Arachnoxia
Bestie
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
SpectreN
Area'Giftige Kanalisation'-Karte
Tagsanimal_claw_weapon, beast, Zauberer, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, medium_small_height, melee, non_unique_map_boss, not_dex, physical_affinity, ranged, spider
Leben
400%
Energy Shield From Life
50%
Rüstung
+50%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
350%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 19
Attack Time
0.945 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
173%
Type
SpiderBossSinsMaps
Metadata
MapSpiderBossSins
Stufe
76
Leben
2,289,127
Rüstung
80,844
Ausweichen
6,235
Energieschild
5,015
Damage
2,395
Zauberschaden
3,575
Genauigkeit
396
Attack Time
0.63315
Erfahrung
132,044
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 3804–5705
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
MapSpiderBossSinsMortar
Spell, Projectile, Multicastable, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Verursacht 242.8 bis 364.2 physischen Schaden
Feuert 3 zusätzliche Projektile
active skill area of effect radius +% final [-35]
alternate minion [184]
base is projectile [1]
monster projectile variation [1]
number of monsters to summon [1]
projectile minimum range [15]
projectile spread radius [20]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
MapBossLeapSlamCausticCloud
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 3804–5705
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Abklingzeit: 10 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Basisdauer beträgt 9 Sekunden
Basisradius beträgt 1.5 Meter
cast time overrides attack duration [1]
ground caustic art variation [2]
is area damage [1]
leap slam base caustic cloud damage to deal per minute [32574]
monster penalty against minions damage +% final vs player minions [-30]
SpiderPoisonProjectileCausticGround
Spell, Projectile, ProjectilesFromUser, Triggerable
Zauberzeit: 1 Sek.
Abklingzeit: 5 Sek.
Verursacht 670.1 bis 1005 Chaosschaden
Projektile durchbohren alle Ziele
20% verringerte Projektilgeschwindigkeit
base is projectile [1]
base projectile ground caustic cloud damage per minute [27921]
base projectile ground effect duration [10000]
ground caustic art variation [2]
monster projectile variation [5]
projectile ground caustic cloud radius [12]
projectiles drop caustic cloud [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/Spider"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/MapSpiderBossSins"] = {
    name = "Arachnoxia",
    life = 4,
    energyShield = 0.5,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 3.5,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 19,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    skillList = {
        "MeleeAtAnimationSpeedUnique",
        "MapBossLeapSlamCausticCloud",
        "SpiderPoisonProjectileCausticGround",
        "MapSpiderBossSinsMortar",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUnique"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapBossLeapSlamCausticCloud"] = {
    name = "Leap Slam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Area] = true,
        [SkillType.Melee] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
        [SkillType.Slam] = true,
        [SkillType.Totemable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.4,
    baseFlags = {
        attack = true,
        area = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
        "base_skill_effect_duration",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "ground_caustic_art_variation",
        "active_skill_base_area_of_effect_radius",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0.60000002384186, 9000, -30, 2, 15, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SpiderPoisonProjectileCausticGround"] = {
    name = "SpiderPoisonProjectileCausticGround",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "base_projectile_ground_caustic_cloud_damage_per_minute",
        "monster_projectile_variation",
        "base_projectile_speed_+%",
        "base_projectile_ground_effect_duration",
        "projectile_ground_caustic_cloud_radius",
        "ground_caustic_art_variation",
        "projectiles_drop_caustic_cloud",
        "always_pierce",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, 5, -20, 10000, 12, 2, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["MapSpiderBossSinsMortar"] = {
    name = "MapSpiderBossSinsMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_monsters_to_summon",
        "alternate_minion",
        "projectile_minimum_range",
        "monster_projectile_variation",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
    },
}
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Arachnoxia
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, beast, Zauberer, chaos_affinity, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, medium_small_height, melee, not_dex, physical_affinity, ranged, spider, standalone_map_boss
    Leben
    400%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    350%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    173%
    Type
    SpiderBossSinsMaps
    Metadata
    MapSpiderBossSinsStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    3,064
    Damage
    1,489
    Zauberschaden
    2,223
    Genauigkeit
    290
    Attack Time
    0.63315
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 2365–3547
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    MapSpiderBossSinsMortar
    Spell, Projectile, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 185.8 bis 278.7 physischen Schaden
    Feuert 3 zusätzliche Projektile
    active skill area of effect radius +% final [-35]
    alternate minion [184]
    base is projectile [1]
    monster projectile variation [1]
    number of monsters to summon [1]
    projectile minimum range [15]
    projectile spread radius [20]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    MapBossLeapSlamCausticCloud
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    Sprunghieb
    Base Damage: 2365–3547
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Abklingzeit: 10 Sek.
    Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
    Basisdauer beträgt 9 Sekunden
    Basisradius beträgt 1.5 Meter
    cast time overrides attack duration [1]
    ground caustic art variation [2]
    is area damage [1]
    leap slam base caustic cloud damage to deal per minute [20438]
    monster penalty against minions damage +% final vs player minions [-30]
    SpiderPoisonProjectileCausticGround
    Spell, Projectile, ProjectilesFromUser, Triggerable
    Zauberzeit: 1 Sek.
    Abklingzeit: 5 Sek.
    Verursacht 478.5 bis 717.7 Chaosschaden
    Projektile durchbohren alle Ziele
    20% verringerte Projektilgeschwindigkeit
    base is projectile [1]
    base projectile ground caustic cloud damage per minute [19937]
    base projectile ground effect duration [10000]
    ground caustic art variation [2]
    monster projectile variation [5]
    projectile ground caustic cloud radius [12]
    projectiles drop caustic cloud [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state = "add_effects;"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_add_effects_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Maven/bubble_bosses/spider_boss.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/MapSpiderBossSinsStandalone"] = {
        name = "Arachnoxia",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.5,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "MapBossLeapSlamCausticCloud",
            "SpiderPoisonProjectileCausticGround",
            "MapSpiderBossSinsMortar",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossLeapSlamCausticCloud"] = {
        name = "Leap Slam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_base_caustic_cloud_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "ground_caustic_art_variation",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0.60000002384186, 9000, -30, 2, 15, levelRequirement = 68, statInterpolation = {3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SpiderPoisonProjectileCausticGround"] = {
        name = "SpiderPoisonProjectileCausticGround",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_chaos_damage",
            "spell_maximum_base_chaos_damage",
            "base_projectile_ground_caustic_cloud_damage_per_minute",
            "monster_projectile_variation",
            "base_projectile_speed_+%",
            "base_projectile_ground_effect_duration",
            "projectile_ground_caustic_cloud_radius",
            "ground_caustic_art_variation",
            "projectiles_drop_caustic_cloud",
            "always_pierce",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 2, 5, -20, 10000, 12, 2, levelRequirement = 68, statInterpolation = {3, 3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapSpiderBossSinsMortar"] = {
        name = "MapSpiderBossSinsMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 1, 184, 15, 1, 20, 3, -35, levelRequirement = 68, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Arachnoxia
    Bestie
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    SpectreN
    Tagsanimal_claw_weapon, beast, elder_map_boss, flesh_armour, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, medium_small_height, non_attacking, not_dex, spider
    Leben
    400%
    Energy Shield From Life
    50%
    Rüstung
    +50%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    350%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 19
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    173%
    Type
    SpiderBossSinsMaps
    Metadata
    MapSpiderBossSinsElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/MapSpiderBossSinsElder"] = {
        name = "Arachnoxia",
        life = 4,
        energyShield = 0.5,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 3.5,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 19,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        skillList = {
        },
        modList = {
        },
    }
    
    Monster gewähren 100% erhöhte Erfahrung
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global