Asa Congelada Arruinada
Construto
Trespassando
suppress phasing visual [1]
Resiliente à Torres de Gelo
Evita Incêndio
100% de chance de Evitar ser Resfriado
100% de chance de Evitar ser Congelado
Inafetado por Eletrização
Blighted Frostwing
SpectreN
Tagsanimal_claw_weapon, blight_monster, Conjurador, cold_affinity, construct, is_unarmed, melee, mud_blood, not_str, physical_affinity, ranged, small_height, stone_armour, very_slow_movement
Vida
600%
Energy Shield From Life
25%
Evasão
+75%
Ailment Threshold
600%
Resistência
0 75 0 0
Damage
120%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.245 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightColdWyvern
Metadata
BlightColdWyvern
Nível
68
Vida
38,600
Armadura
28,790
Evasão
8,293
Escudo de Energia
1,532
Damage
448
Dano Mágico
448
Precisão
290
Attack Time
1.245
Experiência
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Ataque Padrão
Base Damage: 359–538
Chance de Crítico: 5%
Attack Time: 1.245 seg
Abate seus inimigos com um golpe poderoso.
skill can fire arrows [1]
skill can fire wand projectiles [1]
BlightColdWyvernGeometryProjectile
Spell, Triggerable
Tempo de Conjuração: 2.5 seg
Causa 1712 a 2568 de Dano de Gelo
base is projectile [1]
projectile uses contact position [1]
skill visual scale +% [-50]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Life
{
	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Wyvern/Cold/bodyfx.epk );"
	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Blight/Wyvern/Cold/bodyfx.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Cold/BlightColdWyvern"] = {
    name = "Blighted Frostwing",
    life = 6,
    energyShield = 0.25,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 1.245,
    attackRange = 12,
    accuracy = 1,
    skillList = {
        "Melee",
        "BlightColdWyvernGeometryProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightColdWyvernGeometryProjectile"] = {
    name = "BlightColdWyvernGeometryProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_cold_damage",
        "spell_maximum_base_cold_damage",
        "skill_visual_scale_+%",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Trespassando
suppress phasing visual [1]
IdBlightPhasing
FamilyPhasing
Domainsmonstro (3)
GenerationTypeÚnico (3)
Req. level1
Stats
  • phase through objects Min: 1 Max: 1 Global
  • suppress phasing visual Min: 1 Max: 1 Global
  • Resiliente à Torres de Gelo
    IdBlightColdType
    FamilyBlightMonsterType
    Domainsmonstro (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • is blight cold monster Min: 1 Max: 1 Global
  • Evita Incêndio
    100% de chance de Evitar ser Resfriado
    100% de chance de Evitar ser Congelado
    Inafetado por Eletrização
    IdMonsterImmuneToFreezeAndChill
    FamilyAvoidStatusAilments
    Domainsmonstro (3)
    GenerationTypeunico (3)
    Req. level1
    Stats
  • base avoid chill % Min: 100 Max: 100 Global
  • base avoid freeze % Min: 100 Max: 100 Global
  • base avoid ignite % Min: 0 Max: 0 Global
  • unaffected by shock Min: 0 Max: 0 Global
  • Craft Tagselemental fire cold lightning ailment