Crustáceo de las profundidades
Bestia
Género: Serpientes
El 80% del daño físico se convierte en daño de hielo
additional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Deep Crustacean
SpectreN
AreaLas profundidades inundadas
Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
Packs
  • Las profundidades inundadas: Crustáceo de las profundidades
  • Vida
    140%
    Armadura
    +25%
    Ailment Threshold
    140%
    Resistencia
    40 0 0 0
    Damage
    185%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ShieldCrab
    Metadata
    ShieldCrabTempestShieldCharge
    Nivel
    6
    Vida
    67
    Armadura
    74
    Evasión
    166
    Escudo de energía
    0
    Damage
    15
    Daño de hechizos
    15
    Precisión
    18
    Attack Time
    0.93
    Experiencia
    67
    Ailment Threshold
    67
    Chill
    0
    Shock
    0
    Brittle
    1
    Scorch
    0
    Sap
    1
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 12–18
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.93 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_additional_item_drop_slots_when_deleted_on_death = 1
    	set_monster_no_drops_when_not_deleted_on_death = 1
    	set_monster_has_second_form = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabTempestShieldCharge"] = {
        name = "Deep Crustacean",
        life = 1.4,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.85,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    El 80% del daño físico se convierte en daño de hielo
    IdMonsterConvertToColdDamage1
    FamilyColdDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global
  • Crustáceo de las profundidades
    Bestia
    Género: Serpientes
    Ganas el 100% del daño físico como daño de hielo extra
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    Deep Crustacean
    SpectreN
    AreaEl laboratorio eterno
    Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Packs
  • El laboratorio eterno: Crustáceo de las profundidades
  • Vida
    100%
    Armadura
    +25%
    Ailment Threshold
    100%
    Resistencia
    40 0 0 0
    Damage
    135%
    Precisión
    100%
    Probabilidad de golpe crítico
    +5%
    Multiplicador de golpe crítico
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    Experiencia
    100%
    Model Size
    100%
    Type
    ShieldCrabColdConvertMaps
    Metadata
    ShieldCrabColdConvertMaps
    Nivel
    68
    Vida
    6,433
    Armadura
    35,988
    Evasión
    4,739
    Escudo de energía
    0
    Damage
    504
    Daño de hechizos
    504
    Precisión
    290
    Attack Time
    0.93
    Experiencia
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Ataque estándar
    Base Damage: 403–605
    Probabilidad de golpe crítico: 5%
    Attack Time: 0.93 seg
    Derriba a tus enemigos con un golpe poderoso.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_additional_item_drop_slots_when_deleted_on_death = 1
    	set_monster_no_drops_when_not_deleted_on_death = 1
    	set_monster_has_second_form = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabColdConvertMaps"] = {
        name = "Deep Crustacean",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Ganas el 100% del daño físico como daño de hielo extra
    IdPhysicalAddedAsColdShieldCrab
    FamilyPhysicalAddedAsCold
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    Domainsmonstruo (3)
    GenerationTypeÚnico (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global