Befallene Frostschwinge
Konstrukt
Schemenform
suppress phasing visual [1]
Widerstandsfähig gegenüber Kältetürmen
Vermeidet Entzünden
100% Chance, Unterkühlen zu vermeiden
100% Chance, Einfrieren zu vermeiden
Unbeeinträchtigt von Schock
Blighted Frostwing
SpectreN
Tagsanimal_claw_weapon, blight_monster, Zauberer, cold_affinity, construct, is_unarmed, melee, mud_blood, not_str, physical_affinity, ranged, small_height, stone_armour, very_slow_movement
Leben
600%
Energy Shield From Life
25%
Ausweichen
+75%
Ailment Threshold
600%
Widerstand
0 75 0 0
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 12
Attack Time
1.245 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
BlightColdWyvern
Metadata
BlightColdWyvern
Stufe
68
Leben
38,600
Rüstung
28,790
Ausweichen
8,293
Energieschild
1,532
Damage
448
Zauberschaden
448
Genauigkeit
290
Attack Time
1.245
Erfahrung
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359–538
Kritische Trefferchance: 5%
Attack Time: 1.245 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightColdWyvernGeometryProjectile
Spell, Triggerable
Zauberzeit: 2.5 Sek.
Verursacht 1712 bis 2568 Kälteschaden
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-50]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Wyvern/Cold/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Wyvern/Cold/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdWyvern"] = {
    name = "Blighted Frostwing",
    life = 6,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightColdWyvernGeometryProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightColdWyvernGeometryProjectile"] = {
    name = "BlightColdWyvernGeometryProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Schemenform
suppress phasing visual [1]
IdBlightPhasing
FamilyPhasing
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Widerstandsfähig gegenüber Kältetürmen
    IdBlightColdType
    FamilyBlightMonsterType
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • is blight cold monster Min: 1 Max: 1 Global
  • Vermeidet Entzünden
    100% Chance, Unterkühlen zu vermeiden
    100% Chance, Einfrieren zu vermeiden
    Unbeeinträchtigt von Schock
    IdMonsterImmuneToFreezeAndChill
    FamilyAvoidStatusAilments
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 0 Max: 0 Global
  • Craft Tagselemental fire cold lightning ailment