Grandmasters: 布风形 /125 ⍟
StatValue
IsDisabled1
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level95
main hand weapon type9
off hand weapon type14
block while dual wielding %15
physical damage +%32
local physical damage +%164
attack minimum added physical damage14
attack maximum added physical damage27
local minimum added physical damage18
local maximum added physical damage29
physical bow damage +%186
fire damage +%10
local minimum added cold damage28
local maximum added cold damage56
attack speed +%55
local attack speed +%7
bow attack speed +%15
accuracy rating +%92
bow accuracy rating +%10
base critical strike multiplier +111
life leech from physical attack damage permyriad4
mana leech from physical attack damage permyriad1
base life gained on enemy death5
maximum physical damage reduction %90
base physical damage reduction rating748
physical damage reduction rating +%8
local physical damage reduction rating +%254
base evasion rating941
evasion rating +%144
local evasion rating +%150
base maximum life672
maximum life +%215
base maximum mana40
mana regeneration rate per minute %105
base maximum energy shield58
energy shield recharge rate per minute %2000
base resist all elements %59
resist all elements % per endurance charge4
base fire damage resistance %115
base cold damage resistance %133
base lightning damage resistance %86
base chaos damage resistance %17
base item found rarity +%46
base projectile speed +%30
base movement velocity +%53
max endurance charges3
max frenzy charges3
max power charges4
base avoid stun %30
base cast speed +%6
base stun recovery +%42
main hand base weapon attack duration ms833
main hand base maximum attack distance120
weapon elemental damage +%52
base life gain per target2
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%24
local recharge on crit1
local recharge on take crit3
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
knockback on crit with bow1
elemental damage +%20
maximum block %75
projectile damage +%55
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%375
critical strike chance +% per power charge50
local critical strike chance +%68
bow critical strike chance +%252
accuracy rating per level2
evasion rating per level300
base strength54
additional strength80
base intelligence104
additional intelligence23
base dexterity362
additional all attributes13
base critical strike multiplier150
bow critical strike multiplier +41
avoid all elemental status %8
ignore armour movement penalties20
base actor scale +%-10
from armour movement speed +%-3
keystone acrobatics1
main hand local physical damage +%164
main hand local minimum added physical damage52
main hand local maximum added physical damage118
main hand local minimum added cold damage28
main hand local maximum added cold damage56
main hand local attack speed +%7
main hand local critical strike chance500
main hand local critical strike chance +%68
keystone phase acrobatics1
keystone projectile evasion1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %76
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
evasion and physical damage reduction rating +%48
footstep effect variation8
number of equipped uniques2
additional dexterity and intelligence23
fire and lightning damage resistance %13
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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