Halbvergessener Goliath
Leichen
Monsterkategorie:
Konstrukt
KonstruktMuss für Aktivität verbunden sein
50% Wirkung von Verbindungen
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Half-remembered Goliath
Halbvergessener Goliath SynthesisGolemMid /9
| Name | Vollständige Beschreibung zeigen |
|---|---|
| DropLevel | 81 |
| BaseType | Half-remembered Goliath |
| BaseType | Halbvergessener Goliath |
| Class | Leichen |
| Flags | AlwaysAllocate |
| Type | Metadata/Items/ItemisedCorpses/SynthesisGolemMid |
| Tags | itemisedcorpse_mid |
| Icon | Art/2DItems/Currency/Azmeri/SynthesisGolemBossCorpse |
| Reference | Community Wiki |
| key | val |
|---|---|
| Base.base_level | 1 |
| Base.tag | default |
| Base.description_text | ItemDescriptionItemisedCorpse |
| client.RenderItem | |
| Usable.use_type | Usable |
| Usable.action | spawn_itemised_corpse |
Halbvergessener Goliath
Konstruktlink buff effect on self +% [50]
Half-remembered Goliath
| Spectre | |
|---|---|
| Tags | bludgeoning_weapon, Zauberer, construct, fast_movement, golem, is_unarmed, large_height, large_model, lightning_affinity, mud_blood, not_dex, physical_affinity, stone_armour |
Leben
375%
Energy Shield From Life
100%
Rüstung
+200%
Ailment Threshold
375%
Widerstand
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 20
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
110%
Type
AzmeriSynthesisGolem
Metadata
SynthesisGolemMid
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
24,125
Rüstung
86,370
Ausweichwert
4,739
Energieschild
22,976
Damage
560
Zauberschaden
560
Genauigkeit
580
Attack Time
1.995
Erfahrung
15,383
Minion Life
5,233
Minion Energy Shield
4,984
Minion Damage
447
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
Phys Convert Ele
240%
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
EmptyActionAttackAzmeriGolemVSlam
Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 15 Sek.
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
main hand base maximum attack distance [50]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
GeometryAttackAzmeriGolemCircle
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackAzmeriGolemRectangleLeft
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryAttackAzmeriGolemRectangleRight
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
GeometryTriggerSkillAzmeriGolemRectangleLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
GeometryTriggerSkillAzmeriGolemRectangleRight
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectAzmeriGolemVTurretLeft
Triggerable, Spell
Zauberzeit: 1 Sek.
SpawnObjectAzmeriGolemVTurretRight
Triggerable, Spell
Zauberzeit: 1 Sek.
AzmeriGolemVTurretProjectile
Spell, Triggerable
Zauberzeit: 1 Sek.
base is projectile [1]
number of projectiles override [1]
spell maximum base physical damage [931]
spell minimum base physical damage [620.7]
AzmeriGuardian4Slam
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Verursacht 85% mehr Schaden
25% weniger Angriffsgeschwindigkeit
action attack or cast time uses animation length [1]
is area damage [1]
AzmeriGuardian4BeamGun
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
cannot stun [1]
is area damage [1]
spell maximum base physical damage [552.4]
spell minimum base physical damage [368.3]
EmptyActionAzmeriGuardian4Gun
Spell
Zauberzeit: 2.75 Sek.
Abklingzeit: 12 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Sprunghieb
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 7 Sek.
Springt in die Luft, fügt Gegnern am Aufschlagpunkt Schaden mit Eurer Waffe zu und stoßt diese zurück. Gegner, auf denen Ihr landen würdet, werden aus dem Weg geschoben. Erfordert eine Axt, einen Streitkolben, ein Zepter, ein Schwert oder einen Stab.
Verursacht 100% mehr Schaden
Basisradius beträgt 1.5 Meter
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [75]
is area damage [1]
AzmeriGuardian4LeapUp
Attack, Triggerable
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
is area damage [1]
EmptyActionAzmeriGolemMinionPhase
Spell
Zauberzeit: 2 Sek.
Abklingzeit: 30 Sek.
action attack or cast time uses animation length [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriGolemBossWhipLeft
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 37.5% weniger Angriffsschaden
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
AzmeriGolemBossWhipRight
Triggerable, Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Angriffsschaden: 62.5%
Attack Time: 1.995 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 37.5% weniger Angriffsschaden
Verursacht 120% mehr Schaden
25% weniger Angriffsgeschwindigkeit
is area damage [1]
EmptyActionAzmeriGolemWhip
Attack
Base Damage: 448—672
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Abklingzeit: 10 Sek.
action attack or cast time uses animation length [1]
main hand base maximum attack distance [25]
skill cannot be knocked back [1]
skill cannot be stunned [1]
AzmeriBossShockRifleSingle
Spell, Projectile, Damage
Zauberzeit: 2.5 Sek.
Abklingzeit: 6 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
50% erhöhte Projektilgeschwindigkeit
625% mehr Projektilschaden
base is projectile [1]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
AzmeriBossShockRifleMulti
Spell, Projectile, Damage
Zauberzeit: 4.67 Sek.
Abklingzeit: 12 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [50]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
AzmeriBossShockRifleRotating
Spell, Projectile, Damage
Zauberzeit: 11.67 Sek.
Abklingzeit: 30 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
625% mehr Projektilschaden
base is projectile [1]
decelerating projectile speed variation +% [90]
is area damage [1]
projectile uses contact position [1]
skill cannot be interrupted [1]
skill cannot be stunned [1]
spell maximum base physical damage [116.4]
spell minimum base physical damage [77.58]
AzmeriGolemRotateZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
spell maximum base lightning damage [1326]
spell minimum base lightning damage [883.8]
Object Type
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/SynthesisGolemMid"] = {
fireResist = 0,
coldResist = 52,
lightningResist = 52,
chaosResist = 0,
name = "Half-remembered Goliath",
life = 3.75,
energyShield = 1,
damage = 1.5,
damageSpread = 0.2,
attackTime = 1.995,
attackRange = 20,
accuracy = 1,
skillList = {
"AzmeriGolemLeapSlam",
"AzmeriGuardian4BeamGun",
"EmptyActionAzmeriGolemMinionPhase",
"EmptyActionAttackAzmeriGolemVSlam",
"EmptyActionAzmeriGuardian4Gun",
"EmptyActionAzmeriGolemWhip",
"GeometryAttackAzmeriGolemCircle",
"GeometryAttackAzmeriGolemRectangleLeft",
"GeometryAttackAzmeriGolemRectangleRight",
"AzmeriGolemBossWhipLeft",
"AzmeriGolemBossWhipRight",
"AzmeriGuardian4LeapUp",
"AzmeriGuardian4Slam",
"AzmeriGolemRotateZap",
"SpawnObjectAzmeriGolemVTurretLeft",
"SpawnObjectAzmeriGolemVTurretRight",
"AzmeriGolemVTurretProjectile",
"GeometryTriggerSkillAzmeriGolemRectangleLeft",
"GeometryTriggerSkillAzmeriGolemRectangleRight",
"AzmeriBossShockRifleSingle",
"AzmeriBossShockRifleMulti",
"AzmeriBossShockRifleRotating",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemLeapSlam"] = {
name = "Leap Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Area] = true,
[SkillType.Melee] = true,
[SkillType.Movement] = true,
[SkillType.Travel] = true,
[SkillType.Slam] = true,
[SkillType.Totemable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.33,
baseFlags = {
attack = true,
area = true,
melee = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_area_of_effect_radius_+%_final",
"active_skill_base_area_of_effect_radius",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {100, 75, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4BeamGun"] = {
name = "AzmeriGuardian4BeamGun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"skill_physical_damage_%_to_convert_to_lightning",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemMinionPhase"] = {
name = "EmptyActionAzmeriGolemMinionPhase",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAttackAzmeriGolemVSlam"] = {
name = "EmptyActionAttackAzmeriGolemVSlam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.17,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"active_skill_attack_speed_+%_final",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"skill_cannot_be_interrupted",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {50, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGuardian4Gun"] = {
name = "EmptyActionAzmeriGuardian4Gun",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.75,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["EmptyActionAzmeriGolemWhip"] = {
name = "EmptyActionAzmeriGolemWhip",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
attack = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"main_hand_base_maximum_attack_distance",
"skill_cannot_be_stunned",
"skill_cannot_be_knocked_back",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemCircle"] = {
name = "GeometryAttackAzmeriGolemCircle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleLeft"] = {
name = "GeometryAttackAzmeriGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryAttackAzmeriGolemRectangleRight"] = {
name = "GeometryAttackAzmeriGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipLeft"] = {
name = "AzmeriGolemBossWhipLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemBossWhipRight"] = {
name = "AzmeriGolemBossWhipRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
},
levels = {
[1] = {50, 120, -25, baseMultiplier = 0.625, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4LeapUp"] = {
name = "AzmeriGuardian4LeapUp",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"is_area_damage",
},
levels = {
[1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGuardian4Slam"] = {
name = "AzmeriGuardian4Slam",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Attack] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2,
baseFlags = {
attack = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"active_skill_damage_+%_final",
"active_skill_attack_speed_+%_final",
"is_area_damage",
"action_attack_or_cast_time_uses_animation_length",
},
levels = {
[1] = {85, -25, levelRequirement = 0, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemRotateZap"] = {
name = "AzmeriGolemRotateZap",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_lightning_damage",
"spell_maximum_base_lightning_damage",
"is_area_damage",
"cannot_stun",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretLeft"] = {
name = "SpawnObjectAzmeriGolemVTurretLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["SpawnObjectAzmeriGolemVTurretRight"] = {
name = "SpawnObjectAzmeriGolemVTurretRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriGolemVTurretProjectile"] = {
name = "AzmeriGolemVTurretProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"number_of_projectiles_override",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 1, levelRequirement = 1, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleLeft"] = {
name = "GeometryTriggerSkillAzmeriGolemRectangleLeft",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerSkillAzmeriGolemRectangleRight"] = {
name = "GeometryTriggerSkillAzmeriGolemRectangleRight",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Triggerable] = true,
[SkillType.Spell] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 1,
baseFlags = {
spell = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
},
levels = {
[1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleSingle"] = {
name = "AzmeriBossShockRifleSingle",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 2.5,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"base_projectile_speed_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleMulti"] = {
name = "AzmeriBossShockRifleMulti",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 4.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 50, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
-- src\Data\Skills\spectre.lua
skills["AzmeriBossShockRifleRotating"] = {
name = "AzmeriBossShockRifleRotating",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Spell] = true,
[SkillType.Projectile] = true,
[SkillType.Damage] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 11.67,
baseFlags = {
spell = true,
projectile = true,
area = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"spell_minimum_base_physical_damage",
"spell_maximum_base_physical_damage",
"decelerating_projectile_speed_variation_+%",
"skill_physical_damage_%_to_convert_to_lightning",
"active_skill_projectile_damage_+%_final",
"projectile_uses_contact_position",
"is_area_damage",
"skill_cannot_be_interrupted",
"skill_cannot_be_stunned",
"base_is_projectile",
},
levels = {
[1] = {0.80000001192093, 1.2000000476837, 90, 50, 625, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, },
},
}
link buff effect on self +% [50]
| Family | LinkBuffEffect |
|---|---|
| Domains | Monster (3) |
| GenerationType | einzigartig (3) |
| Req. level | 1 |
| Stats |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.




















