Schlüpfling
Bestie
monster no drops or experience [1]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Hatchling
SpectreY
Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
Leben
50%
Ailment Threshold
50%
Widerstand
0 0 40 0
Damage
72%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
5 ~ 5
Attack Time
0.945 Second
Damage Spread
±20%
Erfahrung
50%
Model Size
60%
Type
WeaverTinySpider
Metadata
SpiderSmall3
Stufe
68
Leben
3,217
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
269
Zauberschaden
269
Genauigkeit
290
Attack Time
0.945
Erfahrung
5,128
Ailment Threshold
3,217
Chill
10
Shock
10
Brittle
58
Scorch
10
Sap
28
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 215–323
Kritische Trefferchance: 5%
Attack Time: 0.945 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]

Object Type

version 2
extends "Metadata/Monsters/Spiders/Spider"

Object Type Codes

version 2
extends "Metadata/Monsters/Spiders/Spider"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Spiders/SpiderSmall3"] = {
    name = "Hatchling",
    life = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 40,
    chaosResist = 0,
    damage = 0.72,
    damageSpread = 0.2,
    attackTime = 0.945,
    attackRange = 5,
    accuracy = 1,
    skillList = {
        "MeleeAtAnimationSpeed",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
monster no drops or experience [1]
IdMonsterNoDropsOrExperience
FamilyMonsterNoDropsOrExperience
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster no drops or experience Min: 1 Max: 1 Global
  • cannot be afflicted [1]
    cannot be tagged by sentinel [1]
    cannot have affliction mods [1]
    cannot have azmeri dust [1]
    cant possess this [1]
    cant touch this [1]
    monster no talismans [1]
    IdCannotBeAugmented
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cant touch this Min: 1 Max: 1 Global
  • cant possess this Min: 1 Max: 1 Global
  • cannot be afflicted Min: 1 Max: 1 Global
  • monster no talismans Min: 1 Max: 1 Global
  • cannot have azmeri dust Min: 1 Max: 1 Global
  • cannot have affliction mods Min: 1 Max: 1 Global
  • cannot be tagged by sentinel Min: 1 Max: 1 Global
  • Schlüpfling
    Bestie
    Gattung: Seehexen
    Gruppe: Arachniden
    Familie: Höhlen
    Hatchling
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Leben
    50%
    Ailment Threshold
    50%
    Widerstand
    0 0 40 0
    Damage
    72%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 5
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    50%
    Model Size
    60%
    Type
    WeaverTinySpider
    Metadata
    SpiderSmall3Experience
    Stufe
    68
    Leben
    3,217
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    269
    Zauberschaden
    269
    Genauigkeit
    290
    Attack Time
    0.945
    Erfahrung
    5,128
    Ailment Threshold
    3,217
    Chill
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 215–323
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderSmall3Experience"] = {
        name = "Hatchling",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Hatchling
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Leben
    50%
    Ailment Threshold
    50%
    Widerstand
    0 0 40 0
    Damage
    72%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 5
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    50%
    Model Size
    60%
    Type
    WeaverTinySpider
    Metadata
    SpiderSmall3Descent2
    Stufe
    68
    Leben
    3,217
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    269
    Zauberschaden
    269
    Genauigkeit
    290
    Attack Time
    0.945
    Erfahrung
    5,128
    Ailment Threshold
    3,217
    Chill
    10
    Shock
    10
    Brittle
    58
    Scorch
    10
    Sap
    28
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 215–323
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderSmall3Descent2"] = {
        name = "Hatchling",
        life = 0.5,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.72,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Gattung: Seehexen
    Gruppe: Arachniden
    Familie: Höhlen
    Hatchling
    SpectreY
    AreaDie Gewölbe der Weberin
    Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, physical_affinity, spider
    Packs
  • Die Gewölbe der Weberin: Schlüpfling
  • Springspinne, Schlüpfling
  • Leben
    78%
    Ailment Threshold
    78%
    Widerstand
    0 0 40 0
    Damage
    94%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 5
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    60%
    Type
    TinySpider
    Metadata
    SpiderSmall4
    Stufe
    18
    Leben
    135
    Rüstung
    321
    Ausweichen
    493
    Energieschild
    0
    Damage
    20
    Zauberschaden
    20
    Genauigkeit
    34
    Attack Time
    0.945
    Erfahrung
    387
    Ailment Threshold
    135
    Chill
    0
    Shock
    0
    Brittle
    2
    Scorch
    0
    Sap
    1
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 16–24
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderSmall4"] = {
        name = "Hatchling",
        life = 0.78,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    monster no map drops [1]
    Hatchling
    SpectreY
    Tagsanimal_claw_weapon, beast, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, melee, physical_affinity, slow_movement, spider
    Leben
    78%
    Ailment Threshold
    78%
    Widerstand
    0 0 40 0
    Damage
    94%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    5 ~ 5
    Attack Time
    0.945 Second
    Damage Spread
    ±20%
    Erfahrung
    65%
    Model Size
    55%
    Type
    BarrelOfSpidersSmall
    Metadata
    SpiderBarrelOfSpidersSmall
    Stufe
    68
    Leben
    5,018
    Rüstung
    28,790
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    351
    Zauberschaden
    351
    Genauigkeit
    290
    Attack Time
    0.945
    Erfahrung
    6,666
    Ailment Threshold
    5,018
    Chill
    16
    Shock
    16
    Brittle
    90
    Scorch
    16
    Sap
    44
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 281–421
    Kritische Trefferchance: 5%
    Attack Time: 0.945 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Spiders/Spider"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/SpiderBarrelOfSpidersSmall"] = {
        name = "Hatchling",
        life = 0.78,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 40,
        chaosResist = 0,
        damage = 0.94,
        damageSpread = 0.2,
        attackTime = 0.945,
        attackRange = 5,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • SpectreY
    Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksSpectre
    AreaAzuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Urzeitliche Festung, Der See von Kalandra
    Tagsbeast, delve_monster, extra_extra_small_height, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider
    Packs
  • Schlüpfling, Huscher
  • Schlüpfling, Huscher, Azuritwitwe
  • Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    0 40 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    40%
    Type
    DelveSpiderSwarm
    Metadata
    DelveSpiderPacks
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacks"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Hatchling
    SpectreY
    Tagsbeast, delve_monster, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider
    Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    0 40 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    40%
    Type
    DelveSpiderSwarm
    Metadata
    DelveSpiderPacksSpectre
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksSpectre"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    SpectreN
    AreaAzuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Azuritmine, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Pilzbewachsene Höhlen, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Versteinerter Wald, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Gefrorener Hohlraum, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Magmaspalte, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen, Schwefelquellen
    Tagsbeast, cannot_be_monolith, cold_affinity, delve_monster, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider
    Packs
  • Schlüpfling
  • Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    0 40 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    40%
    Type
    DelveSpiderSwarm
    Metadata
    DelveSpiderPacksEmergeDrop_
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGDelveSpiderEmergeDrop
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.755 Sek.
    Abklingzeit: 4 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 50% weniger Angriffsschaden
    40% des physischen Schadens werden in Kälteschaden umgewandelt
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveSpider"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveSpider"
    
    Transitionable
    {
    	create_untransitioned = "DisableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksEmergeDrop_"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DelveSpiderFlickerStrike",
            "EGDelveSpiderEmergeDrop",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDelveSpiderEmergeDrop"] = {
        name = "EGDelveSpiderEmergeDrop",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Hatchling
    SpectreY
    Spectre OverrideMetadata/Monsters/Spiders/DelveSpiderPacksSpectre
    Tagsbeast, cold_affinity, delve_monster, extra_extra_small_height, fast_movement, flesh_armour, insect_blood, is_unarmed, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider
    Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    0 40 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    40%
    Type
    DelveSpiderSwarm
    Metadata
    DelveSpiderPacksSpawned
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.755 Sek.
    Abklingzeit: 4 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 50% weniger Angriffsschaden
    40% des physischen Schadens werden in Kälteschaden umgewandelt
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBaseSink"

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBaseSink"
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksSpawned"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DelveSpiderFlickerStrike",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Hatchling
    SpectreN
    Tagsbeast, cannot_be_monolith, cold_affinity, delve_monster, flesh_armour, insect_blood, is_unarmed, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider, very_slow_movement
    Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    0 40 0 0
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    40%
    Type
    DelveSpiderSwarm
    Metadata
    DelveSpiderPacksEmergeDropSpawned
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    EGDelveSpiderEmergeDrop
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    DelveSpiderFlickerStrike
    Attack, Melee, MeleeSingleTarget, Multistrikeable, Movement, Duration, Cooldown
    Flimmerschlag
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 1.755 Sek.
    Abklingzeit: 4 Sek.
    Teleportiert den Charakter zu einem Monster im Umkreis und greift dieses mit einer Nahkampfwaffe an. Falls kein Monster anvisiert ist, wird ein zufälliges gewählt. Gewährt eine Stärkung, die die Bewegungsgeschwindigkeit für eine Dauer erhöht. Die Abklingzeit kann durch das Aufwenden einer Raserei-Ladung umgangen werden.
    Verursacht 50% weniger Angriffsschaden
    40% des physischen Schadens werden in Kälteschaden umgewandelt
    ignores proximity shield [1]
    melee defer damage prediction [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveSpider"
    
    Transitionable {}

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveSpider"
    
    Transitionable
    {
    	create_untransitioned = "DisableRendering();"
    	on_transition = "EnableRendering();"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderPacksEmergeDropSpawned"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "DelveSpiderFlickerStrike",
            "EGDelveSpiderEmergeDrop",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DelveSpiderFlickerStrike"] = {
        name = "Flicker Strike",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Teleports the character to a nearby monster and attacks with a melee weapon. If no specific monster is targeted, one is picked at random. Grants a buff that increases movement speed for a duration. The cooldown can be bypassed by expending a Frenzy Charge.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Movement] = true,
            [SkillType.Duration] = true,
            [SkillType.Cooldown] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_cold",
            "ignores_proximity_shield",
            "melee_defer_damage_prediction",
        },
        levels = {
            [1] = {40, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["EGDelveSpiderEmergeDrop"] = {
        name = "EGDelveSpiderEmergeDrop",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Schlüpfling
    Bestie
    Hatchling
    SpectreY
    Tagsbeast, delve_monster, extra_extra_small_height, flesh_armour, has_dagger, has_one_handed_melee, insect_blood, medium_movement, melee, no_pantheon_mod, not_int, not_str, physical_affinity, puncturing_weapon, spider
    Leben
    90%
    Ausweichen
    +50%
    Ailment Threshold
    90%
    Widerstand
    35 35 35 20
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 7
    Attack Time
    1.755 Second
    Damage Spread
    ±20%
    Erfahrung
    90%
    Model Size
    65%
    Type
    DelveSpiderSmall
    Metadata
    DelveSpiderSwarm
    Stufe
    68
    Leben
    5,790
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    290
    Attack Time
    1.755
    Erfahrung
    9,230
    Ailment Threshold
    5,790
    Chill
    18
    Shock
    18
    Brittle
    104
    Scorch
    18
    Sap
    51
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Attack Time: 1.755 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Stats
    {
    	set_is_spider = 1
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	main_hand_unarmed_type = "Dagger"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Spiders/DelveSpiderSwarm"] = {
        name = "Hatchling",
        life = 0.9,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.755,
        attackRange = 7,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }