污浊者德瑞
恶魔
区域: 阴暗墓冢
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
地区 | 阴暗墓冢 |
标签 | 施法, chaos_affinity, demon, doedre_monster_map, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, slashing_weapon, unholy_trio_monster_map |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoulMap
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
10,136,607
护甲
92,477
闪避值
7,860
能量护盾
15,319
伤害
2,051
法术伤害
3,061
命中
518
攻击间隔
1.005
经验值
144,452
异常状态临界值
4,764,205
冰缓
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WandStrikeTrio
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 1.17 秒
造成 1288 - 1574 物理伤害
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreFormWarp
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 1400 - 2100 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [19]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [20]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [21]
trigger spawners override row [21]
DoedreScreechMap
法术
施放间隔: 9.9 秒
造成 845.2 - 1268 物理伤害
你的击中不能眩晕敌人
将物理伤害的 30% 转化为混沌伤害
is area damage [1]
你的击中不能眩晕敌人
将物理伤害的 30% 转化为混沌伤害
is area damage [1]
DoedreUnholySummonZombiesHandCast
法术, 法术可重复, 可触发
施放间隔: 1.25 秒
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } StateMachine { define_shared_state = "visible" on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" } StateMachine { define_state = "epk" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );" on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );" create_state_visible_0 = "DisableRendering();" create_state_visible_1 = "SetStateTo( epk, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoulMap"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "TriggerDoedreStonePillarVulnerability", "TriggerDoedreStonePillarTemporalChains", "TriggerDoedreStonePillarEnfeeble", "DoedreUnholySummonZombiesHandCast", "WandStrikeTrio", "DoedreFormWarp", "DoedreScreechMap", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarVulnerability"] = { name = "TriggerDoedreStonePillarVulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 19, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarTemporalChains"] = { name = "TriggerDoedreStonePillarTemporalChains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarEnfeeble"] = { name = "TriggerDoedreStonePillarEnfeeble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 21, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeTrio"] = { name = "WandStrikeTrio", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreFormWarp"] = { name = "DoedreFormWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreScreechMap"] = { name = "DoedreScreechMap", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 9.9, baseFlags = { spell = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "skill_physical_damage_%_to_convert_to_chaos", "cannot_stun", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 30, levelRequirement = 82, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
污浊者德瑞
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
标签 | 施法, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, not_dex, not_str, physical_affinity, ranged, slashing_weapon, standalone_map_boss |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoulMapStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
WandStrikeTrio
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 1.17 秒
造成 768.9 - 939.8 物理伤害
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
投射物贯穿所有目标
额外发射 2 个投射物
还会在你身体两侧发射投射物,最多 20 个发射点
active skill area of effect radius +% final [-40]
additional projectiles fire parallel y dist [-100]
base is projectile [1]
is area damage [1]
volley additional projectiles fire parallel x dist [100]
DoedreUnholySummonZombiesHandCast
法术, 法术可重复, 可触发
施放间隔: 1.25 秒
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
SSMStandaloneDoedreSoulCurseTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [535]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoulMapStandalone"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "SSMStandaloneDoedreSoulCurseTotem", "DoedreUnholySummonZombiesHandCast", "WandStrikeTrio", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneDoedreSoulCurseTotem"] = { name = "SSMStandaloneDoedreSoulCurseTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WandStrikeTrio"] = { name = "WandStrikeTrio", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.17, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "number_of_additional_projectiles", "volley_additional_projectiles_fire_parallel_x_dist", "additional_projectiles_fire_parallel_y_dist", "support_parallel_projectile_number_of_points_per_side", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "base_is_projectile", "always_pierce", }, levels = { [1] = {0.89999997615814, 1.1000000238419, 2, 100, -100, 20, -40, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
污浊者德瑞
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
标签 | demon, elder_map_boss, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_model, medium_height, medium_movement, non_attacking, not_dex, not_str, slashing_weapon |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoulMapElder
Object Type
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone"
Object Type Codes
version 2 extends "Metadata/Monsters/ElderBosses/ElderBossClone" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" } Life { on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_spawned_dead = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" } Animated { on_event_shortdeath_for_death = "PauseAnimation( );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoulMapElder"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
污浊者德瑞
恶魔
区域: 阴暗墓冢
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
地区 | 阴暗墓冢 |
标签 | bludgeoning_weapon, 施法, demon, doedre_monster_map, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_unique_map_boss, not_dex, not_str, physical_affinity, ranged, unholy_trio_monster_map |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoul2Map
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
83
生命
10,136,607
护甲
92,477
闪避值
7,860
能量护盾
15,319
伤害
2,051
法术伤害
3,061
命中
518
攻击间隔
1.005
经验值
144,452
异常状态临界值
4,764,205
冰缓
15,064
Shock
15,064
Brittle
85,227
Scorch
15,064
Sap
41,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 897 - 1346 物理伤害
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
DoedreFormWarp
法术, 伤害, 范围, 范围法术
暴击几率: 5%
施放间隔: 2.5 秒
冷却时间: 8 秒
造成 1400 - 2100 物理伤害
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
TriggerDoedreStonePillarVulnerability
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [19]
trigger spawners override row [19]
TriggerDoedreStonePillarTemporalChains
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [20]
trigger spawners override row [20]
TriggerDoedreStonePillarEnfeeble
可触发
冷却时间: 6 秒
active skill area of effect radius +% final [200]
trigger spawners override row [21]
trigger spawners override row [21]
DoedreUnholySummonZombiesHandCast
法术, 法术可重复, 可触发
施放间隔: 1.25 秒
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } StateMachine { define_shared_state = "visible" on_state_visible_0 = "RemoveCollidability();" on_state_visible_1 = "MakeCollidable();" }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" } StateMachine { define_state = "epk" on_state_epk_0 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_epk_1 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" on_state_visible_0 = "DisableRendering(); SetStateTo( epk, 0 );" on_state_visible_1 = "EnableRendering(); SetStateTo( epk, 1 );" create_state_visible_0 = "DisableRendering();" create_state_visible_1 = "SetStateTo( epk, 1 );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoul2Map"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "TriggerDoedreStonePillarVulnerability", "TriggerDoedreStonePillarTemporalChains", "TriggerDoedreStonePillarEnfeeble", "DoedreUnholySummonZombiesHandCast", "DoedreBloodProjectileMulti", "DoedreFormWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarVulnerability"] = { name = "TriggerDoedreStonePillarVulnerability", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 19, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarTemporalChains"] = { name = "TriggerDoedreStonePillarTemporalChains", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 20, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TriggerDoedreStonePillarEnfeeble"] = { name = "TriggerDoedreStonePillarEnfeeble", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.75, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "active_skill_area_of_effect_radius_+%_final", "trigger_spawners_override_row", }, levels = { [1] = {200, 21, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreFormWarp"] = { name = "DoedreFormWarp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.5, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "is_area_damage", }, levels = { [1] = {0.80000001192093, 1.2000000476837, -30, critChance = 5, levelRequirement = 58, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
污浊者德瑞
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, 施法, demon, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, not_dex, not_str, physical_affinity, ranged, standalone_map_boss |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoul2MapStandalone_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
557,385
护甲
28,790
闪避值
4,739
能量护盾
6,127
伤害
851
法术伤害
1,270
命中
290
攻击间隔
1.005
经验值
112,805
异常状态临界值
351,153
冰缓
1,110
Shock
1,110
Brittle
6,282
Scorch
1,110
Sap
3,068
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
DoedreBloodProjectileMulti
投射物, 玩家投射物, 法术, 伤害, 范围, 陷阱技能, 图腾技能, 地雷技能, 法术可重复, 可触发, 范围法术
施放间隔: 1 秒
通用的怪物炮击技能. 与怪物投射物相似, 但带有冲击效果.
造成 547.2 - 820.8 物理伤害
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
施法速度总降 15%
额外发射 2 个投射物
base is projectile [1]
projectile minimum range [20]
projectile spread radius [20]
spell maximum action distance +% [-60]
DoedreUnholySummonZombiesHandCast
法术, 法术可重复, 可触发
施放间隔: 1.25 秒
alternate minion [256]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
monster no drops or experience [1]
number of monsters to summon [5]
summon specific monsters radius +% [150]
summoned monsters are minions [1]
SSMStandaloneDoedreSoulCurseTotem
法术, 法术可重复, 可触发, 陷阱技能, 图腾技能, 地雷技能
施放间隔: 1 秒
alternate minion [535]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
minion dies when parent dies [1]
number of monsters to summon [1]
summon specific monsters radius +% [50]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" extends "Metadata/Monsters/StandaloneMapBoss" Actor { slow_animations_go_to_idle = false }
Object Type Codes
version 2 extends "Metadata/Monsters/UnholyTrio/UnholyTrioSubBoss" extends "Metadata/Monsters/StandaloneMapBoss" Life { on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk );" } Preload { preload_epk = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/DoedreSpectral/bodyfx/bodyfx.epk" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act9/The_Trio/soul_transfer/soul_up.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoul2MapStandalone_"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { "SSMStandaloneDoedreSoulCurseTotem", "DoedreUnholySummonZombiesHandCast", "DoedreBloodProjectileMulti", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SSMStandaloneDoedreSoulCurseTotem"] = { name = "SSMStandaloneDoedreSoulCurseTotem", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "summoned_monsters_no_drops_or_experience", "minion_dies_when_parent_dies", }, levels = { [1] = {1, 535, 50, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreUnholySummonZombiesHandCast"] = { name = "DoedreUnholySummonZombiesHandCast", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.25, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "number_of_monsters_to_summon", "alternate_minion", "summon_specific_monsters_radius_+%", "summoned_monsters_are_minions", "monster_no_drops_or_experience", }, levels = { [1] = {5, 256, 150, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["DoedreBloodProjectileMulti"] = { name = "DoedreBloodProjectileMulti", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "spell_maximum_action_distance_+%", "projectile_spread_radius", "number_of_additional_projectiles", "active_skill_cast_speed_+%_final", "projectile_minimum_range", "base_is_projectile", }, levels = { [1] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 40, statInterpolation = {3, 3}, cost = { }, }, [2] = {1.2000000476837, 1.7999999523163, -60, 20, 2, -15, 20, levelRequirement = 66, statInterpolation = {3, 3}, cost = { }, }, }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
污浊者德瑞
恶魔
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
掉落的物品稀有度提高 15000%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Doedre the Defiler
幽魂 | N |
---|---|
标签 | bludgeoning_weapon, demon, elder_map_boss, ghost_armour, ghost_blood, human, humanoid, is_unarmed, large_height, large_model, medium_movement, non_attacking, not_dex, not_str |
生命
400%
生命转为护盾
100%
异常状态临界值
400%
抗性
40 40 40 25
伤害
200%
命中
100%
暴击几率
+5%
暴击伤害
+130%
攻击距离
6 ~ 15
攻击间隔
1.5 秒
伤害分布
±20%
经验值
200%
Model Size
100%
类型
DoedreSoulMap
Metadata
DoedreSoul2MapElder
Object Type
version 2 extends "Metadata/Monsters/Monster" Life { corpse_usable = false } Stats { base_cannot_be_damaged = 1 base_cannot_be_stunned = 1 cannot_be_knocked_back = 1 is_hidden_monster = 1 immune_to_curses = 1 immune_to_auras_from_other_entities = 1 set_immune_vaal_lighting_warp = 1 } Transitionable { } Preload { preload_object = "Metadata/Monsters/ElderBosses/ElderAbsorb" preload_object = "Metadata/MiscellaneousObjects/ElderPortal" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Transitionable { on_transition = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target.epk );" create_transitioned = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/affecting_target_instant.epk );" } Animated { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/entrance/entrance.ao" preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Elder/absorb/absorb.ao" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Doedre/DoedreSoul2MapElder"] = { name = "Doedre the Defiler", life = 4, energyShield = 1, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 2, damageSpread = 0.2, attackTime = 1.5, attackRange = 15, accuracy = 1, skillList = { }, modList = { }, }
怪物提供的经验值提高 100%
掉落的物品稀有度提高 15000%
Id | MonsterMapBoss |
---|---|
Family | MonsterMapBoss |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityMapBoss_ |
---|---|
Family | Nothing |
Domains | 怪物 (3) |
GenerationType | 传奇 (3) |
Req. level | 1 |
Stats |