ครัสเตเชียนเบื้องลึก
สัตว์ร้าย
สกุล: Snake
กลุ่ม: Crustacean
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
additional item drop slots when deleted on death [0]
monster inherent experience granted +% final if deleted on death [100]
Deep Crustacean
SpectreN
Areaเบื้องลึกท่วมน้ำ
Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
พลังชีวิต
140%
เกราะ
+25%
Ailment Threshold
140%
ค่าต้านทาน
40 0 0 0
Damage
185%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
3 ~ 7
Attack Time
0.93 Second
Damage Spread
±20%
ค่าประสบการณ์
100%
Model Size
100%
Type
ShieldCrab
Metadata
ShieldCrabTempestShieldCharge
เลเวล
6
พลังชีวิต
67
เกราะ
74
การหลบหลีก
166
โล่พลังงาน
0
Damage
15
ความเสียหายเวท
15
ความแม่นยำ
18
Attack Time
0.93
ค่าประสบการณ์
67
Ailment Threshold
67
Chill
0
Shock
0
Brittle
1
Scorch
0
Sap
1
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 12–18
โอกาสคริติคอล: 5%
Attack Time: 0.93 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
	set_additional_item_drop_slots_when_deleted_on_death = 1
	set_monster_no_drops_when_not_deleted_on_death = 1
	set_monster_has_second_form = 1
}

Life
{
	corpse_usable = false
}

Actor
{
	basic_action = "Emerge"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

Life
{
	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/ShieldCrabs/ShieldCrabTempestShieldCharge"] = {
    name = "Deep Crustacean",
    life = 1.4,
    fireResist = 40,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.85,
    damageSpread = 0.2,
    attackTime = 0.93,
    attackRange = 7,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
แปลงความเสียหาย กายภาพ 80% เป็น น้ำแข็ง
IdMonsterConvertToColdDamage1
FamilyColdDamageAsPortionOfDamage
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • base physical damage % to convert to cold Min: 80 Max: 80 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global
  • ครัสเตเชียนเบื้องลึก
    สัตว์ร้าย
    สกุล: Snake
    กลุ่ม: Crustacean
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    Deep Crustacean
    SpectreN
    Areaห้องทดลองนิรันดร
    Tagsanimal_claw_weapon, beast, crustacean_beast, extra_extra_small_height, flesh_armour, insect, is_unarmed, melee, not_dex, not_int, physical_affinity, red_blood, unusable_corpse, very_slow_movement
    Packs
  • ห้องทดลองนิรันดร: ครัสเตเชียนเบื้องลึก
  • พลังชีวิต
    100%
    เกราะ
    +25%
    Ailment Threshold
    100%
    ค่าต้านทาน
    40 0 0 0
    Damage
    135%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    0.93 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    100%
    Model Size
    100%
    Type
    ShieldCrabColdConvertMaps
    Metadata
    ShieldCrabColdConvertMaps
    เลเวล
    68
    พลังชีวิต
    6,433
    เกราะ
    35,988
    การหลบหลีก
    4,739
    โล่พลังงาน
    0
    Damage
    504
    ความเสียหายเวท
    504
    ความแม่นยำ
    290
    Attack Time
    0.93
    ค่าประสบการณ์
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 403–605
    โอกาสคริติคอล: 5%
    Attack Time: 0.93 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_item_drop_slots = 0
    	set_additional_item_drop_slots_when_deleted_on_death = 1
    	set_monster_no_drops_when_not_deleted_on_death = 1
    	set_monster_has_second_form = 1
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Actor
    {
    	basic_action = "Emerge"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_spawned_dead = "HideMeshSegment( polySurfaceShape1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/ShieldCrabs/ShieldCrabColdConvertMaps"] = {
        name = "Deep Crustacean",
        life = 1,
        fireResist = 40,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.35,
        damageSpread = 0.2,
        attackTime = 0.93,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    นำความเสียหาย กายภาพ 100% ไปเสริมเป็น น้ำแข็ง
    IdPhysicalAddedAsColdShieldCrab
    FamilyPhysicalAddedAsCold
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • physical damage % to add as cold Min: 100 Max: 100 Global
  • Craft Tagsphysical_damage elemental_damage damage physical elemental cold
    additional item drop slots when deleted on death [0]
    monster inherent experience granted +% final if deleted on death [100]
    IdAdditionalExperienceWhenDeletedOnDeathShieldCrab
    FamilyAdditionalDropSlotsAndExperienceWhenDeletedOnDeath
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • additional item drop slots when deleted on death Min: 0 Max: 0 Global
  • monster inherent experience granted +% final if deleted on death Min: 100 Max: 100 Global
  • Edit

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.