Despertado Volátil
Morto-vivo
Volatile Awakened
SpectreY
Tagsfast_movement, flesh_armour, humanoid, is_unarmed, medium_height, not_dex, not_int, red_blood, undead, uses_suicide_explode, zombie
Vida
200%
Armadura
+50%
Ailment Threshold
200%
Resistência
20 20 20 0
Damage
90%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
NecromancerRaisedZombie
Metadata
ProphecyZombieSummoned
Nível
68
Vida
12,867
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
336
Dano Mágico
336
Precisão
290
Attack Time
1.17
Experiência
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ProphecyZombieSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1 seg
ProphecyZombieSuicideExplosionSelf
Spell, Damage, Area, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg

Object Type

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Object Type Codes

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ProphecyZombieSummoned"] = {
    name = "Volatile Awakened",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ProphecyZombieSuicideExplosion",
        "ProphecyZombieSuicideExplosionSelf",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosion"] = {
    name = "ProphecyZombieSuicideExplosion",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionSelf"] = {
    name = "ProphecyZombieSuicideExplosionSelf",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
Despertado Volátil
Morto-vivo
Volatile Awakened
SpectreY
Tagsfast_movement, flesh_armour, humanoid, is_unarmed, medium_height, not_dex, not_int, red_blood, undead, uses_suicide_explode, zombie
Vida
200%
Armadura
+50%
Ailment Threshold
200%
Resistência
20 20 20 0
Damage
90%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.17 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
NecromancerRaisedZombie
Metadata
ProphecyZombieSummonedMap
Nível
68
Vida
12,867
Armadura
43,185
Evasão
4,739
Escudo de Energia
0
Damage
336
Dano Mágico
336
Precisão
290
Attack Time
1.17
Experiência
10,255
Ailment Threshold
12,867
Chill
41
Shock
41
Brittle
230
Scorch
41
Sap
112
ProphecyZombieSuicideExplosionMap
Spell, Area, Damage, AreaSpell, Triggerable
Tempo de Conjuração: 1 seg
ProphecyZombieSuicideExplosionSelfMap
Spell, Damage, Area, AreaSpell
Tempo de Conjuração: 1 seg
Recarga: 8 seg

Object Type

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Object Type Codes

version 2
extends "Metadata/Monsters/ZombieDismember/Zombie"

Life
{
	on_death = "RemoveEffects( );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Zombies/ProphecyZombieSummonedMap"] = {
    name = "Volatile Awakened",
    life = 2,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 0.9,
    damageSpread = 0.2,
    attackTime = 1.17,
    attackRange = 9,
    accuracy = 1,
    skillList = {
        "ProphecyZombieSuicideExplosionMap",
        "ProphecyZombieSuicideExplosionSelfMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionMap"] = {
    name = "ProphecyZombieSuicideExplosionMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ProphecyZombieSuicideExplosionSelfMap"] = {
    name = "ProphecyZombieSuicideExplosionSelfMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "secondary_minimum_base_fire_damage",
        "secondary_maximum_base_fire_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 75, statInterpolation = {3, 3},  cost = { }, },
    },
}
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