MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Todesrabe
Konstrukt
monster no drops or experience [1]
corpse cannot be destroyed [1]
cannot have affliction mods [1]
40% mehr Angriffsgeschwindigkeit
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Death Raven
Spectre
Tagsbone_armour, Zauberer, construct, extra_extra_small_height, is_unarmed, medium_movement, melee, physical_affinity, skeleton, undead
Leben
2400%
Ailment Threshold
2400%
Widerstand
IconEnemyResistanceFire0% IconEnemyResistanceCold0% IconEnemyResistanceLightning0% IconEnemyResistanceChaos0%
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
0.855 Second
Damage Spread
±20%
Erfahrung
240%
Model Size
100%
Type
SummonedSkullSpiritBoss
Metadata
SummonedBloodRavenCorpseExplode
Stufe
68
Leben
154,400
Rüstung
28,790
Ausweichwert
4,739
Damage
448
Zauberschaden
448
Genauigkeit
580
Attack Time
0.855
Erfahrung
24,612
Minion Life
33,491
Minion Damage
358
Ailment Threshold
154,400
Chill
488
Shock
488
Brittle
2,762
Scorch
488
Sap
1,349
Phys Convert Ele
240%
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 359538
Kritische Trefferchance: 5%
Attack Time: 0.855 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
BestiaryBloodRavenCorpseEruption
Spell, Area, Fire, Duration, Projectile, Multicastable, Trappable, Totemable, Mineable, Triggerable, Damage, Cascadable, Projectile, CanRapidFire, AreaSpell, Orb
Einäscherung
Zauberzeit: 0.5 Sek.
Eine Zielleiche explodiert, verursacht Flächenschaden und verwandelt sich in einen vulkanischen Geysir, der über den umliegenden Bereich für eine Dauer wiederholt Projektile herausschleudert. Modifikatoren für Zauberschaden wirken sich nicht auf die Leichenexplosion aus, und der Explosionsschaden kann nicht reflektiert werden.
Basisdauer beträgt 4 Sekunden
Erlaubt gleichzeitig maximal 1 Geysire
Feuert 2 zusätzliche Projektile
active skill area of effect radius +% final [-20]
base is projectile [1]
cremation base fires projectile every x ms [1000]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
spell maximum base physical damage [674.1]
spell minimum base physical damage [449.4]
CorpseEruption

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Actor
{
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/SummonedSkull/SummonedBloodRavenWithCorpse.ao"
}

DiesAfterTime
{
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedSkull/SummonedBloodRavenCorpseExplode"] = {
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    name = "Death Raven",
    life = 24,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 0.855,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "Melee",
        "BestiaryBloodRavenCorpseEruption",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["Melee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BestiaryBloodRavenCorpseEruption"] = {
    name = "Cremation",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "A targeted corpse explodes, dealing area damage and turning into a volcanic geyser, which will repeatedly unleash projectiles sequentially over the surrounding area for a duration. The explosion of the corpse is not affected by modifiers to spell damage, and cannot be reflected.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Duration] = true,
        [SkillType.Projectile] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Damage] = true,
        [SkillType.Cascadable] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Orb] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.5,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "base_skill_effect_duration",
        "corpse_erruption_base_maximum_number_of_geyers",
        "number_of_additional_projectiles",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "cremation_base_fires_projectile_every_x_ms",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 4000, 1, 2, -80, 1000, -20, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster no drops or experience [1]
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster no drops or experience 1 1 Global — Nicht skalierbarer Wert
  • corpse cannot be destroyed [1]
    FamilyCorpseCannotBeDestroyed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • corpse cannot be destroyed 1 1 Global — Nicht skalierbarer Wert
  • cannot have affliction mods [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • 40% mehr Angriffsgeschwindigkeit
    FamilyIncreasedAttackSpeed
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • active skill attack speed +% final 40 40 Global
  • Craft TagsAngriff Geschwindigkeit
    cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cant touch this 1 1 Global — Nicht skalierbarer Wert
  • cant possess this 1 1 Global — Nicht skalierbarer Wert
  • cannot be afflicted 1 1 Global — Nicht skalierbarer Wert
  • monster no talismans 1 1 Global — Nicht skalierbarer Wert
  • cannot have azmeri dust 1 1 Global
  • cannot have affliction mods 1 1 Global — Nicht skalierbarer Wert
  • cannot be tagged by sentinel 1 1 Global
  • Edit

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