Grandmasters: firefirefirecold /136 ⍟
StatValue
IsDisabled0
Modifiermax fire beam stacks [8]
Regeneriert 200 Mana pro Sekunde
100% erhöhte maximale Lebens-Gesamtwiederherstellung pro Sekunde durch Raub
100% erhöhte maximale Mana-Gesamtwiederherstellung pro Sekunde durch Raub
100% verringerte Reservierung von Fertigkeiten
level63
main hand weapon type10
off hand weapon type10
local extra max charges15
block while dual wielding %15
spell damage +%61
physical damage +%20
local physical damage +%133
attack minimum added physical damage7
attack maximum added physical damage15
local minimum added physical damage19
local maximum added physical damage40
physical dagger damage +%66
attack minimum added fire damage7
attack maximum added fire damage16
lightning damage +%28
local minimum added lightning damage3
local maximum added lightning damage64
attack speed +%35
local attack speed +%53
accuracy rating333
accuracy rating +%32
poison on critical strike with dagger1
base critical strike multiplier +82
critical strike multiplier with dagger +60
life leech from physical attack damage permyriad2
mana leech from physical attack damage permyriad4
base life gained on enemy death25
maximum physical damage reduction %90
base physical damage reduction rating328
base evasion rating160
local evasion rating +%73
base maximum life326
maximum life +%87
base maximum mana141
maximum mana +%-50
mana regeneration rate per minute %105
mana regeneration rate +%60
base maximum energy shield193
maximum energy shield +%26
energy shield recharge rate per minute %2000
base resist all elements %28
resist all elements % per endurance charge4
base fire damage resistance %97
base cold damage resistance %104
base lightning damage resistance %72
experience gain +%5
base movement velocity +%41
max endurance charges4
max frenzy charges3
max power charges4
base cast speed +%12
base stun recovery +%19
main hand base weapon attack duration ms625
off hand base weapon attack duration ms625
main hand base maximum attack distance5
off hand base maximum attack distance5
main hand quality20
off hand quality20
weapon elemental damage +%12
base attack speed +% per frenzy charge5
is player1
life per level12
mana per level4
local charges added +%63
local recharge on take crit3
endurance charge duration +%-30
power charge duration +%-12
physical damage reduction % per endurance charge4
life regeneration rate per minute %48
elemental damage +%104
maximum block %75
base cast speed +% per frenzy charge5
max viper strike orbs4
max fuse arrow orbs5
critical strike chance +%432
critical strike chance +% per power charge50
local critical strike chance +%22
dagger critical strike chance +%190
accuracy rating per level2
evasion rating per level300
local accuracy rating80
base strength64
additional strength37
base intelligence173
base dexterity143
additional dexterity22
base critical strike multiplier150
base chance to shock %5
from armour movement speed +%-5
local armour and energy shield +%60
keystone elemental equilibrium1
keystone acrobatics1
main hand local physical damage +%71
main hand local minimum added physical damage35
main hand local maximum added physical damage103
main hand local minimum added lightning damage3
main hand local maximum added lightning damage64
main hand local attack speed +%26
main hand local critical strike chance668
main hand local critical strike chance +%22
off hand local physical damage +%62
off hand local minimum added physical damage16
off hand local maximum added physical damage63
off hand local attack speed +%27
off hand local critical strike chance668
off hand local accuracy rating80
keystone phase acrobatics1
base number of totems allowed1
base number of traps allowed3
base number of remote mines allowed5
base maximum fire damage resistance %75
base maximum cold damage resistance %75
base maximum lightning damage resistance %75
base maximum chaos damage resistance %75
dual wield inherent attack speed +% final10
gain power charge per enemy you crit1
melee damage +%26
number of equipped uniques5
additional strength and intelligence28
gain endurance charge on power charge expiry1
attack and cast speed +%5
map spawn two bosses20
unique gain power charge on non crit1
unique lose all power charges on crit1
dual wield inherent physical attack damage +% final20
max rampage stacks1000
damage +% per 10 rampage stacks2
movement velocity +% per 10 rampage stacks1
minion damage +% per 10 rampage stacks2
minion movement velocity +% per 10 rampage stacks1
item generation can have multiple crafted mods1
damage taken when hit +% final per fortification-1
base max fortification20
Edit

Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.