骨の奇術師、バートック
不死者
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
SpectreN
Area死者の都のマップ
Tagsbludgeoning_weapon, bone_armour, bones, キャスター, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, ranged, skeleton, undead, very_slow_movement
ライフ
400%
Ailment Threshold
400%
耐性
40 40 40 25
Damage
120%
命中
100%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
経験値
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBoss
レベル
79
ライフ
4,610,269
アーマー
67,990
回避力
6,892
エナジーシールド
0
Damage
978
スペルダメージ
1,459
命中
444
Attack Time
1.5075
経験値
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 1553–2329
クリティカル率: 5%
Attack Time: 2.25 秒
強力な一撃で敵を打ち倒す。
skill can fire arrows [1]
skill can fire wand projectiles [1]
TriggerSpawnersSkeletonMapBoss
Triggerable
クールダウン時間: 30 秒
スキルは追加で1回繰り返す
active skill area of effect radius +% final [100]
trigger spawners override row [11]
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1553–2329
クリティカル率: 5%
アタックダメージ: 120%
アタックダメージ: 120%
Attack Time: 2.25 秒
アタックダメージが20%上昇する
ダメージが20%上昇する
キャストスピードが20%低下する
追加の投射物を3個放つ
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
TalismanDegenMapBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
タリスマン減衰
キャストタイム: 0.7 秒
クールダウン時間: 10 秒
154から231の物理ダメージを与える
プレイヤーによるヒットは敵をスタンさせることができない
基礎持続時間は5
サブの基礎持続時間は3
バーストの回数が+40回される
base physical damage taken per minute per talisman degen stack [7759]
BonePrison
Spell, Triggerable
キャストタイム: 0.7 秒
クールダウン時間: 10 秒
基礎持続時間は3
壁の長さが+31.5mされる

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Transitionable
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Render
{
	has_light = true
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBoss"] = {
    name = "Burtok, Conjurer of Bones",
    life = 4,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 2.25,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Mace",
    skillList = {
        "Melee",
        "SkeletonLargeMapBoneProjectile",
        "TriggerSpawnersSkeletonMapBoss",
        "TalismanDegenMapBoss",
        "BonePrison",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SkeletonLargeMapBoneProjectile"] = {
    name = "SkeletonLargeMapBoneProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "spell_maximum_action_distance_+%",
        "active_skill_cast_speed_+%_final",
        "number_of_additional_projectiles",
        "active_skill_damage_+%_final",
        "base_is_projectile",
    },
    levels = {
        [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerSpawnersSkeletonMapBoss"] = {
    name = "TriggerSpawnersSkeletonMapBoss",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_repeat_count",
        "trigger_spawners_override_row",
        "active_skill_area_of_effect_radius_+%_final",
    },
    levels = {
        [1] = {1, 11, 100, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TalismanDegenMapBoss"] = {
    name = "Talisman Degen",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Duration] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_physical_damage_taken_per_minute_per_talisman_degen_stack",
        "upheaval_number_of_spikes",
        "base_skill_effect_duration",
        "base_secondary_skill_effect_duration",
        "cannot_stun",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
        [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
        [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
        [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
        [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
        [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
        [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
        [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
        [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
        [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
        [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
        [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
        [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
        [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
        [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
        [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
        [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
        [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
        [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
        [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
        [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
        [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
        [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
        [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
        [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
        [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
        [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
        [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
        [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
        [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
        [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
        [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
        [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
        [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
        [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BonePrison"] = {
    name = "BonePrison",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
        "wall_maximum_length",
    },
    levels = {
        [1] = {3000, 315, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
モンスターの付与する経験値が100%増加する
ドロップするアイテムのレアリティが15000%増加する
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeユニーク (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 骨の奇術師、バートック
    不死者
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Burtok, Conjurer of Bones
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, キャスター, has_one_hand_mace, has_one_handed_melee, large_height, melee, physical_affinity, ranged, skeleton, standalone_map_boss, undead, very_slow_movement
    ライフ
    400%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    110%
    Type
    SkeletonLargeMapBoss
    Metadata
    SkeletonLargeMapBossStandalone_
    レベル
    68
    ライフ
    557,385
    アーマー
    28,790
    回避力
    4,739
    エナジーシールド
    0
    Damage
    511
    スペルダメージ
    762
    命中
    290
    Attack Time
    1.5075
    経験値
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    通常攻撃
    Base Damage: 811–1216
    クリティカル率: 5%
    Attack Time: 2.25 秒
    強力な一撃で敵を打ち倒す。
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SkeletonLargeMapBoneProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 811–1216
    クリティカル率: 5%
    アタックダメージ: 120%
    アタックダメージ: 120%
    Attack Time: 2.25 秒
    アタックダメージが20%上昇する
    ダメージが20%上昇する
    キャストスピードが20%低下する
    追加の投射物を3個放つ
    base is projectile [1]
    monster projectile variation [118]
    spell maximum action distance +% [-30]
    TalismanDegenMapBoss
    Spell, Area, Duration, Damage, AreaSpell, Triggerable
    タリスマン減衰
    キャストタイム: 0.7 秒
    クールダウン時間: 10 秒
    111.2から166.9の物理ダメージを与える
    プレイヤーによるヒットは敵をスタンさせることができない
    基礎持続時間は5
    サブの基礎持続時間は3
    バーストの回数が+40回される
    base physical damage taken per minute per talisman degen stack [3421]
    BonePrison
    Spell, Triggerable
    キャストタイム: 0.7 秒
    クールダウン時間: 10 秒
    基礎持続時間は3
    壁の長さが+31.5mされる

    Object Type

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Skeletons/Skeleton"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Render
    {
    	has_light = true
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossStandalone_"] = {
        name = "Burtok, Conjurer of Bones",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
            "Melee",
            "SkeletonLargeMapBoneProjectile",
            "TalismanDegenMapBoss",
            "BonePrison",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonLargeMapBoneProjectile"] = {
        name = "SkeletonLargeMapBoneProjectile",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "active_skill_cast_speed_+%_final",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TalismanDegenMapBoss"] = {
        name = "Talisman Degen",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Damage] = true,
            [SkillType.AreaSpell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_taken_per_minute_per_talisman_degen_stack",
            "upheaval_number_of_spikes",
            "base_skill_effect_duration",
            "base_secondary_skill_effect_duration",
            "cannot_stun",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BonePrison"] = {
        name = "BonePrison",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.7,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
            "wall_maximum_length",
        },
        levels = {
            [1] = {3000, 315, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • 骨の奇術師、バートック
    不死者
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Burtok, Conjurer of Bones
    SpectreN
    Tagsbludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, skeleton, undead, very_slow_movement
    ライフ
    400%
    Ailment Threshold
    400%
    耐性
    40 40 40 25
    Damage
    120%
    命中
    100%
    クリティカル率
    +5%
    クリティカルダメージ倍率
    +130%
    Attack Distance
    6 ~ 9
    Attack Time
    2.25 Second
    Damage Spread
    ±20%
    経験値
    200%
    Model Size
    110%
    Type
    SkeletonLargeMapBoss
    Metadata
    SkeletonLargeMapBossElder_

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossElder_"] = {
        name = "Burtok, Conjurer of Bones",
        life = 4,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 2.25,
        attackRange = 9,
        accuracy = 1,
        weaponType1 = "One Hand Mace",
        skillList = {
        },
        modList = {
        },
    }
    
    モンスターの付与する経験値が100%増加する
    ドロップするアイテムのレアリティが15000%増加する
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeユニーク (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global