ฝันร้ายแห่งจักรกลคงกระพัน
หุ่นกล
ด่าน: Fortress Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
ไม่ถูก ผลักออกไป
Nightmare of the Unbreakable
SpectreN
AreaFortress Map
Tagsbludgeoning_weapon, นักเวท, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
พลังชีวิต
2160%
Energy Shield From Life
100%
เกราะ
+100%
Ailment Threshold
600%
ค่าต้านทาน
50 50 50 30
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 30
Attack Time
3.33 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
HeistBossUnbreakableMk1Map
Metadata
UnbreakableMk1Map
เลเวล
84
พลังชีวิต
63,444,688
เกราะ
199,668
การหลบหลีก
8,120
โล่พลังงาน
16,265
Damage
1,303
ความเสียหายเวท
1,945
ความแม่นยำ
538
Attack Time
2.2311
ค่าประสบการณ์
218,625
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
HeistUnbreakableMk1MoveDaemonEAS
Spell
เวลาร่าย: 2.9 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MoveDaemon1
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemon2
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemonBeam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 4601 ถึง 6901
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
shock art variation [3]
HeistUnbreakableMk1EDSFlameblast
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.67 วินาที
คูลดาวน์: 7 วินาที
สร้างความเสียหาย กายภาพ 8626 ถึง 12939
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
ลดความเร็วในการร่าย อีก 30%
เพิ่มพื้นที่ส่งผล อีก 150%
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlam
Triggerable, Attack
Base Damage: 2069–3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 75%
Attack Time: 3.33 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 25%
สร้างความเสียหาย เพิ่มขึ้น อีก 150%
เพิ่มพื้นที่ส่งผล อีก 50%
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlamCone
Triggerable, Attack
Base Damage: 2069–3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 3.33 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 50%
สร้างความเสียหาย เพิ่มขึ้น อีก 150%
active skill area of effect radius +% final [25]
is area damage [1]
shock art variation [3]
HeistUnbreakableMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 2069–3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 67%
Attack Time: 3.33 วินาที
คูลดาวน์: 6 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 25% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 33%
สร้างความเสียหาย เพิ่มขึ้น อีก 25%
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistUnbreakableMk1MagneticStormEAS2
Spell
เวลาร่าย: 11.67 วินาที
คูลดาวน์: 30 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MagneticStormGS
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 862.6 ถึง 2588
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 5 วินาที
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT
Triggerable, Spell
เวลาร่าย: 1 วินาที
HeistUnbreakableMk1MagneticStormLEB
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 969.2 ถึง 2908
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormLEB2
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 969.2 ถึง 2908
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT2
Triggerable, Spell
เวลาร่าย: 1 วินาที
HeistUnbreakableMk1MagneticStormZap
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 718.8 ถึง 2156
การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		magnetic_storm;
		emerge;
	"
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_delay_item_drops_millis = 4500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_magnetic_storm_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, R_mangetic );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, L_mangetic );
	"

	on_state_magnetic_storm_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao );"

	create_state_emerge_0 =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
	"

	on_state_emerge_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
	"

	create_state_emerge_1 =
	"
		IfAlive(
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_idle );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
		} );
	"
}

Animated
{
	on_event_apply_R_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_remove_R_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_apply_L_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_remove_L_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_apply_LR_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
	on_event_remove_LR_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"

	on_event_turn_on =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );
	"

	on_end_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk, true );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_off.epk );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_off );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1Map"] = {
    name = "Nightmare of the Unbreakable",
    life = 21.6,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.33,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "HeistUnbreakableMelee",
        "HeistUnbreakableMk1MoveDaemonEAS",
        "HeistUnbreakableMk1MoveDaemon1",
        "HeistUnbreakableMk1MoveDaemon2",
        "HeistUnbreakableMk1MoveDaemonBeam",
        "HeistUnbreakableMk1EDSFlameblast",
        "HeistUnbreakableMk1GASlam",
        "HeistUnbreakableMk1GASlamCone",
        "HeistUnbreakableMk1MagneticStormEAS2",
        "HeistUnbreakableMk1MagneticStormGS",
        "HeistUnbreakableMk1MagneticStormGT",
        "HeistUnbreakableMk1MagneticStormGT2",
        "HeistUnbreakableMk1MagneticStormLEB",
        "HeistUnbreakableMk1MagneticStormLEB2",
        "HeistUnbreakableMk1MagneticStormZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {0, 25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 25, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 25, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {25, 25, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
    name = "HeistUnbreakableMk1MoveDaemonEAS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon1"] = {
    name = "HeistUnbreakableMk1MoveDaemon1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon2"] = {
    name = "HeistUnbreakableMk1MoveDaemon2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
    name = "HeistUnbreakableMk1MoveDaemonBeam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1EDSFlameblast"] = {
    name = "HeistUnbreakableMk1EDSFlameblast",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlam"] = {
    name = "HeistUnbreakableMk1GASlam",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlamCone"] = {
    name = "HeistUnbreakableMk1GASlamCone",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
        [2] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
        [3] = {1, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
        [4] = {150, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
    name = "HeistUnbreakableMk1MagneticStormEAS2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGS"] = {
    name = "HeistUnbreakableMk1MagneticStormGS",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT"] = {
    name = "HeistUnbreakableMk1MagneticStormGT",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT2"] = {
    name = "HeistUnbreakableMk1MagneticStormGT2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormZap"] = {
    name = "HeistUnbreakableMk1MagneticStormZap",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • ฝันร้ายแห่งจักรกลคงกระพัน
    หุ่นกล
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    ไม่ถูก ผลักออกไป
    Nightmare of the Unbreakable
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
    พลังชีวิต
    2160%
    Energy Shield From Life
    100%
    เกราะ
    +100%
    Ailment Threshold
    600%
    ค่าต้านทาน
    50 50 50 30
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    3.33 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    100%
    Type
    HeistBossUnbreakableMk1Map
    Metadata
    UnbreakableMk1MapStandalone
    เลเวล
    68
    พลังชีวิต
    3,009,881
    เกราะ
    57,580
    การหลบหลีก
    4,739
    โล่พลังงาน
    6,127
    Damage
    511
    ความเสียหายเวท
    762
    ความแม่นยำ
    290
    Attack Time
    2.2311
    ค่าประสบการณ์
    169,208
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    HeistUnbreakableMk1MoveDaemonEAS
    Spell
    เวลาร่าย: 2.9 วินาที
    คูลดาวน์: 15 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MoveDaemon1
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemon2
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemonBeam
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 1953 ถึง 2930
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    shock art variation [3]
    HeistUnbreakableMk1EDSFlameblast
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2.67 วินาที
    คูลดาวน์: 12 วินาที
    สร้างความเสียหาย กายภาพ 2442 ถึง 3662
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMk1GASlam
    Triggerable, Attack
    Base Damage: 811–1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 3.33 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    สร้างความเสียหาย เพิ่มขึ้น อีก 112.8%
    active skill area of effect radius +% final [25]
    cast time overrides attack duration [1]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMk1GASlamCone
    Triggerable, Attack
    Base Damage: 811–1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 3.33 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    สร้างความเสียหาย เพิ่มขึ้น อีก 112.8%
    active skill area of effect radius +% final [25]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 811–1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 67%
    Attack Time: 3.33 วินาที
    คูลดาวน์: 6 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    แปลงความเสียหาย กายภาพ 25% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 33%
    สร้างความเสียหาย เพิ่มขึ้น อีก 19%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistUnbreakableMk1MagneticStormEAS2
    Spell
    เวลาร่าย: 11.67 วินาที
    คูลดาวน์: 30 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MagneticStormGS
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 366.2 ถึง 1099
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    ระยะเวลาพื้นฐาน 5 วินาที
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormGT
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    HeistUnbreakableMk1MagneticStormLEB
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 444 ถึง 1332
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormLEB2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 444 ถึง 1332
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormGT2
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    HeistUnbreakableMk1MagneticStormZap
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 305.2 ถึง 915.6
    การปะทะของคุณ ไม่สามารถสร้างสถานะ มึนงง ต่อศัตรูได้
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		magnetic_storm;
    		emerge;
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 4500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_magnetic_storm_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, R_mangetic );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, L_mangetic );
    	"
    
    	on_state_magnetic_storm_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao );"
    	
    	create_state_emerge_0 =
    	"
    		IfAlive(
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
    			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_idle );
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_apply_R_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
    	on_event_remove_R_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
    	on_event_apply_L_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
    	on_event_remove_L_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
    	on_event_apply_LR_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
    	on_event_remove_LR_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
    
    	on_event_turn_on =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );
    	"
    
    	on_end_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk, true );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_off.epk );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_off );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1MapStandalone"] = {
        name = "Nightmare of the Unbreakable",
        life = 21.6,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.33,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "HeistUnbreakableMelee",
            "HeistUnbreakableMk1MoveDaemonEAS",
            "HeistUnbreakableMk1MoveDaemon1",
            "HeistUnbreakableMk1MoveDaemon2",
            "HeistUnbreakableMk1MoveDaemonBeam",
            "HeistUnbreakableMk1EDSFlameblast",
            "HeistUnbreakableMk1GASlam",
            "HeistUnbreakableMk1GASlamCone",
            "HeistUnbreakableMk1MagneticStormEAS2",
            "HeistUnbreakableMk1MagneticStormGS",
            "HeistUnbreakableMk1MagneticStormGT",
            "HeistUnbreakableMk1MagneticStormGT2",
            "HeistUnbreakableMk1MagneticStormLEB",
            "HeistUnbreakableMk1MagneticStormLEB2",
            "HeistUnbreakableMk1MagneticStormZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {0, 25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 25, baseMultiplier = 0.67, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 25, baseMultiplier = 0.67, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {25, 25, baseMultiplier = 0.67, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
        name = "HeistUnbreakableMk1MoveDaemonEAS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.9,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon1"] = {
        name = "HeistUnbreakableMk1MoveDaemon1",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon2"] = {
        name = "HeistUnbreakableMk1MoveDaemon2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
        name = "HeistUnbreakableMk1MoveDaemonBeam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1EDSFlameblast"] = {
        name = "HeistUnbreakableMk1EDSFlameblast",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlam"] = {
        name = "HeistUnbreakableMk1GASlam",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 50, 3, 25, baseMultiplier = 0.75, levelRequirement = 84, statInterpolation = {2, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlamCone"] = {
        name = "HeistUnbreakableMk1GASlamCone",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_damage_+%_final",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
            [2] = {0, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 19, statInterpolation = {2},  cost = { }, },
            [3] = {1, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 20, statInterpolation = {2},  cost = { }, },
            [4] = {150, 50, 3, 25, baseMultiplier = 0.5, levelRequirement = 84, statInterpolation = {2},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
        name = "HeistUnbreakableMk1MagneticStormEAS2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGS"] = {
        name = "HeistUnbreakableMk1MagneticStormGS",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT"] = {
        name = "HeistUnbreakableMk1MagneticStormGT",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT2"] = {
        name = "HeistUnbreakableMk1MagneticStormGT2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormZap"] = {
        name = "HeistUnbreakableMk1MagneticStormZap",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    IdMonsterMapBoss
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 70% ของค่าพื้นฐานได้
    IdCannotBeSlowedBelowValueBosses
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -30 Max: -30 Global
  • Craft Tagsspeed
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBossSuper
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • ไม่ถูก ผลักออกไป
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • Edit

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