Doedre die Schänderin
Dämon
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
SpectreN
Area'Grabstätte'-Karte
TagsZauberer, chaos_affinity, demon, doedre_monster_map, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, screeching_boss, slashing_weapon, unholy_trio_monster_map
Leben
400%
Energy Shield From Life
100%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
200%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
200%
Model Size
100%
Type
DoedreSoulMap
Metadata
DoedreSoulMap
Stufe
76
Leben
2,289,127
Rüstung
53,896
Ausweichen
6,235
Energieschild
10,030
Damage
1,369
Zauberschaden
2,043
Genauigkeit
396
Attack Time
1.005
Erfahrung
132,044
Ailment Threshold
1,167,455
Chill
3,691
Shock
3,691
Brittle
20,885
Scorch
3,691
Sap
10,199
WandStrikeTrio
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 1.17 Sek.
Verursacht 936.1 bis 1144 physischen Schaden
Projektile durchbohren alle Ziele
Feuert 2 zusätzliche Projektile
Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreFormWarp
Spell, Damage, Area, AreaSpell
Kritische Trefferchance: 5%
Zauberzeit: 2.5 Sek.
Abklingzeit: 8 Sek.
Verursacht 983.6 bis 1475 physischen Schaden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
Triggerable
Abklingzeit: 6 Sek.
active skill area of effect radius +% final [200]
trigger spawners override row [21]
DoedreScreechMap
Spell
Zauberzeit: 9.9 Sek.
DoedreUnholySummonZombiesHandCast
Spell, Multicastable, Triggerable
Zauberzeit: 1.25 Sek.
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "visible"
	on_state_visible_0 = "RemoveCollidability();"
	on_state_visible_1 = "MakeCollidable();"
}

Transitionable
{
}

Object Type Codes

version 2
extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"

Animated
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
}

StateMachine
{
	define_state = "epk"
	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"

	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"

	create_state_visible_0 = "DisableRendering();"
	create_state_visible_1 = "SetStateTo( epk, 1 );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Doedre/DoedreSoulMap"] = {
    name = "Doedre the Defiler",
    life = 4,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 2,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "TriggerDoedreStonePillarVulnerability",
        "TriggerDoedreStonePillarTemporalChains",
        "TriggerDoedreStonePillarEnfeeble",
        "DoedreUnholySummonZombiesHandCast",
        "WandStrikeTrio",
        "DoedreFormWarp",
        "DoedreScreechMap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarVulnerability"] = {
    name = "TriggerDoedreStonePillarVulnerability",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarTemporalChains"] = {
    name = "TriggerDoedreStonePillarTemporalChains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TriggerDoedreStonePillarEnfeeble"] = {
    name = "TriggerDoedreStonePillarEnfeeble",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.75,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "trigger_spawners_override_row",
    },
    levels = {
        [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreUnholySummonZombiesHandCast"] = {
    name = "DoedreUnholySummonZombiesHandCast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.25,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "monster_no_drops_or_experience",
    },
    levels = {
        [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WandStrikeTrio"] = {
    name = "WandStrikeTrio",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "number_of_additional_projectiles",
        "volley_additional_projectiles_fire_parallel_x_dist",
        "additional_projectiles_fire_parallel_y_dist",
        "support_parallel_projectile_number_of_points_per_side",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "always_pierce",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreFormWarp"] = {
    name = "DoedreFormWarp",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.5,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DoedreScreechMap"] = {
    name = "DoedreScreechMap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 9.9,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cannot_stun",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 82, statInterpolation = {3, 3},  cost = { }, },
    },
}
15000% erhöhte Seltenheit fallen gelassener Gegenstände
Monster gewähren 100% erhöhte Erfahrung
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Doedre die Schänderin
    Dämon
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Defiler
    SpectreN
    TagsZauberer, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon, standalone_map_boss
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DoedreSoulMap
    Metadata
    DoedreSoulMapStandalone
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    WandStrikeTrio
    Spell, Damage, Area, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 1.17 Sek.
    Verursacht 710.9 bis 868.9 physischen Schaden
    Projektile durchbohren alle Ziele
    Feuert 2 zusätzliche Projektile
    Feuert auch Projektile von bis zu 20 Punkten von jeder Eurer Seiten aus
    active skill area of effect radius +% final [-40]
    additional projectiles fire parallel y dist [-100]
    base is projectile [1]
    is area damage [1]
    volley additional projectiles fire parallel x dist [100]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.25 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    SSMStandaloneDoedreSoulCurseTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    alternate minion [535]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulMapStandalone"] = {
        name = "Doedre the Defiler",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneDoedreSoulCurseTotem",
            "DoedreUnholySummonZombiesHandCast",
            "WandStrikeTrio",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneDoedreSoulCurseTotem"] = {
        name = "SSMStandaloneDoedreSoulCurseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WandStrikeTrio"] = {
        name = "WandStrikeTrio",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.17,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_additional_projectiles",
            "volley_additional_projectiles_fire_parallel_x_dist",
            "additional_projectiles_fire_parallel_y_dist",
            "support_parallel_projectile_number_of_points_per_side",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "always_pierce",
        },
        levels = {
            [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Doedre die Schänderin
    Dämon
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Defiler
    SpectreN
    Tagsdemon, elder_map_boss, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DoedreSoulMap
    Metadata
    DoedreSoulMapElder

    Object Type

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/ElderBosses/ElderBossClone"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Life
    {
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    	on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Animated
    {
    	on_event_shortdeath_for_death = "PauseAnimation(  );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoulMapElder"] = {
        name = "Doedre the Defiler",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Doedre die Schänderin
    Dämon
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Defiler
    SpectreN
    Area'Grabstätte'-Karte
    Tagsbludgeoning_weapon, Zauberer, demon, doedre_monster_map, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, screeching_boss, unholy_trio_monster_map
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DoedreSoulMap
    Metadata
    DoedreSoul2Map
    Stufe
    76
    Leben
    2,289,127
    Rüstung
    53,896
    Ausweichen
    6,235
    Energieschild
    10,030
    Damage
    1,369
    Zauberschaden
    2,043
    Genauigkeit
    396
    Attack Time
    1.005
    Erfahrung
    132,044
    Ailment Threshold
    1,167,455
    Chill
    3,691
    Shock
    3,691
    Brittle
    20,885
    Scorch
    3,691
    Sap
    10,199
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 658.5 bis 987.8 physischen Schaden
    15% weniger Zaubergeschwindigkeit
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]
    DoedreFormWarp
    Spell, Damage, Area, AreaSpell
    Kritische Trefferchance: 5%
    Zauberzeit: 2.5 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 983.6 bis 1475 physischen Schaden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-30]
    TriggerDoedreStonePillarVulnerability
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [19]
    TriggerDoedreStonePillarTemporalChains
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [20]
    TriggerDoedreStonePillarEnfeeble
    Triggerable
    Abklingzeit: 6 Sek.
    active skill area of effect radius +% final [200]
    trigger spawners override row [21]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.25 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    	basic_action = "Emerge"
    }
    
    StateMachine
    {
    	define_shared_state = "visible"
    	on_state_visible_0 = "RemoveCollidability();"
    	on_state_visible_1 = "MakeCollidable();"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    
    StateMachine
    {
    	define_state = "epk"
    	on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    	on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    
    	on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );"
    	on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );"
    
    	create_state_visible_0 = "DisableRendering();"
    	create_state_visible_1 = "SetStateTo( epk, 1 );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoul2Map"] = {
        name = "Doedre the Defiler",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "TriggerDoedreStonePillarVulnerability",
            "TriggerDoedreStonePillarTemporalChains",
            "TriggerDoedreStonePillarEnfeeble",
            "DoedreUnholySummonZombiesHandCast",
            "DoedreBloodProjectileMulti",
            "DoedreFormWarp",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarVulnerability"] = {
        name = "TriggerDoedreStonePillarVulnerability",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 19, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarTemporalChains"] = {
        name = "TriggerDoedreStonePillarTemporalChains",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 20, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["TriggerDoedreStonePillarEnfeeble"] = {
        name = "TriggerDoedreStonePillarEnfeeble",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.75,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_area_of_effect_radius_+%_final",
            "trigger_spawners_override_row",
        },
        levels = {
            [1] = {200, 21, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreFormWarp"] = {
        name = "DoedreFormWarp",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.5,
        baseFlags = {
            area = true,
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Doedre die Schänderin
    Dämon
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Defiler
    SpectreN
    Tagsbludgeoning_weapon, Zauberer, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, standalone_map_boss
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DoedreSoulMap
    Metadata
    DoedreSoul2MapStandalone_
    Stufe
    68
    Leben
    557,385
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    6,127
    Damage
    851
    Zauberschaden
    1,270
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    112,805
    Ailment Threshold
    351,153
    Chill
    1,110
    Shock
    1,110
    Brittle
    6,282
    Scorch
    1,110
    Sap
    3,068
    DoedreBloodProjectileMulti
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 505.9 bis 758.9 physischen Schaden
    15% weniger Zaubergeschwindigkeit
    Feuert 2 zusätzliche Projektile
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [20]
    spell maximum action distance +% [-60]
    DoedreUnholySummonZombiesHandCast
    Spell, Multicastable, Triggerable
    Zauberzeit: 1.25 Sek.
    alternate minion [256]
    monster no drops or experience [1]
    number of monsters to summon [5]
    summon specific monsters radius +% [150]
    summoned monsters are minions [1]
    SSMStandaloneDoedreSoulCurseTotem
    Spell, Multicastable, Triggerable, Trappable, Totemable, Mineable
    Zauberzeit: 1 Sek.
    alternate minion [535]
    minion dies when parent dies [1]
    number of monsters to summon [1]
    summon specific monsters radius +% [50]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoul2MapStandalone_"] = {
        name = "Doedre the Defiler",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
            "SSMStandaloneDoedreSoulCurseTotem",
            "DoedreUnholySummonZombiesHandCast",
            "DoedreBloodProjectileMulti",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SSMStandaloneDoedreSoulCurseTotem"] = {
        name = "SSMStandaloneDoedreSoulCurseTotem",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "summoned_monsters_no_drops_or_experience",
            "minion_dies_when_parent_dies",
        },
        levels = {
            [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreUnholySummonZombiesHandCast"] = {
        name = "DoedreUnholySummonZombiesHandCast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.25,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_monsters_to_summon",
            "alternate_minion",
            "summon_specific_monsters_radius_+%",
            "summoned_monsters_are_minions",
            "monster_no_drops_or_experience",
        },
        levels = {
            [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DoedreBloodProjectileMulti"] = {
        name = "DoedreBloodProjectileMulti",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_cast_speed_+%_final",
            "projectile_minimum_range",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Doedre die Schänderin
    Dämon
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    Doedre the Defiler
    SpectreN
    Tagsbludgeoning_weapon, demon, elder_map_boss, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_str
    Leben
    400%
    Energy Shield From Life
    100%
    Ailment Threshold
    400%
    Widerstand
    40 40 40 25
    Damage
    200%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 15
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    200%
    Model Size
    100%
    Type
    DoedreSoulMap
    Metadata
    DoedreSoul2MapElder

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	base_cannot_be_damaged = 1
    	base_cannot_be_stunned = 1
    	cannot_be_knocked_back = 1
    	is_hidden_monster = 1
    	immune_to_curses = 1
    	immune_to_auras_from_other_entities = 1
    	set_immune_vaal_lighting_warp = 1
    }
    
    Transitionable
    {
    	
    }
    
    Preload
    {
    	preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb"
    	preload_object = "Metadata/MiscellaneousObjects/ElderPortal"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Transitionable
    {
    	on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );"
    	create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );"
    }
    
    Animated
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Doedre/DoedreSoul2MapElder"] = {
        name = "Doedre the Defiler",
        life = 4,
        energyShield = 1,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 2,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 15,
        accuracy = 1,
        skillList = {
        },
        modList = {
        },
    }
    
    15000% erhöhte Seltenheit fallen gelassener Gegenstände
    Monster gewähren 100% erhöhte Erfahrung
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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