觉醒之物
亡灵
Volatile Awakened
幽魂Y
标签fast_movement, flesh_armour, humanoid, is_unarmed, medium_height, not_dex, not_int, red_blood, undead, uses_suicide_explode, zombie
生命
200%
护甲
+50%
异常状态临界值
200%
抗性
20 20 20 0
伤害
90%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.17 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
NecromancerRaisedZombie
Metadata
ProphecyZombieSummoned
等级
68
生命
12,867
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
1.17
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ProphecyZombieSuicideExplosion
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 1 秒
ProphecyZombieSuicideExplosionSelf
法术, 伤害, 范围, 范围法术
施放间隔: 1 秒
冷却时间: 8 秒

Object Type

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Object Type Codes

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ProphecyZombieSummoned"] = {
    name = "Volatile Awakened",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ProphecyZombieSuicideExplosion",
        "ProphecyZombieSuicideExplosionSelf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosion"] = {
    name = "ProphecyZombieSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionSelf"] = {
    name = "ProphecyZombieSuicideExplosionSelf",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
觉醒之物
亡灵
Volatile Awakened
幽魂Y
标签fast_movement, flesh_armour, humanoid, is_unarmed, medium_height, not_dex, not_int, red_blood, undead, uses_suicide_explode, zombie
生命
200%
护甲
+50%
异常状态临界值
200%
抗性
20 20 20 0
伤害
90%
命中
100%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 9
攻击间隔
1.17 秒
伤害分布
±20%
经验值
100%
Model Size
100%
类型
NecromancerRaisedZombie
Metadata
ProphecyZombieSummonedMap
等级
68
生命
12,867
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
336
法术伤害
336
命中
290
攻击间隔
1.17
经验值
10,255
异常状态临界值
12,867
冰缓
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ProphecyZombieSuicideExplosionMap
法术, 范围, 伤害, 范围法术, 可触发
施放间隔: 1 秒
ProphecyZombieSuicideExplosionSelfMap
法术, 伤害, 范围, 范围法术
施放间隔: 1 秒
冷却时间: 8 秒

Object Type

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Object Type Codes

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ProphecyZombieSummonedMap"] = {
    name = "Volatile Awakened",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ProphecyZombieSuicideExplosionMap",
        "ProphecyZombieSuicideExplosionSelfMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionMap"] = {
    name = "ProphecyZombieSuicideExplosionMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionSelfMap"] = {
    name = "ProphecyZombieSuicideExplosionSelfMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
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