Tiefenkruster
Bestie
Gattung: Schlangen
Gruppe: Krebstiere
Familie: Tiefen
80% des physischen Schadens werden in Kälteschaden umgewandelt
additional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Deep Crustacean
SpectreN
AreaDie überschwemmten Tiefen
Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
Leben
140%
Rüstung
+25%
Ailment Threshold
140%
Widerstand
40 0 0 0
Damage
185%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
3 ~ 7
Attack Time
0.93 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
ShieldCrab
Metadata
ShieldCrabTempestShieldCharge
Stufe
6
Leben
67
Rüstung
74
Ausweichen
166
Energieschild
0
Damage
15
Zauberschaden
15
Genauigkeit
18
Attack Time
0.93
Erfahrung
67
Ailment Threshold
67
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 12–18
Kritische Trefferchance: 5%
Attack Time: 0.93 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_additional_item_drop_slots_when_deleted_on_death = 1
	set_monster_no_drops_when_not_deleted_on_death = 1
	set_monster_has_second_form = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ShieldCrabs/ShieldCrabTempestShieldCharge"] = {
    name = "Deep Crustacean",
    life = 1.4,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
80% des physischen Schadens werden in Kälteschaden umgewandelt
IdMonsterConvertToColdDamage1
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global
  • Tiefenkruster
    Bestie
    Gattung: Schlangen
    Gruppe: Krebstiere
    Familie: Tiefen
    Verursacht 100% des physischen Schadens als extra Kälteschaden
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    Deep Crustacean
    SpectreN
    AreaDas ewige Laboratorium
    Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Packs
  • Das ewige Laboratorium: Tiefenkruster
  • Leben
    100%
    Rüstung
    +25%
    Ailment Threshold
    100%
    Widerstand
    40 0 0 0
    Damage
    135%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    100%
    Type
    ShieldCrabColdConvertMaps
    Metadata
    ShieldCrabColdConvertMaps
    Stufe
    68
    Leben
    6,433
    Rüstung
    35,988
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    504
    Zauberschaden
    504
    Genauigkeit
    290
    Attack Time
    0.93
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 403–605
    Kritische Trefferchance: 5%
    Attack Time: 0.93 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_additional_item_drop_slots_when_deleted_on_death = 1
    	set_monster_no_drops_when_not_deleted_on_death = 1
    	set_monster_has_second_form = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabColdConvertMaps"] = {
        name = "Deep Crustacean",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Verursacht 100% des physischen Schadens als extra Kälteschaden
    IdPhysicalAddedAsColdShieldCrab
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global
  • Edit

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