Kole
Dämon
Gebiet: Der Lunaristempel - Ebene 1
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Area | Der Lunaristempel - Ebene 1 |
Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
400%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
350%
Genauigkeit
130%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
120%
Type
BruteKole
Metadata
BossBrute2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
29
Leben
1,728
Rüstung
1,524
Ausweichen
1,133
Energieschild
0
Damage
154
Zauberschaden
154
Genauigkeit
74
Attack Time
1.5
Erfahrung
3,370
Ailment Threshold
1,728
Chill
5
Shock
5
Brittle
31
Scorch
5
Sap
15
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 108–200
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 80% mehr Schaden
33% verringerte Angriffsgeschwindigkeit
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
33% verringerte Angriffsgeschwindigkeit
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 108–200
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutusHook
Attack, Triggerable
Base Damage: 108–200
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Schaden
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Transitionable { } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Animated { } Monster { preload_object_type = "BruteDeath" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBrute2"] = { name = "Kole", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.5, damageSpread = 0.3, attackTime = 1.5, attackRange = 18, accuracy = 1.3, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_stun", "is_area_damage", }, levels = { [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Kole
Dämon
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | demon, flesh_armour, has_one_hand_mace, has_one_handed_melee, humanoid, large_height, large_model, medium_movement, melee, not_int, physical_affinity, red_blood |
Leben
400%
Rüstung
+50%
Ausweichen
+20%
Ailment Threshold
400%
Widerstand
40 40 40 25
Damage
350%
Genauigkeit
130%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 18
Attack Time
1.5 Second
Damage Spread
±30%
Erfahrung
200%
Model Size
120%
Type
BruteKole
Metadata
BossBrute2Gauntlet
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
25,733
Rüstung
43,185
Ausweichen
5,687
Energieschild
0
Damage
1,307
Zauberschaden
1,307
Genauigkeit
377
Attack Time
1.5
Erfahrung
20,510
Ailment Threshold
25,733
Chill
81
Shock
81
Brittle
460
Scorch
81
Sap
225
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GroundSlamBrute
Attack, Area, Multistrikeable, Melee, Slam, Totemable
Schmetterhieb
Base Damage: 915–1700
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Der Charakter schlägt mit einem Stab, Streitkolben oder Zepter auf den Boden vor sich, wodurch er eine nach vorne schnellende Welle erzeugt, die bei Gegnern Schaden verursacht und die Chance auf Betäuben erhöht. Funktioniert nur mit Stäben oder Streitkolben.
Verursacht 80% mehr Schaden
33% verringerte Angriffsgeschwindigkeit
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
33% verringerte Angriffsgeschwindigkeit
Betäubt Gegner
is area damage [1]
monster penalty against minions damage +% final vs player minions [-30]
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 915–1700
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
BrutusHook
Attack, Triggerable
Base Damage: 915–1700
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Abklingzeit: 6 Sek.
Verursacht 35% weniger Schaden
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
90% verkürzte Blutungsdauer
15% verringerte Angriffsgeschwindigkeit
+150% mehr Schaden mit Bluten
main hand bleed on hit [1]
track which enemies hit index [20]
Object Type
Object Type Codes
-- src\Data\Spectres.lua minions["Metadata/Monsters/Brute/BossBrute2Gauntlet"] = { name = "Kole", life = 4, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 3.5, damageSpread = 0.3, attackTime = 1.5, attackRange = 18, accuracy = 1.3, skillList = { "GroundSlamBrute", "Melee", "BrutusHook", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GroundSlamBrute"] = { name = "Ground Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "The character slams the ground in front of them with a Staff, Mace or Sceptre, creating a wave that travels forward and damages enemies with an increased chance to stun.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "always_stun", "is_area_damage", }, levels = { [1] = {-33, 80, -30, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BrutusHook"] = { name = "BrutusHook", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "attack_speed_+%", "active_skill_damage_+%_final", "track_which_enemies_hit_index", "base_bleed_duration_+%", "active_skill_bleeding_damage_+%_final", "main_hand_bleed_on_hit", }, levels = { [1] = {-15, -35, 20, -90, 150, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, }
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityActBoss |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |