A'alai
Dämon
Gebiet: Die Opferspitze, Der faszinierende Abgrund
Monster gewähren 200% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
monster penalty against minions damage +% final vs player minions [-25]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
% erhöhte Seltenheit fallen gelassener Gegenstände
monster base type attack cast speed +% and damage -% final [33]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
monster penalty against minions damage +% final vs player minions [-25]
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Die Opferspitze, Der faszinierende Abgrund |
Tags | Zauberer, demon, flesh_armour, has_bow, medium_height, medium_movement, no_maven, not_int, not_str, physical_affinity, puncturing_weapon, ranged, red_blood, unique_map_boss |
Leben
833%
Ausweichen
+100%
Ailment Threshold
588%
Widerstand
40 40 40 25
Damage
125%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 50
Attack Time
1.65 Second
Damage Spread
±20%
Erfahrung
125%
Model Size
125%
Type
DemonBoss3
Metadata
DemonBoss3
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
80
Leben
11,712,936
Rüstung
73,441
Ausweichen
14,248
Energieschild
0
Damage
1,079
Zauberschaden
1,611
Genauigkeit
462
Attack Time
1.1055
Erfahrung
87,395
Ailment Threshold
3,968,618
Chill
12,549
Shock
12,549
Brittle
70,995
Scorch
12,549
Sap
34,670
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MonsterDemonSpineProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1714–2571
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht 30% mehr physischen Schaden
90% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
90% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterDemonSpineProjectile3
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1714–2571
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht 30% mehr physischen Schaden
Feuert 2 zusätzliche Projektile
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
Feuert 2 zusätzliche Projektile
30% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterDemonSpineProjectile2
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1714–2571
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Verursacht 30% mehr physischen Schaden
Feuert ein zusätzliches Projektil
60% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
Feuert ein zusätzliches Projektil
60% erhöhte Projektilgeschwindigkeit
base is projectile [1]
monster projectile variation [2]
spell maximum action distance +% [-30]
MonsterRainOfSpines
Attack, RangedAttack, MirageArcherCanUse, Area, ProjectileSpeed, Totemable, Trappable, Mineable, Triggerable, Rain
Pfeilregen
Base Damage: 1714–2571
Kritische Trefferchance: 5%
Attack Time: 1.65 Sek.
Schießt eine große Menge Pfeile in die Luft, die nach kurzer Zeit am Zielort landen.
Verursacht 100% mehr Schaden
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
active skill area of effect radius +% final [47]
base is projectile [1]
is area damage [1]
MonsterSpinestorm
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 1460 bis 2677 physischen Schaden
Basisdauer beträgt 4 Sekunden
Ein Aufprall alle 0.09 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Basisdauer beträgt 4 Sekunden
Ein Aufprall alle 0.09 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-51]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
MonsterSpinestormEnraged
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Fire, Cascadable, CanRapidFire, AreaSpell
Feuerregen
Kritische Trefferchance: 5%
Zauberzeit: 0.9 Sek.
Flammenkugeln regnen auf den Zielort nieder. Wenn sie landen, explodieren sie und verursachen Schaden bei Gegnern im Umkreis.
Verursacht 2225 bis 3337 physischen Schaden
Basisdauer beträgt 30 Sekunden
Ein Aufprall alle 0.13 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Basisdauer beträgt 30 Sekunden
Ein Aufprall alle 0.13 Sekunden
Basisradius beträgt 1 Meter
firestorm base area of effect +% [-49]
firestorm use server effects [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
spell maximum action distance +% [50]
Object Type
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss" Actor { main_hand_unarmed_type = "Bow" }
Object Type Codes
version 2 extends "Metadata/Monsters/DemonBosses/DemonBoss"
-- src\Data\Spectres.lua minions["Metadata/Monsters/DemonBosses/DemonBoss3/DemonBoss3"] = { name = "A'alai", life = 8.33, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.25, damageSpread = 0.2, attackTime = 1.65, attackRange = 50, accuracy = 1, weaponType1 = "Bow", skillList = { "MonsterRainOfSpines", "MonsterSpinestorm", "MonsterSpinestormEnraged", "MonsterDemonSpineProjectile", "MonsterDemonSpineProjectile2", "MonsterDemonSpineProjectile3", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MonsterRainOfSpines"] = { name = "Rain of Arrows", hidden = true, color = "2", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Fires a large number of arrows into the air, to land at the target after a short delay.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Area] = true, [SkillType.ProjectileSpeed] = true, [SkillType.Totemable] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Rain] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", "is_area_damage", }, levels = { [1] = {100, 47, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestorm"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", }, levels = { [1] = {0.30000001192093, 0.55000001192093, 4000, 90, 50, -51, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterSpinestormEnraged"] = { name = "Firestorm", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Flaming bolts rain down over the targeted area. They explode when landing, dealing damage to nearby enemies.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Fire] = true, [SkillType.Cascadable] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.9, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "fire_storm_fireball_delay_ms", "spell_maximum_action_distance_+%", "firestorm_base_area_of_effect_+%", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_base_area_of_effect_radius", "is_area_damage", "firestorm_use_server_effects", }, levels = { [1] = {0.40000000596046, 0.60000002384186, 30000, 125, 50, -49, -30, 10, critChance = 5, levelRequirement = 70, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonSpineProjectile"] = { name = "MonsterDemonSpineProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "base_is_projectile", }, levels = { [1] = {2, -30, 90, 30, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonSpineProjectile2"] = { name = "MonsterDemonSpineProjectile2", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, -30, 60, 30, 1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MonsterDemonSpineProjectile3"] = { name = "MonsterDemonSpineProjectile3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "base_projectile_speed_+%", "active_skill_physical_damage_+%_final", "number_of_additional_projectiles", "base_is_projectile", }, levels = { [1] = {2, -30, 30, 30, 2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 200% erhöhte Erfahrung
% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterAtziriMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
monster base type attack cast speed +% and damage -% final [33]
Id | MonsterSpeedAndDamageFixupComplete |
---|---|
Family | MonsterSpeedAndDamageFixup |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | caster_damage damage attack caster speed |
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
monster penalty against minions damage +% final vs player minions [-25]
Id | MonsterDamageVersusPlayerMinions25 |
---|---|
Family | MonsterDamageVersusMinions |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Craft Tags | damage |
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.