Glühender Gargoyle
Konstrukt
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
Igneous Gargoyle
SpectreY
Spectre OverrideMetadata/Monsters/LeagueSanctum/Fodder/GargoyleMediumSpectre
Tagsconstruct, mud_blood, no_pantheon_mod, not_dex, not_int, sanctum_monster, slow_movement, stone_construct
Leben
300%
Rüstung
+100%
Ailment Threshold
300%
Widerstand
35 35 35 20
Damage
75%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 14
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
150%
Model Size
100%
Type
SanctumGargoyleMedium
Metadata
GargoyleMedium
Stufe
68
Leben
19,300
Rüstung
57,580
Ausweichen
4,739
Energieschild
0
Damage
280
Zauberschaden
280
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeedUniqueSanctum
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 224–336
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
action attack or cast time uses animation length [1]
base sanctum damage [30]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
DTTSanctumMediumGargoyleLeapSlam
Spell, Movement
Zauberzeit: 3.32 Sek.
Abklingzeit: 8 Sek.
leap slam minimum distance [30]
spell maximum action distance +% [-30]
GASanctumMediumGargoyleLeapImpact
Triggerable, Attack
Base Damage: 224–336
Kritische Trefferchance: 5%
Angriffsschaden: 120%
Attack Time: 1.5 Sek.
Verursacht 20% mehr Angriffsschaden
base sanctum damage [20]
is area damage [1]
GASanctumMediumGargoyleLeapImpactCascade
Triggerable, Attack
Base Damage: 224–336
Kritische Trefferchance: 5%
Angriffsschaden: 140%
Attack Time: 1.5 Sek.
Verursacht 40% mehr Angriffsschaden
base sanctum damage [30]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

Actor
{
	slow_animations_go_to_idle = false
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"

BaseEvents
{
	on_construction_complete = "Delay( 0.1, { Call( FlameSword ); } );"
}

Functions
{
	FlameSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );"

	UnflameSword =
	"
		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );
		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );
		Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao ); } );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleMedium"] = {
    name = "Igneous Gargoyle",
    life = 3,
    fireResist = 35,
    coldResist = 35,
    lightningResist = 35,
    chaosResist = 20,
    damage = 0.75,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 14,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "Shield",
    skillList = {
        "MeleeAtAnimationSpeedUniqueSanctum",
        "GASanctumMediumGargoyleLeapImpact",
        "GASanctumMediumGargoyleLeapImpactCascade",
        "DTTSanctumMediumGargoyleLeapSlam",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumMediumGargoyleLeapImpact"] = {
    name = "GASanctumMediumGargoyleLeapImpact",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GASanctumMediumGargoyleLeapImpactCascade"] = {
    name = "GASanctumMediumGargoyleLeapImpactCascade",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["DTTSanctumMediumGargoyleLeapSlam"] = {
    name = "DTTSanctumMediumGargoyleLeapSlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 3.32,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "leap_slam_minimum_distance",
        "spell_maximum_action_distance_+%",
    },
    levels = {
        [1] = {30, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
20% Chance, Angriffsschaden zu blocken
Ihr erleidet 10% des Schadens von geblockten Treffern
IdMonsterAttackBlock30Bypass20
FamilyMonsterBlockAndBypass
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Glühender Gargoyle
    Konstrukt
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    Igneous Gargoyle
    SpectreY
    Spectre OverrideMetadata/Monsters/LeagueSanctum/Fodder/GargoyleMediumSpectre
    Tagsconstruct, mud_blood, no_pantheon_mod, not_dex, not_int, sanctum_monster, slow_movement, stone_construct
    Leben
    300%
    Rüstung
    +100%
    Ailment Threshold
    300%
    Widerstand
    35 35 35 20
    Damage
    75%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    SanctumGargoyleMedium
    Metadata
    GargoyleMediumEmerge_
    Stufe
    68
    Leben
    19,300
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeedSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    base sanctum damage [15]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Functions {}
    
    StateMachine
    {
    	define_shared_state = "statue;"
    	on_state_statue_1 = "ResumeAnimation();"
    }
    
    BaseEvents
    {
    	on_construction_complete =
    	"
    		DoRandom( { PlayAnimation( attack_01 ); }, { PlayAnimation( attack_02 ); } );
    		SetCurrentAnimationPosition( Random( 0.1, 0.7 ), 1 );
    		PauseAnimation();
    	"
    }
    
    Stats
    {
    	set_monster_no_drops_or_experience = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk );"
    }
    
    StateMachine
    {
    	on_state_statue_1 =
    	"
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify_statue_break.epk );
    		Delay( 1.0, { RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify_statue_break.epk ); } );
    	"
    }
    
    Preload
    {
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify.epk"
    	preload_epk = "Metadata/Effects/Spells/monsters_effects/League_Sanctum/LyciaBoss/epk/petrify_statue_break.epk"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleMediumEmerge_"] = {
        name = "Igneous Gargoyle",
        life = 3,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedSanctum",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {15, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock
    Glühender Gargoyle
    Konstrukt
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    Igneous Gargoyle
    SpectreY
    Tagsconstruct, mud_blood, no_pantheon_mod, not_dex, not_int, sanctum_monster, slow_movement, stone_construct
    Leben
    300%
    Rüstung
    +100%
    Ailment Threshold
    300%
    Widerstand
    35 35 35 20
    Damage
    75%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 14
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    Erfahrung
    150%
    Model Size
    100%
    Type
    SanctumGargoyleMedium
    Metadata
    GargoyleMediumSpectre
    Stufe
    68
    Leben
    19,300
    Rüstung
    57,580
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    280
    Zauberschaden
    280
    Genauigkeit
    290
    Attack Time
    1.5
    Erfahrung
    15,383
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    MeleeAtAnimationSpeedUniqueSanctum
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Attack Time: 1.5 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    base sanctum damage [30]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    DTTSanctumMediumGargoyleLeapSlam
    Spell, Movement
    Zauberzeit: 3.32 Sek.
    Abklingzeit: 8 Sek.
    leap slam minimum distance [30]
    spell maximum action distance +% [-30]
    GASanctumMediumGargoyleLeapImpact
    Triggerable, Attack
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Angriffsschaden: 120%
    Attack Time: 1.5 Sek.
    Verursacht 20% mehr Angriffsschaden
    base sanctum damage [20]
    is area damage [1]
    GASanctumMediumGargoyleLeapImpactCascade
    Triggerable, Attack
    Base Damage: 224–336
    Kritische Trefferchance: 5%
    Angriffsschaden: 140%
    Attack Time: 1.5 Sek.
    Verursacht 40% mehr Angriffsschaden
    base sanctum damage [30]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    Actor
    {
    	slow_animations_go_to_idle = false
    }
    
    Functions
    {
    	
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSanctum/Fodder/SanctumFodderBase"
    
    BaseEvents
    {
    	on_construction_complete = "Delay( 0.1, { Call( FlameSword ); } );"
    }
    
    Functions
    {
    	FlameSword = "AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );"
    
    	UnflameSword =
    	"
    		RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadein.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );
    		AddEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao );
    		Delay( 1.0, { RemoveEffectPackAttached( Metadata/Effects/Spells/monsters_effects/League_Sanctum/GargoyleBoss/epk/G_Sword_infused_fadeout.epk, Metadata/Monsters/LeagueSanctum/Boss/Attachments/GargoyleMediumWeaponHeld.ao ); } );
    	"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSanctum/Fodder/GargoyleMediumSpectre"] = {
        name = "Igneous Gargoyle",
        life = 3,
        fireResist = 35,
        coldResist = 35,
        lightningResist = 35,
        chaosResist = 20,
        damage = 0.75,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 14,
        accuracy = 1,
        weaponType1 = "One Hand Sword",
        weaponType2 = "Shield",
        skillList = {
            "MeleeAtAnimationSpeedUniqueSanctum",
            "GASanctumMediumGargoyleLeapImpact",
            "GASanctumMediumGargoyleLeapImpactCascade",
            "DTTSanctumMediumGargoyleLeapSlam",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUniqueSanctum"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {30, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumMediumGargoyleLeapImpact"] = {
        name = "GASanctumMediumGargoyleLeapImpact",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {20, baseMultiplier = 1.2, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GASanctumMediumGargoyleLeapImpactCascade"] = {
        name = "GASanctumMediumGargoyleLeapImpactCascade",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_sanctum_damage",
            "is_area_damage",
        },
        levels = {
            [1] = {30, baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["DTTSanctumMediumGargoyleLeapSlam"] = {
        name = "DTTSanctumMediumGargoyleLeapSlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Movement] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3.32,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "leap_slam_minimum_distance",
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {30, -30, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    20% Chance, Angriffsschaden zu blocken
    Ihr erleidet 10% des Schadens von geblockten Treffern
    IdMonsterAttackBlock30Bypass20
    FamilyMonsterBlockAndBypass
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster base block % Min: 20 Max: 20 Global
  • base block % damage taken Min: 10 Max: 10 Global
  • Craft Tagsblock