Grandmasters: ThorMedBino /129 ⍟
StatValue
IsDisabled0
Modifier3500% erhöhte Seltenheit fallen gelassener Gegenstände
bloodlines corrupted blood % average damage to deal per minute per stack for 20 pack members [100]
level89
main hand weapon type10
off hand weapon type13
shield block %40
block while dual wielding %15
physical damage +%56
attack minimum added physical damage57
attack maximum added physical damage90
local minimum added physical damage60
local maximum added physical damage130
physical dagger damage +%153
attack minimum added fire damage18
attack maximum added fire damage38
attack minimum added lightning damage1
attack maximum added lightning damage24
attack speed +%38
dagger attack speed +%19
accuracy rating460
accuracy rating +%20
dagger accuracy rating +%28
poison on critical strike with dagger1
base critical strike multiplier +123
critical strike multiplier with dagger +86
old do not use life leech from physical damage %5
old do not use mana leech from physical damage %2
base life gained on enemy death25
maximum physical damage reduction %90
base physical damage reduction rating1414
local physical damage reduction rating +%112
base evasion rating965
evasion rating +%96
base maximum life705
maximum life +%155
base life regeneration rate per minute439
base maximum mana88
maximum mana +%36
mana regeneration rate per minute %105
mana regeneration rate +%20
maximum energy shield +%25
energy shield recharge rate per minute %2000
resist all elements % per endurance charge4
base fire damage resistance %121
base cold damage resistance %117
base lightning damage resistance %139
base chaos damage resistance %10
base movement velocity +%36
max endurance charges3
max frenzy charges3
max power charges5
base avoid stun %30
base cast speed +%12
base stun recovery +%15
main hand base weapon attack duration ms714
main hand base maximum attack distance5
main hand quality20
weapon elemental damage +%30
one handed melee physical damage +%50
one handed melee attack speed +%20
one handed melee accuracy rating +%20
local base evasion rating6
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local recharge on crit2
physical damage reduction % per endurance charge4
life regeneration rate per minute %60
elemental damage +%20
maximum block %75
base shield evasion rating53
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
physical damage taken +%46
critical strike chance +%260
critical strike chance +% per power charge50
local critical strike chance +%42
dagger critical strike chance +%230
accuracy rating per level2
evasion rating per level300
base strength104
additional strength19
base intelligence124
base dexterity292
additional dexterity43
additional all attributes33
base critical strike multiplier150
avoid all elemental status %8
from armour movement speed +%-7
local armour and evasion +%113
keystone acrobatics1
keystone point blank1
main hand local minimum added physical damage69
main hand local maximum added physical damage208
main hand local critical strike chance680
main hand local critical strike chance +%42
keystone phase acrobatics1
keystone projectile evasion1
local additional block chance %10
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
physical damage taken % as lightning40
extra gore1
melee weapon critical strike multiplier +130
dummy stat display nothing1
footstep effect variation4
number of equipped uniques4
fire and lightning damage resistance %14
cold and lightning damage resistance %14
map spawn two bosses20
damage over time +%30
unique spread poison to nearby enemies on kill1
unique spread poison to nearby allies as regeneration on kill1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
damage taken when hit +% final per fortification-1
base max fortification20
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