Chaoswache
Konstrukt
Chaos Sentinel
SpectreN
Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
Packs
  • Chaoswache, Uraltes Konstrukt, Rottender Kläger, Bürstenviper
  • Leben
    320%
    Energy Shield From Life
    50%
    Ailment Threshold
    320%
    Widerstand
    0 0 0 40
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    140%
    Type
    ChaosGolem
    Metadata
    ChaosElemental
    Stufe
    68
    Leben
    20,587
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    3,064
    Damage
    598
    Zauberschaden
    598
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    16,408
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 478–717
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalMonster
    Spell, Area, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 116.4 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 4 Sekunden
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosCascadeMonster
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Frostwelle
    Effektivität zusätzlichen Schadens: 60%
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 16 Sek.
    Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
    Verursacht 300.1 bis 450.1 physischen Schaden
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    Erzeugt +10 Explosionen
    active skill area of effect radius +% final [-34]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElemental"] = {
        name = "Chaos Sentinel",
        life = 3.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosCascadeMonster",
            "SandstormChaosElementalMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMonster"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMonster"] = {
        name = "SandstormChaosElementalMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Chaoswache
    Konstrukt
    Chaos Sentinel
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, ghost_blood, is_unarmed, large_model, medium_height, melee, not_dex, not_str, physical_affinity, slow_movement, stone_armour
    Leben
    320%
    Energy Shield From Life
    50%
    Ailment Threshold
    320%
    Widerstand
    0 0 0 40
    Damage
    160%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    160%
    Model Size
    140%
    Type
    ChaosGolem
    Metadata
    ChaosElementalGeode_
    Stufe
    68
    Leben
    20,587
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    3,064
    Damage
    598
    Zauberschaden
    598
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    16,408
    Ailment Threshold
    20,587
    Chill
    65
    Shock
    65
    Brittle
    368
    Scorch
    65
    Sap
    180
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 478–717
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalMonster
    Spell, Area, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 116.4 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 4 Sekunden
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosCascadeMonster
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Frostwelle
    Effektivität zusätzlichen Schadens: 60%
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 16 Sek.
    Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
    Verursacht 300.1 bis 450.1 physischen Schaden
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    Erzeugt +10 Explosionen
    active skill area of effect radius +% final [-34]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge2"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalGeode_"] = {
        name = "Chaos Sentinel",
        life = 3.2,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.6,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosCascadeMonster",
            "SandstormChaosElementalMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMonster"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, levelRequirement = 4, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMonster"] = {
        name = "SandstormChaosElementalMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    Chaoswache
    Konstrukt
    cannot be used as minion [1]
    monster no map drops [1]
    Chaos Sentinel
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, chaos_affinity, construct, delve_monster, ghost_blood, is_unarmed, large_model, medium_height, melee, no_pantheon_mod, not_dex, not_str, physical_affinity, slow_movement, stone_armour
    Leben
    156%
    Energy Shield From Life
    50%
    Ailment Threshold
    156%
    Widerstand
    0 0 0 40
    Damage
    125%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 7
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    125%
    Model Size
    126%
    Type
    ChaosGolemDelve
    Metadata
    ChaosElementalDelveEncounter_
    Stufe
    68
    Leben
    10,036
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    3,064
    Damage
    467
    Zauberschaden
    467
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    12,819
    Ailment Threshold
    10,036
    Chill
    32
    Shock
    32
    Brittle
    180
    Scorch
    32
    Sap
    88
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 374–560
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    SandstormChaosElementalMonster
    Spell, Area, Duration, AreaSpell
    Zauberzeit: 1 Sek.
    Abklingzeit: 10 Sek.
    Verursacht 116.4 Basis-Chaosschaden pro Sekunde
    Basisdauer beträgt 4 Sekunden
    active skill area of effect radius +% final [20]
    is area damage [1]
    ChaosCascadeMonsterDelve
    Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Cold, Physical, CanRapidFire, AreaSpell
    Frostwelle
    Kritische Trefferchance: 5%
    Effektivität zusätzlichen Schadens: 60%
    Zauberzeit: 0.8 Sek.
    Abklingzeit: 6 Sek.
    Eiszapfen schießen in kleinen Wellen aus dem Boden. Jede Welle verursacht Schaden bei getroffenen Gegnern.
    Verursacht 359.5 bis 539.3 physischen Schaden
    50% des physischen Schadens werden in Chaosschaden umgewandelt
    Erzeugt +10 Explosionen
    active skill area of effect radius +% final [-34]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    BaseEvents { }
    
    Actor
    {
    	basic_action = "Emerge"
    }
    
    Life
    {
    	corpse_usable = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Render
    {
         //turn_duration = 0.5
         visual_size_index = 1
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ChaosElemental/ChaosElementalDelveEncounter_"] = {
        name = "Chaos Sentinel",
        life = 1.56,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 40,
        damage = 1.25,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "Melee",
            "ChaosCascadeMonsterDelve",
            "SandstormChaosElementalMonster",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChaosCascadeMonsterDelve"] = {
        name = "Glacial Cascade",
        hidden = true,
        color = "3",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area.",
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Cold] = true,
            [SkillType.Physical] = true,
            [SkillType.CanRapidFire] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.8,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "upheaval_number_of_spikes",
            "skill_physical_damage_%_to_convert_to_chaos",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 10, 50, -25, -34, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SandstormChaosElementalMonster"] = {
        name = "SandstormChaosElementalMonster",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_chaos_damage_to_deal_per_minute",
            "base_skill_effect_duration",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {1, 4000, 20, levelRequirement = 3, statInterpolation = {3},  cost = { }, },
        },
    }
    
    cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Edit

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