Grandmasters: DaemonRush /125 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines force drop of pack item type rarity [3]
(25–30)% erhöhter Schaden während des Raubs
3300% erhöhte Seltenheit fallen gelassener Gegenstände
level50
main hand weapon type8
off hand weapon type14
cannot have life leeched from1
block while dual wielding %15
local physical damage +%122
attack minimum added physical damage1
attack maximum added physical damage2
physical axe damage +%147
physical staff damage +%14
fire damage +%5
attack minimum added fire damage9
attack maximum added fire damage16
attack minimum added cold damage4
attack maximum added cold damage7
attack speed +%8
melee attack speed +%4
axe attack speed +%9
accuracy rating38
axe accuracy rating +%25
base critical strike multiplier +20
base life gained on enemy death10
maximum physical damage reduction %90
base physical damage reduction rating207
physical damage reduction rating +%78
base evasion rating125
base maximum life227
maximum life +%80
base life regeneration rate per minute171
life regeneration rate per minute % per endurance charge12
base maximum mana86
mana regeneration rate per minute %105
base maximum energy shield74
local energy shield21
energy shield recharge rate per minute %1200
base resist all elements %27
resist all elements % per endurance charge4
base fire damage resistance %19
base cold damage resistance %34
base lightning damage resistance %26
base chaos damage resistance %16
base item found rarity +%54
base movement velocity +%20
max endurance charges5
max frenzy charges3
max power charges3
base cast speed +%6
base stun recovery +%8
main hand base weapon attack duration ms800
main hand base maximum attack distance7
main hand quality13
weapon elemental damage +%23
two handed melee physical damage +%32
two handed melee attack speed +%4
local base evasion rating40
base attack speed +% per frenzy charge4
is player1
life per level12
mana per level4
local charges added +%108
local recharge on take crit3
endurance charge duration +%36
physical damage reduction % per endurance charge4
life regeneration rate per minute %156
melee physical damage +%38
maximum block %75
base cast speed +% per frenzy charge4
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%20
critical strike chance +% per power charge50
accuracy rating per level2
evasion rating per level300
base strength292
additional strength77
base intelligence24
additional intelligence26
base dexterity14
additional dexterity65
kill enemy on hit if under 10% life1
additional all attributes10
base critical strike multiplier150
local always hit1
from armour movement speed +%-3
local armour and energy shield +%17
movement velocity +% when on full life15
main hand local physical damage +%122
main hand local minimum added physical damage42
main hand local maximum added physical damage62
main hand local critical strike chance500
main hand local always hit1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %76
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
extra gore1
local six linked white sockets1
local unique tabula rasa no requirement or energy shield1
footstep effect variation5
number of equipped uniques3
fire and cold damage resistance %14
fire and lightning damage resistance %27
map spawn two bosses20
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
movement velocity +% on full energy shield20
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
pvp shield damage +% final-15
object inherent damage +% final per frenzy charge4
number of equipped corrupted items1
maximum life leech rate % per minute1200
maximum mana leech rate % per minute1200
life leech from physical attack damage permyriad58
chance to gain onslaught on kill for 4 seconds %10
damage taken when hit +% final per fortification-1
base max fortification20
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