Fenumale Läuferin
Bestie50% des physischen Schadens werden in Feuerschaden umgewandelt
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
Fenumal Strider
| Spectre | N |
|---|---|
| Tags | animal_claw_weapon, beast, extra_large_height, flesh_armour, insect, insect_blood, is_unarmed, large_model, physical_affinity, summoner, very_slow_movement |
| Packs |
Leben
720%
Ailment Threshold
720%
Widerstand
Damage
162%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
180%
Model Size
95%
Type
InsectSpawnerBestiaryMinion2
Metadata
InsectSpawnerBestiaryMinion2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
46,320
Rüstung
28,790
Ausweichwert
4,739
Damage
605
Zauberschaden
605
Genauigkeit
580
Attack Time
1.5
Erfahrung
18,459
Minion Life
10,047
Minion Damage
483
Ailment Threshold
46,320
Chill
146
Shock
146
Brittle
829
Scorch
146
Sap
405
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
InsectSpawnerSpit
Attack, Projectile, ProjectilesFromUser
Base Damage: 484–726
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Fügt 34.35 bis 51.53 Feuerschaden hinzu
114.5 bis 143.1 physischer Schaden
base is projectile [1]
monster reverse point blank damage -% at minimum range [30]
InsectSpawnerSpawn
Spell, Minion, CreatesMinion
Zauberzeit: 2.5 Sek.
number of insects allowed [10]
WalkEmergeBestiaryHellion
walk emerge distance [450]
Object Type
version 2 extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Object Type Codes
version 2
extends "Metadata/Monsters/LeagueBestiary/BestiaryMonsterWalkEmerge"
Render
{
//turn_duration = 0.4
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBestiary/InsectSpawnerBestiaryMinion2"] = {
name = "Fenumal Strider",
life = 7.2,
fireResist = 0,
coldResist = 0,
lightningResist = 0,
chaosResist = 0,
damage = 1.62,
damageSpread = 0.2,
attackTime = 1.5,
attackRange = 6,
accuracy = 1,
skillList = {
"InsectSpawnerSpit",
"InsectSpawnerSpawn",
"WalkEmergeBestiaryHellion",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpit"] = {
name = "InsectSpawnerSpit",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"attack_minimum_added_fire_damage",
"attack_maximum_added_fire_damage",
"attack_minimum_added_physical_damage",
"attack_maximum_added_physical_damage",
"monster_reverse_point_blank_damage_-%_at_minimum_range",
"base_is_projectile",
},
levels = {
[1] = {0.18000000715256, 0.27000001072884, 0.60000002384186, 0.75, 30, levelRequirement = 2, statInterpolation = {3, 3, 3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["InsectSpawnerSpawn"] = {
name = "InsectSpawnerSpawn",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Minion] = true,
[SkillType.CreatesMinion] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"number_of_insects_allowed",
},
levels = {
[1] = {10, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["WalkEmergeBestiaryHellion"] = {
name = "WalkEmergeBestiaryHellion",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1.5,
baseFlags = {
},
baseMods = {
},
qualityStats = {
},
stats = {
"walk_emerge_distance",
},
levels = {
[1] = {450, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
50% des physischen Schadens werden in Feuerschaden umgewandelt
| Family | FireDamageAsPortionOfDamage |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage elemental_damage Schaden Physisch Elementar Feuer |
% erhöhte Seltenheit fallen gelassener Gegenstände
monster no map drops [1]
| Family | LeagueMonsterDropModifiers |
|---|---|
| Domains | Monster (3) |
| GenerationType | Einzigartig (3) |
| Req. level | 1 |
| Stats |
Edit
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.