Unvollkommener Geist des Glücks
Leiche
Monsterkategorie: Konstrukt
Zaubert Schocknova
Zaubert Funken
Zaubert Blitzteleportation
Zaubert Funken
Zaubert Blitzteleportation
Rechtsklicke auf diesen Gegenstand, um diese Leiche zu erzeugen.
Imperfect Spirit of Fortune
Unvollkommener Geist des Glücks KudukuLow /8
Name | Vollständige Beschreibung zeigen |
---|---|
DropLevel | 1 |
BaseType | Imperfect Spirit of Fortune |
BaseType | Unvollkommener Geist des Glücks |
Class | Leichen |
Flags | AlwaysAllocate |
Type | Metadata/Items/ItemisedCorpses/KudukuLow |
Icon | Art/2DItems/Currency/Azmeri/KudukuTotemCorpse |
Reference | Community Wiki |
Unvollkommener Geist des Glücks
Konstrukt
Imperfect Spirit of Fortune
Spectre | Y |
---|---|
Tags | Zauberer, construct, immobile, is_unarmed, large_model, lightning_affinity, medium_height, mud_blood, not_dex, not_int, ranged, stone_armour |
Leben
375%
Rüstung
+200%
Ailment Threshold
375%
Widerstand
0 52 52 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 6
Attack Time
1.5 Second
Damage Spread
±40%
Erfahrung
150%
Model Size
180%
Type
AzmeriKuduku
Metadata
KudukuLow
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
24,125
Rüstung
86,370
Ausweichen
4,739
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.5
Erfahrung
15,383
Ailment Threshold
24,125
Chill
76
Shock
76
Brittle
432
Scorch
76
Sap
211
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
AzmeriKudukuShockNova
Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire, AreaSpell, Nova
Schocknova
Kritische Trefferchance: 5%
Zauberzeit: 2.6 Sek.
Abklingzeit: 6 Sek.
Wirkt einen Blitzring um Euch herum, gefolgt von einer größeren Blitznova. Jeder der Effekte fügt Gegnern, die davon getroffen werden, Blitzschaden zu.
Verursacht 1933 bis 5800 Blitzschaden
100% Chance, Gegner zu schocken
Ring verursacht 60% weniger Schaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [65]
is area damage [1]
100% Chance, Gegner zu schocken
Ring verursacht 60% weniger Schaden
action attack or cast time uses animation length [1]
active skill area of effect radius +% final [65]
is area damage [1]
AzmeriKudukuSparkExtraProj
Spell, Projectile, ProjectilesFromUser, Damage, Duration, Trappable, Totemable, Mineable, Multicastable, Triggerable, Lightning, CanRapidFire
Funken
Kritische Trefferchance: 5%
Zauberzeit: 0.85 Sek.
Entfesselt unberechenbare Funken, die sich zufällig bewegen, bis sie entweder einen Gegner treffen oder erlöschen.
Verursacht 581.9 bis 1746 Blitzschaden
Basisdauer beträgt 3.5 Sekunden
Feuert 3 zusätzliche Projektile
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
Basisdauer beträgt 3.5 Sekunden
Feuert 3 zusätzliche Projektile
30% erhöhte Projektilgeschwindigkeit
action attack or cast time uses animation length [1]
base is projectile [1]
AzmeriKudukuWarp
Spell, Damage, Area, Duration, Trappable, Totemable, Mineable, Triggerable, Movement, Lightning, AreaSpell, Travel, Multicastable, CanRapidFire
Blitzteleportation
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
Abklingzeit: 2 Sek.
Nach einer Dauer wird der Charakter zu einem Zielort teleportiert, wobei sich die Transportdauer nach der zurückgelegten Entfernung und der Bewegungsgeschwindigkeit richtet. Wenn die Teleportation stattfindet, wird im Bereich am Herkunfts- sowie Zielort Blitzschaden verursacht. Durch das erneute Wirken werden mehrere Teleportationen gespeichert, die nacheinander durchgeführt werden.
Verursacht 1657 bis 4971 Blitzschaden
150% erhöhte Zaubergeschwindigkeit
80% verkürzte Dauer
action attack or cast time uses animation length [1]
is area damage [1]
150% erhöhte Zaubergeschwindigkeit
80% verkürzte Dauer
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Preload { preload_animated_object = "Metadata/Effects/Spells/monsters_effects/act1/kuduku/buildup.ao" } Stats { set_immune_to_curses = 0 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueAzmeri/SpecialCorpses/KudukuLow"] = { name = "Imperfect Spirit of Fortune", life = 3.75, fireResist = 0, coldResist = 52, lightningResist = 52, chaosResist = 0, damage = 1.5, damageSpread = 0.4, attackTime = 1.5, attackRange = 6, accuracy = 1, skillList = { "AzmeriKudukuSparkExtraProj", "AzmeriKudukuShockNova", "AzmeriKudukuWarp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["AzmeriKudukuSparkExtraProj"] = { name = "Spark", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Launches unpredictable sparks that move randomly until they hit an enemy or expire.", skillTypes = { [SkillType.Spell] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.85, baseFlags = { spell = true, projectile = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "base_skill_effect_duration", "number_of_additional_projectiles", "base_projectile_speed_+%", "base_is_projectile", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, 3500, 3, 30, critChance = 5, levelRequirement = 6, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriKudukuShockNova"] = { name = "Shock Nova", hidden = true, color = "3", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Casts a ring of Lightning around you, followed by a larger Lightning nova. Each effect hits enemies caught in their area with Lightning Damage.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.Lightning] = true, [SkillType.CanRapidFire] = true, [SkillType.AreaSpell] = true, [SkillType.Nova] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.6, baseFlags = { area = true, spell = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "newshocknova_first_ring_damage_+%_final", "base_chance_to_shock_%", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -60, 100, 65, critChance = 5, levelRequirement = 7, statInterpolation = {3, 3}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["AzmeriKudukuWarp"] = { name = "Lightning Warp", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Waits for a duration before teleporting to a targeted destination, with the duration based on the distance and your movement speed. When the teleport occurs, lightning damage is dealt to the area around both where the player was and where they teleported to. Casting again will queue up multiple teleportations to occur in sequence.", skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Triggerable] = true, [SkillType.Movement] = true, [SkillType.Lightning] = true, [SkillType.AreaSpell] = true, [SkillType.Travel] = true, [SkillType.Multicastable] = true, [SkillType.CanRapidFire] = true, }, statDescriptionScope = "variable_duration_skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_lightning_damage", "spell_maximum_base_lightning_damage", "skill_effect_duration_+%", "base_cast_speed_+%", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {0.5, 1.5, -80, 150, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3}, cost = { }, }, }, }