Grandmasters: Tenmer /115
Stat | Value |
---|---|
IsDisabled | 1 |
Modifier | max fire beam stacks [8] cyclone extra distance [10] 100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub 100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub |
level | 78 |
main hand weapon type | 4 |
off hand weapon type | 14 |
cannot have life leeched from | 1 |
local extra max charges | 16 |
block while dual wielding % | 15 |
local physical damage +% | 176 |
attack minimum added physical damage | 1 |
attack maximum added physical damage | 2 |
local minimum added physical damage | 14 |
local maximum added physical damage | 31 |
physical mace damage +% | 200 |
attack minimum added cold damage | 10 |
attack maximum added cold damage | 24 |
local attack speed +% | 16 |
melee attack speed +% | 4 |
mace attack speed +% | 10 |
accuracy rating | 151 |
base self critical strike multiplier -% | 20 |
life leech from physical attack damage permyriad | 2 |
base life gained on enemy death | 8 |
base stun threshold reduction +% | 44 |
while using mace stun threshold reduction +% | 18 |
maximum physical damage reduction % | 90 |
base physical damage reduction rating | 2045 |
physical damage reduction rating +% | 292 |
local physical damage reduction rating +% | 153 |
base evasion rating | 1516 |
base maximum life | 333 |
maximum life +% | 94 |
base life regeneration rate per minute | 114 |
life regeneration rate per minute % per endurance charge | 12 |
base maximum mana | 40 |
mana regeneration rate per minute % | 105 |
base maximum energy shield | 33 |
energy shield recharge rate per minute % | 2000 |
base resist all elements % | 38 |
resist all elements % per endurance charge | 4 |
base fire damage resistance % | 146 |
base cold damage resistance % | 148 |
base lightning damage resistance % | 118 |
base item found rarity +% | 13 |
base movement velocity +% | 33 |
max endurance charges | 7 |
max frenzy charges | 3 |
max power charges | 3 |
skill effect duration +% | 45 |
base stun recovery +% | 50 |
main hand base weapon attack duration ms | 909 |
main hand base maximum attack distance | 6 |
main hand quality | 20 |
base stun duration +% | 160 |
local base evasion rating | 347 |
local base physical damage reduction rating | 402 |
base attack speed +% per frenzy charge | 5 |
is player | 1 |
life per level | 12 |
mana per level | 4 |
local recharge on crit | 1 |
local recharge on take crit | 3 |
endurance charge duration +% | 18 |
base skill area of effect +% | 4 |
physical damage reduction % per endurance charge | 4 |
life regeneration rate per minute % | 198 |
melee physical damage +% | 88 |
maximum block % | 75 |
base cast speed +% per frenzy charge | 5 |
max viper strike orbs | 4 |
max fuse arrow orbs | 5 |
critical strike chance +% per power charge | 50 |
accuracy rating per level | 2 |
evasion rating per level | 300 |
local accuracy rating | 62 |
base strength | 272 |
additional strength | 13 |
base intelligence | 74 |
base dexterity | 114 |
additional dexterity | 24 |
base critical strike multiplier | 150 |
keystone iron reflexes | 1 |
from armour movement speed +% | -3 |
local armour and evasion +% | 138 |
main hand local physical damage +% | 176 |
main hand local minimum added physical damage | 97 |
main hand local maximum added physical damage | 155 |
main hand local attack speed +% | 16 |
main hand local critical strike chance | 500 |
main hand local accuracy rating | 62 |
keystone blood magic | 1 |
base number of totems allowed | 1 |
base number of traps allowed | 3 |
base number of remote mines allowed | 5 |
base maximum fire damage resistance % | 75 |
base maximum cold damage resistance % | 75 |
base maximum lightning damage resistance % | 75 |
base maximum chaos damage resistance % | 75 |
dual wield inherent attack speed +% final | 10 |
base additional physical damage reduction % | 4 |
footstep effect variation | 1 |
number of equipped uniques | 1 |
additional strength and dexterity | 21 |
fire and lightning damage resistance % | 14 |
map spawn two bosses | 20 |
mortal conviction mana reservation +% final | -50 |
dual wield inherent physical attack damage +% final | 20 |
max rampage stacks | 1000 |
damage +% per 10 rampage stacks | 2 |
movement velocity +% per 10 rampage stacks | 1 |
minion damage +% per 10 rampage stacks | 2 |
minion movement velocity +% per 10 rampage stacks | 1 |
stuns have culling strike | 1 |
damage taken when hit +% final per fortification | -1 |
base max fortification | 20 |