Grandmasters: EneMeneTotem /117 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level43
main hand weapon type6
off hand weapon type6
local extra max charges11
old do not use spell block % from assumed block value50
block while dual wielding %15
spell damage +%108
local physical damage +%10
attack minimum added physical damage3
attack maximum added physical damage7
cold damage +%10
accuracy rating +%5
old do not use life leech from physical damage %2
base life gained on enemy death6
maximum physical damage reduction %90
base physical damage reduction rating364
physical damage reduction rating +%20
base evasion rating386
base maximum life472
maximum life +%89
base life regeneration rate per minute282
base maximum mana95
maximum mana +%5
mana regeneration rate per minute %105
mana regeneration rate +%94
base maximum energy shield37
maximum energy shield +%10
energy shield recharge rate per minute %2000
base resist all elements %22
resist all elements % per endurance charge4
base fire damage resistance %43
base cold damage resistance %78
base lightning damage resistance %51
base chaos damage resistance %12
base item found rarity +%7
totem life +%80
base movement velocity +%10
max endurance charges3
max frenzy charges3
max power charges3
base mana cost -%19
base cast speed +%30
base stun recovery +%15
main hand base weapon attack duration ms699
off hand base weapon attack duration ms667
main hand base maximum attack distance120
off hand base maximum attack distance120
weapon elemental damage +%22
local base physical damage reduction rating3
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
totem duration +%15
buff effect on self +%5
physical damage reduction % per endurance charge4
life regeneration rate per minute %132
elemental damage +%26
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
local socketed spell gem level +1
max fuse arrow orbs5
critical strike chance +% per power charge50
spell critical strike chance +%12
accuracy rating per level2
evasion rating per level300
local accuracy rating5
base strength143
base intelligence53
additional intelligence21
base dexterity74
additional dexterity22
base critical strike multiplier150
from armour movement speed +%-3
local armour and evasion +%45
minimum physical damage to return to melee attacker4
main hand local minimum added physical damage3
main hand local maximum added physical damage6
main hand local critical strike chance800
off hand local physical damage +%10
off hand local minimum added physical damage5
off hand local maximum added physical damage10
off hand local critical strike chance800
off hand local accuracy rating5
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
number of additional totems allowed1
dual wield inherent attack speed +% final10
evasion and physical damage reduction rating +%24
deal no damage yourself1
light radius +%35
summon totem cast speed +%14
melee damage +%14
number of equipped uniques2
additional strength and intelligence30
totem damage +%46
cold and lightning damage resistance %14
chance to freeze shock ignite %5
attack and cast speed +%5
map spawn two bosses20
regenerate X life over 1 second on cast6
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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