MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Albtraum des Unzerstörbaren
Konstrukt
IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
Kann nicht zurückgestoßen werden
Nightmare of the Unbreakable
Spectre
Area'Festung'-Karte
Tagsbludgeoning_weapon, Zauberer, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
Leben
4320%
Energy Shield From Life
100%
Rüstung
+100%
Ailment Threshold
600%
Widerstand
IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
Damage
120%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 30
Attack Time
3.33 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
100%
Type
HeistBossUnbreakableMk1Map
Metadata
UnbreakableMk1Map
Stufe
84
Leben
126,889,375
Rüstung
199,668
Ausweichwert
8,120
Energieschild
702,648
Damage
1,303
Zauberschaden
1,945
Genauigkeit
1,076
Attack Time
2.2311
Erfahrung
218,625
Minion Life
23,981,429
Minion Energy Shield
132,797
Minion Damage
1,105
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
HeistUnbreakableMk1MoveDaemonEAS
Spell
Zauberzeit: 2.9 Sek.
Abklingzeit: 15 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MoveDaemon1
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemon2
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemonBeam
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
shock art variation [3]
spell maximum base physical damage [3019]
spell minimum base physical damage [2013]
HeistUnbreakableMk1EDSFlameblast
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 2.67 Sek.
Abklingzeit: 7 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
30% weniger Zaubergeschwindigkeit
150% mehr Wirkungsbereich
is area damage [1]
shock art variation [3]
spell maximum base physical damage [5662]
spell minimum base physical damage [3775]
HeistUnbreakableMk1GASlam
Triggerable, Attack
Base Damage: 20693103
Kritische Trefferchance: 5%
Angriffsschaden: 75%
Attack Time: 3.33 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 25% weniger Angriffsschaden
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlamCone
Triggerable, Attack
Base Damage: 20693103
Kritische Trefferchance: 5%
Angriffsschaden: 50%
Attack Time: 3.33 Sek.
50% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 50% weniger Angriffsschaden
active skill area of effect radius +% final [25]
is area damage [1]
shock art variation [3]
HeistUnbreakableMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 20693103
Kritische Trefferchance: 5%
Angriffsschaden: 67%
Attack Time: 3.33 Sek.
Abklingzeit: 6 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
25% des physischen Schadens werden in Blitzschaden umgewandelt
Verursacht 33% weniger Angriffsschaden
skill can fire arrows [1]
skill can fire wand projectiles [1]
iconbasicattack
HeistUnbreakableMk1MagneticStormEAS2
Spell
Zauberzeit: 11.67 Sek.
Abklingzeit: 30 Sek.
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MagneticStormGS
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
75% des physischen Schadens werden in Blitzschaden umgewandelt
Basisdauer beträgt 5 Sekunden
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
spell maximum base physical damage [1134]
spell minimum base physical damage [378.1]
HeistUnbreakableMk1MagneticStormGT
Triggerable, Spell
Zauberzeit: 1 Sek.
HeistUnbreakableMk1MagneticStormLEB
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
spell maximum base lightning damage [2908]
spell minimum base lightning damage [969.2]
HeistUnbreakableMk1MagneticStormLEB2
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
spell maximum base lightning damage [2908]
spell minimum base lightning damage [969.2]
HeistUnbreakableMk1MagneticStormGT2
Triggerable, Spell
Zauberzeit: 1 Sek.
HeistUnbreakableMk1MagneticStormZap
Spell, Triggerable
Kritische Trefferchance: 5%
Zauberzeit: 1 Sek.
cannot stun [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
spell maximum base lightning damage [2156]
spell minimum base lightning damage [718.8]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		magnetic_storm;
		emerge;
	"
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_delay_item_drops_millis = 4500
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1Map"] = {
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    name = "Nightmare of the Unbreakable",
    life = 43.2,
    energyShield = 1,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.33,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "HeistUnbreakableMelee",
        "HeistUnbreakableMk1MoveDaemonEAS",
        "HeistUnbreakableMk1MoveDaemon1",
        "HeistUnbreakableMk1MoveDaemon2",
        "HeistUnbreakableMk1MoveDaemonBeam",
        "HeistUnbreakableMk1EDSFlameblast",
        "HeistUnbreakableMk1GASlam",
        "HeistUnbreakableMk1GASlamCone",
        "HeistUnbreakableMk1MagneticStormEAS2",
        "HeistUnbreakableMk1MagneticStormGS",
        "HeistUnbreakableMk1MagneticStormGT",
        "HeistUnbreakableMk1MagneticStormGT2",
        "HeistUnbreakableMk1MagneticStormLEB",
        "HeistUnbreakableMk1MagneticStormLEB2",
        "HeistUnbreakableMk1MagneticStormZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
    name = "HeistUnbreakableMk1MoveDaemonEAS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon1"] = {
    name = "HeistUnbreakableMk1MoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon2"] = {
    name = "HeistUnbreakableMk1MoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
    name = "HeistUnbreakableMk1MoveDaemonBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1EDSFlameblast"] = {
    name = "HeistUnbreakableMk1EDSFlameblast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlam"] = {
    name = "HeistUnbreakableMk1GASlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlamCone"] = {
    name = "HeistUnbreakableMk1GASlamCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
    name = "HeistUnbreakableMk1MagneticStormEAS2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGS"] = {
    name = "HeistUnbreakableMk1MagneticStormGS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT"] = {
    name = "HeistUnbreakableMk1MagneticStormGT",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT2"] = {
    name = "HeistUnbreakableMk1MagneticStormGT2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormZap"] = {
    name = "HeistUnbreakableMk1MagneticStormZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • monster special map drop chance +% final [300]
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster special map drop chance +% final 300 300 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis4500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.magnetic_storm;
    StateMachine.emerge;
    Albtraum des Unzerstörbaren
    Konstrukt
    IconEnemyResistanceFireStrong IconEnemyResistanceColdStrong IconEnemyResistanceLightningStrong IconEnemyResistanceChaos
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    Kann nicht zurückgestoßen werden
    Nightmare of the Unbreakable
    Spectre
    Tagsbludgeoning_weapon, Zauberer, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
    Leben
    4320%
    Energy Shield From Life
    100%
    Rüstung
    +100%
    Ailment Threshold
    600%
    Widerstand
    IconEnemyResistanceFireStrong50% IconEnemyResistanceColdStrong50% IconEnemyResistanceLightningStrong50% IconEnemyResistanceChaos30%
    Damage
    120%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    3.33 Second
    Damage Spread
    ±20%
    Erfahrung
    300%
    Model Size
    100%
    Type
    HeistBossUnbreakableMk1Map
    Metadata
    UnbreakableMk1MapStandalone
    Stufe
    68
    Leben
    6,019,763
    Rüstung
    57,580
    Ausweichwert
    4,739
    Energieschild
    264,686
    Damage
    511
    Zauberschaden
    762
    Genauigkeit
    580
    Attack Time
    2.2311
    Erfahrung
    169,208
    Minion Life
    1,305,739
    Minion Energy Shield
    57,413
    Minion Damage
    408
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    Phys Convert Ele
    240%
    HeistUnbreakableMk1MoveDaemonEAS
    Spell
    Zauberzeit: 2.9 Sek.
    Abklingzeit: 15 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MoveDaemon1
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemon2
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemonBeam
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    75% des physischen Schadens werden in Blitzschaden umgewandelt
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    shock art variation [3]
    spell maximum base physical damage [1063]
    spell minimum base physical damage [708.8]
    HeistUnbreakableMk1EDSFlameblast
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 2.67 Sek.
    Abklingzeit: 12 Sek.
    75% des physischen Schadens werden in Blitzschaden umgewandelt
    is area damage [1]
    shock art variation [3]
    spell maximum base physical damage [1329]
    spell minimum base physical damage [886.2]
    HeistUnbreakableMk1GASlam
    Triggerable, Attack
    Base Damage: 8111216
    Kritische Trefferchance: 5%
    Angriffsschaden: 75%
    Attack Time: 3.33 Sek.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 25% weniger Angriffsschaden
    active skill area of effect radius +% final [25]
    cast time overrides attack duration [1]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMk1GASlamCone
    Triggerable, Attack
    Base Damage: 8111216
    Kritische Trefferchance: 5%
    Angriffsschaden: 50%
    Attack Time: 3.33 Sek.
    50% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 50% weniger Angriffsschaden
    active skill area of effect radius +% final [25]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 8111216
    Kritische Trefferchance: 5%
    Angriffsschaden: 67%
    Attack Time: 3.33 Sek.
    Abklingzeit: 6 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    25% des physischen Schadens werden in Blitzschaden umgewandelt
    Verursacht 33% weniger Angriffsschaden
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    iconbasicattack
    HeistUnbreakableMk1MagneticStormEAS2
    Spell
    Zauberzeit: 11.67 Sek.
    Abklingzeit: 30 Sek.
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MagneticStormGS
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    75% des physischen Schadens werden in Blitzschaden umgewandelt
    Basisdauer beträgt 5 Sekunden
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    spell maximum base physical damage [399.4]
    spell minimum base physical damage [133.1]
    HeistUnbreakableMk1MagneticStormGT
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    HeistUnbreakableMk1MagneticStormLEB
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    spell maximum base lightning damage [1105]
    spell minimum base lightning damage [368.3]
    HeistUnbreakableMk1MagneticStormLEB2
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    spell maximum base lightning damage [1105]
    spell minimum base lightning damage [368.3]
    HeistUnbreakableMk1MagneticStormGT2
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    HeistUnbreakableMk1MagneticStormZap
    Spell, Triggerable
    Kritische Trefferchance: 5%
    Zauberzeit: 1 Sek.
    cannot stun [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    spell maximum base lightning damage [759.4]
    spell minimum base lightning damage [253.1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		magnetic_storm;
    		emerge;
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 4500
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1MapStandalone"] = {
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        name = "Nightmare of the Unbreakable",
        life = 43.2,
        energyShield = 1,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.33,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "HeistUnbreakableMelee",
            "HeistUnbreakableMk1MoveDaemonEAS",
            "HeistUnbreakableMk1MoveDaemon1",
            "HeistUnbreakableMk1MoveDaemon2",
            "HeistUnbreakableMk1MoveDaemonBeam",
            "HeistUnbreakableMk1EDSFlameblast",
            "HeistUnbreakableMk1GASlam",
            "HeistUnbreakableMk1GASlamCone",
            "HeistUnbreakableMk1MagneticStormEAS2",
            "HeistUnbreakableMk1MagneticStormGS",
            "HeistUnbreakableMk1MagneticStormGT",
            "HeistUnbreakableMk1MagneticStormGT2",
            "HeistUnbreakableMk1MagneticStormLEB",
            "HeistUnbreakableMk1MagneticStormLEB2",
            "HeistUnbreakableMk1MagneticStormZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
        name = "HeistUnbreakableMk1MoveDaemonEAS",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.9,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon1"] = {
        name = "HeistUnbreakableMk1MoveDaemon1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon2"] = {
        name = "HeistUnbreakableMk1MoveDaemon2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
        name = "HeistUnbreakableMk1MoveDaemonBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1EDSFlameblast"] = {
        name = "HeistUnbreakableMk1EDSFlameblast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlam"] = {
        name = "HeistUnbreakableMk1GASlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlamCone"] = {
        name = "HeistUnbreakableMk1GASlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
        name = "HeistUnbreakableMk1MagneticStormEAS2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGS"] = {
        name = "HeistUnbreakableMk1MagneticStormGS",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT"] = {
        name = "HeistUnbreakableMk1MagneticStormGT",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT2"] = {
        name = "HeistUnbreakableMk1MagneticStormGT2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormZap"] = {
        name = "HeistUnbreakableMk1MagneticStormZap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    monster dropped item rarity +% [15000]
    monster slain experience +% [100]
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • Aktionsgeschwindigkeit kann nicht unter 50% des Basiswerts modifiziert werden
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value -50 -50 Global
  • Craft TagsGeschwindigkeit
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 4000 4000 Global
  • monster special map drop chance +% final [300]
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • monster special map drop chance +% final 300 300 Global
  • Kann nicht zurückgestoßen werden
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back 1 1 Global — Nicht skalierbarer Wert
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis4500
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.magnetic_storm;
    StateMachine.emerge;
    Actor.basic_actionEmerge
    Actor.slow_animations_go_to_idlefalse
    Edit

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