
MavenBrainBoss
Metadata
MavenBrainBossGauntlet_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
5,016,469
Armadura
35,988
Evasión
4,739
Escudo de energía
6,127
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.005
Experiencia
112,805
Ailment Threshold
442,453
Chill
1,399
Shock
1,399
Brittle
7,915
Scorch
1,399
Sap
3,865
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MavenBrainChargeBeam
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 3 seg
Inflige de 170.5 a 255.7 de daño físico
-10% a todas las resistencias elementales máximas
No puedes quemar, escarchar, congelar ni electrocutar
El 100% del daño físico se convierte en daño de rayo
La duración base es de 10 segundos
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
-10% a todas las resistencias elementales máximas
No puedes quemar, escarchar, congelar ni electrocutar
El 100% del daño físico se convierte en daño de rayo
La duración base es de 10 segundos
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
cannot be blocked or dodged or suppressed [1]
monster penalty against minions damage +% final vs player minions [-90]
MavenBrainIonCannon
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 6 seg
Inflige de 16758 a 25137 de daño de hielo
Inflige de 16758 a 25137 de daño de rayo
Tus golpes siempre electrocutan
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Inflige de 16758 a 25137 de daño de rayo
Tus golpes siempre electrocutan
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-95]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainBeamBlast
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 18 seg
Inflige de 5860 a 8790 de daño físico
Tus golpes siempre queman
Tus golpes siempre electrocutan
El 100% del daño físico se convierte en daño de rayo
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
Tus golpes siempre queman
Tus golpes siempre electrocutan
El 100% del daño físico se convierte en daño de rayo
El 100% del daño físico se convierte en daño de hielo
El 100% del daño físico se convierte en daño de fuego
Siempre congela a los enemigos
cannot be blocked or dodged or suppressed [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-75]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainProjectileBlast
Spell
Tiempo de lanzamiento: 3 seg
Tiempo de recarga: 21 seg
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be stunned [1]
MavenBrainLargeProjectileBarrage
Spell
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 8 seg
Tiempo de recarga: 20 seg
base is projectile [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
MavenBrainSmallProjectileBarrage
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 4 seg
Tiempo de recarga: 35 seg
Inflige de 852.5 a 1279 de daño de hielo
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
Los proyectiles perforan a todos los objetivos
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
projectile uses contact position [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
use scaled contact offset [1]
MavenBrainProjectileBlastMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 1705 a 2557 de daño de rayo
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [173]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileBarrageMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de a de daño de rayo
Los proyectiles tienen un alcance máximo de 20 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
Los proyectiles tienen un alcance máximo de 20 metros
base is projectile [1]
monster penalty against minions damage +% final vs player minions [-25]
monster projectile variation [174]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainSmallProjectileBarrageMPS
Spell, Projectile, ProjectilesFromUser, Triggerable
Tiempo de lanzamiento: 1 seg
Inflige de 2131 a 3197 de daño de rayo
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
base is projectile [1]
monster projectile variation [175]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainLargeProjectileImpactGS
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1066 a 3197 de daño de rayo
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
active skill area of effect radius +% final [100]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainDeceleratingProjectile
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1705 a 2557 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainProjectileBarrageExplode
Spell, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1259 a 1889 de daño de hielo
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
MavenBrainBeamVolatileExplode
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MavenBrainIonCannonVolatileExplode
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
MavenBrainDeceleratingProjectile2
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1705 a 2557 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
MavenBrainDeceleratingProjectile3
Spell, Projectile, Triggerable
Probabilidad de golpe crítico: 5%
Tiempo de lanzamiento: 1 seg
Inflige de 1705 a 2557 de daño de hielo
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Desaceleración de los proyectiles reducida un 50%
base is projectile [1]
cast time overrides attack duration [1]
number of projectiles override [1]
projectile uses contact position [1]
use scaled contact offset [1]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/MavenBoss/MavenBrainBossGauntlet_"] = { name = "Nucleus of the Maven", life = 36, energyShield = 1, fireResist = 50, coldResist = 50, lightningResist = 50, chaosResist = 30, damage = 1.5, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "MavenBrainChargeBeam", "MavenBrainIonCannon", "MavenBrainBeamBlast", "MavenBrainProjectileBlast", "MavenBrainLargeProjectileBarrage", "MavenBrainSmallProjectileBarrage", "MavenBrainProjectileBlastMPS", "MavenBrainLargeProjectileBarrageMPS", "MavenBrainSmallProjectileBarrageMPS", "MavenBrainLargeProjectileImpactGS", "MavenBrainDeceleratingProjectile", "MavenBrainDeceleratingProjectile2", "MavenBrainDeceleratingProjectile3", "MavenBrainProjectileBarrageExplode", "MavenBrainBeamVolatileExplode", "MavenBrainIonCannonVolatileExplode", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MavenBrainChargeBeam"] = { name = "MavenBrainChargeBeam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "additional_maximum_all_elemental_resistances_%", "base_skill_effect_duration", "never_ignite_chill_freeze_shock", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -90, -10, 10000, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannon"] = { name = "MavenBrainIonCannon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 6, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "skill_cannot_be_interrupted", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 0.40000000596046, 0.60000002384186, -95, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3, 3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamBlast"] = { name = "MavenBrainBeamBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_fire", "skill_physical_damage_%_to_convert_to_cold", "skill_physical_damage_%_to_convert_to_lightning", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "is_area_damage", "always_ignite", "always_shock", "always_freeze", "cannot_be_blocked_or_dodged_or_suppressed", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 100, 100, -75, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlast"] = { name = "MavenBrainProjectileBlast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 3, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrage"] = { name = "MavenBrainLargeProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 8, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "base_is_projectile", }, levels = { [1] = {critChance = 5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrage"] = { name = "MavenBrainSmallProjectileBarrage", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 4, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "skill_cannot_be_knocked_back", "skill_cannot_be_stunned", "use_scaled_contact_offset", "projectile_uses_contact_position", "always_pierce", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBlastMPS"] = { name = "MavenBrainProjectileBlastMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 173, -25, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileBarrageMPS"] = { name = "MavenBrainLargeProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "projectile_maximum_range_override", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.5, 1.5, 174, 200, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainSmallProjectileBarrageMPS"] = { name = "MavenBrainSmallProjectileBarrageMPS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_projectile_variation", "use_scaled_contact_offset", "projectile_uses_contact_position", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 175, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainLargeProjectileImpactGS"] = { name = "MavenBrainLargeProjectileImpactGS", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", }, levels = { [1] = {0.5, 1.5, -25, 100, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile"] = { name = "MavenBrainDeceleratingProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile2"] = { name = "MavenBrainDeceleratingProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainDeceleratingProjectile3"] = { name = "MavenBrainDeceleratingProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "spectral_throw_projectile_deceleration_+%", "number_of_projectiles_override", "base_is_projectile", "projectile_uses_contact_position", "use_scaled_contact_offset", "cast_time_overrides_attack_duration", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -50, 1, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainProjectileBarrageExplode"] = { name = "MavenBrainProjectileBarrageExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_cold_damage", "spell_maximum_base_cold_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -25, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainBeamVolatileExplode"] = { name = "MavenBrainBeamVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MavenBrainIonCannonVolatileExplode"] = { name = "MavenBrainIonCannonVolatileExplode", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Los monstruos otorgan la experiencia aumentada un 100%
La rareza de los objetos arrojados está aumentada un 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
La velocidad de acción no se puede modificar por debajo del 50% de su valor base
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBossSuper |
---|---|
Family | Nothing |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |
Id | PinnacleAtlasBoss |
---|---|
Family | PinnacleAtlasBoss |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Adds Tags | pinnacle_boss |
No puede ser empujado
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats |