เบอร์ท็อก ผู้เสกกระดูก
อันเดด
ด่าน: Necropolis Map
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Area | Necropolis Map |
Tags | bludgeoning_weapon, bone_armour, bones, นักเวท, has_one_hand_mace, has_one_handed_melee, large_height, melee, non_unique_map_boss, physical_affinity, ranged, skeleton, undead, very_slow_movement |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBoss
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
79
พลังชีวิต
4,610,269
ค่าเกราะ
67,990
การหลบหลีก
6,892
โล่พลังงาน
0
Damage
978
ความเสียหายเวท
1,459
ความแม่นยำ
444
Attack Time
1.5075
ค่าประสบการณ์
138,039
Ailment Threshold
2,212,929
Chill
6,997
Shock
6,997
Brittle
39,587
Scorch
6,997
Sap
19,332
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1553–2329
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
TriggerSpawnersSkeletonMapBoss
Triggerable
คูลดาวน์: 30 วินาที
สกิล เกิดซ้ำ เพิ่มเติม 1 ครั้ง
active skill area of effect radius +% final [100]
trigger spawners override row [11]
active skill area of effect radius +% final [100]
trigger spawners override row [11]
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 1553–2329
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 120%
ความเสียหายโจมตี: 120%
Attack Time: 2.25 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ลดความเร็วในการร่าย อีก 20%
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ลดความเร็วในการร่าย อีก 20%
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
TalismanDegenMapBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
สูญเสียจากสร้อยเครื่องราง (Talisman Degen)
เวลาร่าย: 0.7 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย กายภาพ 154 ถึง 231
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 5 วินาที
ระยะเวลารองพื้นฐาน 3 วินาที
ทำให้เกิด การปะทุ +40 ครั้ง
base physical damage taken per minute per talisman degen stack [7759]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 5 วินาที
ระยะเวลารองพื้นฐาน 3 วินาที
ทำให้เกิด การปะทุ +40 ครั้ง
base physical damage taken per minute per talisman degen stack [7759]
BonePrison
Spell, Triggerable
เวลาร่าย: 0.7 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 3 วินาที
ความยาวของกำแพง +31.5 เมตร
ความยาวของกำแพง +31.5 เมตร
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBoss"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "SkeletonLargeMapBoneProjectile", "TriggerSpawnersSkeletonMapBoss", "TalismanDegenMapBoss", "BonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonLargeMapBoneProjectile"] = { name = "SkeletonLargeMapBoneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerSpawnersSkeletonMapBoss"] = { name = "TriggerSpawnersSkeletonMapBoss", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "skill_repeat_count", "trigger_spawners_override_row", "active_skill_area_of_effect_radius_+%_final", }, levels = { [1] = {1, 11, 100, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDegenMapBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_taken_per_minute_per_talisman_degen_stack", "upheaval_number_of_spikes", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonePrison"] = { name = "BonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เบอร์ท็อก ผู้เสกกระดูก
อันเดด
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, นักเวท, has_one_hand_mace, has_one_handed_melee, large_height, melee, physical_affinity, ranged, skeleton, standalone_map_boss, undead, very_slow_movement |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBossStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
68
พลังชีวิต
557,385
ค่าเกราะ
28,790
การหลบหลีก
4,739
โล่พลังงาน
0
Damage
511
ความเสียหายเวท
762
ความแม่นยำ
290
Attack Time
1.5075
ค่าประสบการณ์
112,805
Ailment Threshold
351,153
Chill
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 811–1216
โอกาสคริติคอล: 5%
Attack Time: 2.25 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
SkeletonLargeMapBoneProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 811–1216
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 120%
ความเสียหายโจมตี: 120%
Attack Time: 2.25 วินาที
สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 20%
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ลดความเร็วในการร่าย อีก 20%
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ลดความเร็วในการร่าย อีก 20%
ยิงกระสุน เพิ่มเติม 3 ลูก
base is projectile [1]
monster projectile variation [118]
spell maximum action distance +% [-30]
TalismanDegenMapBoss
Spell, Area, Duration, Damage, AreaSpell, Triggerable
สูญเสียจากสร้อยเครื่องราง (Talisman Degen)
เวลาร่าย: 0.7 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย กายภาพ 111.2 ถึง 166.9
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 5 วินาที
ระยะเวลารองพื้นฐาน 3 วินาที
ทำให้เกิด การปะทุ +40 ครั้ง
base physical damage taken per minute per talisman degen stack [3421]
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
ระยะเวลาพื้นฐาน 5 วินาที
ระยะเวลารองพื้นฐาน 3 วินาที
ทำให้เกิด การปะทุ +40 ครั้ง
base physical damage taken per minute per talisman degen stack [3421]
BonePrison
Spell, Triggerable
เวลาร่าย: 0.7 วินาที
คูลดาวน์: 10 วินาที
ระยะเวลาพื้นฐาน 3 วินาที
ความยาวของกำแพง +31.5 เมตร
ความยาวของกำแพง +31.5 เมตร
Object Type
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss"
Object Type Codes
version 2 extends "Metadata/Monsters/Skeletons/Skeleton" extends "Metadata/Monsters/StandaloneMapBoss" Render { has_light = true }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossStandalone_"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { "Melee", "SkeletonLargeMapBoneProjectile", "TalismanDegenMapBoss", "BonePrison", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["SkeletonLargeMapBoneProjectile"] = { name = "SkeletonLargeMapBoneProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "spell_maximum_action_distance_+%", "active_skill_cast_speed_+%_final", "number_of_additional_projectiles", "active_skill_damage_+%_final", "base_is_projectile", }, levels = { [1] = {118, -30, -20, 3, 20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TalismanDegenMapBoss"] = { name = "Talisman Degen", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Damage] = true, [SkillType.AreaSpell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_physical_damage_taken_per_minute_per_talisman_degen_stack", "upheaval_number_of_spikes", "base_skill_effect_duration", "base_secondary_skill_effect_duration", "cannot_stun", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 50, 40, 5000, 3000, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 100, 40, 5000, 3000, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 150, 40, 5000, 3000, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 200, 40, 5000, 3000, levelRequirement = 10, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 275, 40, 5000, 3000, levelRequirement = 12, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 350, 40, 5000, 3000, levelRequirement = 14, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 450, 40, 5000, 3000, levelRequirement = 17, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 500, 40, 5000, 3000, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 550, 40, 5000, 3000, levelRequirement = 25, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 675, 40, 5000, 3000, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 750, 40, 5000, 3000, levelRequirement = 31, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 850, 40, 5000, 3000, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 975, 40, 5000, 3000, levelRequirement = 41, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 1100, 40, 5000, 3000, levelRequirement = 46, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 1200, 40, 5000, 3000, levelRequirement = 51, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 1300, 40, 5000, 3000, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 1473, 40, 5000, 3000, levelRequirement = 57, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 2450, 40, 5000, 3000, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 2721, 40, 5000, 3000, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 3071, 40, 5000, 3000, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 3421, 40, 5000, 3000, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 3770, 40, 5000, 3000, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 4120, 40, 5000, 3000, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 4524, 40, 5000, 3000, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 4929, 40, 5000, 3000, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 5333, 40, 5000, 3000, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 5737, 40, 5000, 3000, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 6142, 40, 5000, 3000, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 6546, 40, 5000, 3000, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 6950, 40, 5000, 3000, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 7355, 40, 5000, 3000, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 7759, 40, 5000, 3000, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 8164, 40, 5000, 3000, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 8568, 40, 5000, 3000, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 8973, 40, 5000, 3000, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BonePrison"] = { name = "BonePrison", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.7, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "base_skill_effect_duration", "wall_maximum_length", }, levels = { [1] = {3000, 315, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
เบอร์ท็อก ผู้เสกกระดูก
อันเดด
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Burtok, Conjurer of Bones
Spectre | N |
---|---|
Tags | bludgeoning_weapon, bone_armour, bones, elder_map_boss, has_one_hand_mace, has_one_handed_melee, large_height, non_attacking, skeleton, undead, very_slow_movement |
พลังชีวิต
400%
Ailment Threshold
400%
ค่าต้านทาน
40 40 40 25
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
2.25 Second
Damage Spread
±20%
ค่าประสบการณ์
200%
Model Size
110%
Type
SkeletonLargeMapBoss
Metadata
SkeletonLargeMapBossElder_
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Skeletons/SkeletonLargeMapBossElder_"] = { name = "Burtok, Conjurer of Bones", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.2, damageSpread = 0.2, attackTime = 2.25, attackRange = 9, accuracy = 1, weaponType1 = "One Hand Mace", skillList = { }, modList = { }, }
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | ยูนิค (3) |
Req. level | 1 |
Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.