Burtok, Knochenzauberer
Untot
Gebiet: 'Totenstadt'-Karte
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Area | 'Totenstadt'-Karte |
Tags | bludgeoning_weapon, bone_armour, bones, Zauberer, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, ranged, skeleton, undead, very_slow_movement |
Leben
400%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
79
Leben
4,610,269
Rüstung
67,990
Ausweichen
6,892
Energieschild
0
Damage
978
Zauberschaden
1,459
Genauigkeit
444
Attack Time
1.5075
Erfahrung
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 1553–2329
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TriggerSpawnersSkeletonMapBoss
Triggerable
Abklingzeit: 30 Sek.
Fertigkeiten wiederholen sich ein zusätzliches Mal
active skill area of effect radius +% final [100]
trigger spawners override row [11]
active skill area of effect radius +% final [100]
trigger spawners override row [11]
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1553–2329
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffsschaden: 120%
Attack Time: 2.25 Sek.
Verursacht 20% mehr Angriffsschaden
Verursacht 20% mehr Schaden
20% weniger Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
Verursacht 20% mehr Schaden
20% weniger Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
TalismanDegenMapBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Talisman-Degen
Zauberzeit: 0.7 Sek.
Abklingzeit: 10 Sek.
Verursacht 154 bis 231 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 3 Sekunden
Erzeugt +40 Explosionen
base physical damage taken per minute per talisman degen stack [7759]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 3 Sekunden
Erzeugt +40 Explosionen
base physical damage taken per minute per talisman degen stack [7759]
BonePrison
Spell, Triggerable
Zauberzeit: 0.7 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 3 Sekunden
+31.5 Meter zur Mauerlänge
+31.5 Meter zur Mauerlänge
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBoss"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "SkeletonLargeMapBoneProjectile", "TriggerSpawnersSkeletonMapBoss", "TalismanDegenMapBoss", "BonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonLargeMapBoneProjectile"] = { name = "SkeletonLargeMapBoneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersSkeletonMapBoss"] = { name = "TriggerSpawnersSkeletonMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "trigger_spawners_override_row", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 11, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDegenMapBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_taken_per_minute_per_talisman_degen_stack", "upheaval_number_of_spikes", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonePrison"] = { name = "BonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Burtok, Knochenzauberer
Untot
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, Zauberer, has_one_hand_mace, has_one_handed_melee, large_height, melee, physical_affinity, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
Leben
400%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBossStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
557,385
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
511
Zauberschaden
762
Genauigkeit
290
Attack Time
1.5075
Erfahrung
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 811–1216
Kritische Trefferchance: 5%
Attack Time: 2.25 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 811–1216
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Angriffsschaden: 120%
Attack Time: 2.25 Sek.
Verursacht 20% mehr Angriffsschaden
Verursacht 20% mehr Schaden
20% weniger Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
Verursacht 20% mehr Schaden
20% weniger Zaubergeschwindigkeit
Feuert 3 zusätzliche Projektile
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
TalismanDegenMapBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
Talisman-Degen
Zauberzeit: 0.7 Sek.
Abklingzeit: 10 Sek.
Verursacht 111.2 bis 166.9 physischen Schaden
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 3 Sekunden
Erzeugt +40 Explosionen
base physical damage taken per minute per talisman degen stack [3421]
Eure Treffer können Gegner nicht betäuben
Basisdauer beträgt 5 Sekunden
Die sekundäre Basisdauer beträgt 3 Sekunden
Erzeugt +40 Explosionen
base physical damage taken per minute per talisman degen stack [3421]
BonePrison
Spell, Triggerable
Zauberzeit: 0.7 Sek.
Abklingzeit: 10 Sek.
Basisdauer beträgt 3 Sekunden
+31.5 Meter zur Mauerlänge
+31.5 Meter zur Mauerlänge
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossStandalone_"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "SkeletonLargeMapBoneProjectile", "TalismanDegenMapBoss", "BonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonLargeMapBoneProjectile"] = { name = "SkeletonLargeMapBoneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDegenMapBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_taken_per_minute_per_talisman_degen_stack", "upheaval_number_of_spikes", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonePrison"] = { name = "BonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Burtok, Knochenzauberer
Untot
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
15000% erhöhte Seltenheit fallen gelassener Gegenstände
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, skeleton, undead, very_slow_movement |
Leben
400%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBossElder_
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossElder_"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
Monster gewähren 100% erhöhte Erfahrung
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |