Nadelspinne
Bestie
Needle Arach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeSpectre
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, spider
Leben
325%
Ausweichen
+60%
Ailment Threshold
325%
Widerstand
0 40 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
120%
Type
VaalSabreSpiderUltimatum
Metadata
SabreSpiderLarge
Stufe
68
Leben
20,908
Rüstung
28,790
Ausweichen
7,582
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.065
Erfahrung
13,332
Ailment Threshold
20,908
Chill
66
Shock
66
Brittle
374
Scorch
66
Sap
183
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
SabreSpiderDualStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.065 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 75% mehr Angriffsschaden
60% des physischen Schadens werden in Chaosschaden umgewandelt
+0.6 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
GTSabreSpiderCycloneProjectiles
Triggerable, Spell
Zauberzeit: 2.13 Sek.
Abklingzeit: 12 Sek.
SSMSabreSpiderCyclone
Spell, Multicastable, Triggerable
alternate minion [552]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLarge"] = {
    name = "Needle Arach",
    life = 3.25,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GTSabreSpiderCycloneProjectiles",
        "SSMSabreSpiderCyclone",
        "SabreSpiderDualStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSabreSpiderCycloneProjectiles"] = {
    name = "GTSabreSpiderCycloneProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSabreSpiderCyclone"] = {
    name = "SSMSabreSpiderCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 552, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SabreSpiderDualStrike"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Nadelspinne
Bestie
Needle Arach
SpectreY
Spectre OverrideMetadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeSpectre
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, spider
Leben
325%
Ausweichen
+60%
Ailment Threshold
325%
Widerstand
0 40 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
120%
Type
VaalSabreSpiderUltimatum
Metadata
SabreSpiderLargeRuin
Stufe
68
Leben
20,908
Rüstung
28,790
Ausweichen
7,582
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.065
Erfahrung
13,332
Ailment Threshold
20,908
Chill
66
Shock
66
Brittle
374
Scorch
66
Sap
183
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
SabreSpiderDualStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.065 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 75% mehr Angriffsschaden
60% des physischen Schadens werden in Chaosschaden umgewandelt
+0.6 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
GTSabreSpiderCycloneProjectilesRuin
Triggerable, Spell
Zauberzeit: 2.13 Sek.
Abklingzeit: 12 Sek.
apply ultimatum ruin on hit [1]
SSMSabreSpiderCycloneRuin
Spell, Multicastable, Triggerable
alternate minion [555]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeRuin"] = {
    name = "Needle Arach",
    life = 3.25,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GTSabreSpiderCycloneProjectilesRuin",
        "SSMSabreSpiderCycloneRuin",
        "SabreSpiderDualStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSabreSpiderCycloneProjectilesRuin"] = {
    name = "GTSabreSpiderCycloneProjectilesRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "apply_ultimatum_ruin_on_hit",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSabreSpiderCycloneRuin"] = {
    name = "SSMSabreSpiderCycloneRuin",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 555, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SabreSpiderDualStrike"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Nadelspinne
Bestie
Needle Arach
SpectreY
Tagsanimal_claw_weapon, beast, chaos_affinity, flesh_armour, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, insect_blood, large_model, medium_movement, melee, not_int, not_str, spider
Leben
325%
Ausweichen
+60%
Ailment Threshold
325%
Widerstand
0 40 0 0
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
4 ~ 12
Attack Time
1.065 Second
Damage Spread
±20%
Erfahrung
130%
Model Size
120%
Type
VaalSabreSpiderUltimatumSpectre
Metadata
SabreSpiderLargeSpectre
Stufe
68
Leben
20,908
Rüstung
28,790
Ausweichen
7,582
Energieschild
0
Damage
560
Zauberschaden
560
Genauigkeit
290
Attack Time
1.065
Erfahrung
13,332
Ailment Threshold
20,908
Chill
66
Shock
66
Brittle
374
Scorch
66
Sap
183
MeleePartialChaos
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 1.065 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 25% weniger Angriffsschaden
25% des physischen Schadens werden in Chaosschaden umgewandelt
skill can fire arrows [1]
skill can fire wand projectiles [1]
visual hit effect chaos is green [1]
SabreSpiderDualStrike
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 448–672
Kritische Trefferchance: 5%
Angriffsschaden: 175%
Angriffsschaden: 175%
Attack Time: 1.065 Sek.
Abklingzeit: 4 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
Verursacht 75% mehr Angriffsschaden
60% des physischen Schadens werden in Chaosschaden umgewandelt
+0.6 Meter zur Nahkampfschlagreichweite
cast time overrides attack duration [1]
visual hit effect chaos is green [1]
GTSabreSpiderCycloneProjectiles
Triggerable, Spell
Zauberzeit: 2.13 Sek.
Abklingzeit: 12 Sek.
SSMSabreSpiderCyclone
Spell, Multicastable, Triggerable
alternate minion [552]
number of monsters to summon [1]
summon specific monsters radius +% [-99]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueUltimatum/UltimatumMonsterBase"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueUltimatum/Spider/SabreSpiderLargeSpectre"] = {
    name = "Needle Arach",
    life = 3.25,
    fireResist = 0,
    coldResist = 40,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.065,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Sword",
    skillList = {
        "MeleePartialChaos",
        "GTSabreSpiderCycloneProjectiles",
        "SSMSabreSpiderCyclone",
        "SabreSpiderDualStrike",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleePartialChaos"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_chaos",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GTSabreSpiderCycloneProjectiles"] = {
    name = "GTSabreSpiderCycloneProjectiles",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.13,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SSMSabreSpiderCyclone"] = {
    name = "SSMSabreSpiderCyclone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "number_of_monsters_to_summon",
        "alternate_minion",
        "summon_specific_monsters_radius_+%",
        "summoned_monsters_are_minions",
        "summoned_monsters_no_drops_or_experience",
    },
    levels = {
        [1] = {1, 552, -99, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SabreSpiderDualStrike"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.87,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "melee_range_+",
        "skill_physical_damage_%_to_convert_to_chaos",
        "cast_time_overrides_attack_duration",
        "visual_hit_effect_chaos_is_green",
    },
    levels = {
        [1] = {6, 60, baseMultiplier = 1.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}