ฝันร้ายแห่งจักรกลคงกระพัน
ชีวิตประดิษฐ์
ด่าน: Fortress Map
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
cannot be stunned for ms after stun finished [4000]
cannot be stunned while stunned [1]
monster special map drop chance +% final [300]
ไม่ถูก ผลักออกไป
Nightmare of the Unbreakable
SpectreN
AreaFortress Map
Tagsbludgeoning_weapon, นักเวท, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
พลังชีวิต
4320%
Energy Shield From Life
100%
ค่าเกราะ
+100%
Ailment Threshold
600%
ค่าต้านทาน
50 50 50 30
Damage
120%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 30
Attack Time
3.33 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
100%
Type
HeistBossUnbreakableMk1Map
Metadata
UnbreakableMk1Map
เลเวล
84
พลังชีวิต
126,889,375
ค่าเกราะ
199,668
อัตราการหลบหลีก
8,120
โล่พลังงาน
702,648
Damage
1,303
ความเสียหายเวท
1,945
ความแม่นยำ
1,076
Attack Time
2.2311
ค่าประสบการณ์
218,625
Minion Life
23,981,429
Minion Energy Shield
132,797
Minion Damage
1,105
Ailment Threshold
8,283,056
Chill
26,191
Shock
26,191
Brittle
148,176
Scorch
26,191
Sap
72,361
Phys Convert Ele
300%
HeistUnbreakableMk1MoveDaemonEAS
Spell
เวลาร่าย: 2.9 วินาที
คูลดาวน์: 15 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MoveDaemon1
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemon2
Multicastable, Triggerable
HeistUnbreakableMk1MoveDaemonBeam
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 2013 ถึง 3019
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
shock art variation [3]
HeistUnbreakableMk1EDSFlameblast
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 2.67 วินาที
คูลดาวน์: 7 วินาที
สร้างความเสียหาย กายภาพ 3775 ถึง 5662
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
ลดความเร็วในการร่าย อีก 30%
เพิ่มพื้นที่ส่งผล อีก 150%
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlam
Triggerable, Attack
Base Damage: 2069—3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 75%
Attack Time: 3.33 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 25%
active skill area of effect radius +% final [25]
cast time overrides attack duration [1]
is area damage [1]
shock art variation [3]
HeistUnbreakableMk1GASlamCone
Triggerable, Attack
Base Damage: 2069—3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 50%
Attack Time: 3.33 วินาที
แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 50%
active skill area of effect radius +% final [25]
is area damage [1]
shock art variation [3]
HeistUnbreakableMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 2069—3103
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 67%
Attack Time: 3.33 วินาที
คูลดาวน์: 6 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
แปลงความเสียหาย กายภาพ 25% เป็น สายฟ้า
สร้างความเสียหาย โจมตี ลดลง อีก 33%
skill can fire arrows [1]
skill can fire wand projectiles [1]
HeistUnbreakableMk1MagneticStormEAS2
Spell
เวลาร่าย: 11.67 วินาที
คูลดาวน์: 30 วินาที
skill cannot be knocked back [1]
skill cannot be stunned [1]
HeistUnbreakableMk1MagneticStormGS
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย กายภาพ 378.1 ถึง 1134
แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
ระยะเวลาพื้นฐาน 5 วินาที
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT
Triggerable, Spell
เวลาร่าย: 1 วินาที
HeistUnbreakableMk1MagneticStormLEB
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 969.2 ถึง 2908
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormLEB2
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 969.2 ถึง 2908
generic skill trigger skills with id [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]
HeistUnbreakableMk1MagneticStormGT2
Triggerable, Spell
เวลาร่าย: 1 วินาที
HeistUnbreakableMk1MagneticStormZap
Spell, Triggerable
โอกาสคริติคอล: 5%
เวลาร่าย: 1 วินาที
สร้างความเสียหาย สายฟ้า 718.8 ถึง 2156
การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
is area damage [1]
monster penalty against minions damage +% final vs player minions [-80]
shock art variation [3]

Object Type

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	define_shared_state =
	"
		magnetic_storm;
		emerge;
	"
}

Actor
{
	basic_action = "Emerge"
	slow_animations_go_to_idle = false
}

Stats
{
	set_monster_uses_map_boss_difficulty_scaling = 1
	set_monster_delay_item_drops_millis = 4500
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_or_create_state_magnetic_storm_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, R_mangetic );
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, L_mangetic );
	"

	on_state_magnetic_storm_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao );"

	create_state_emerge_0 =
	"
		PlayAnimation( emerge );
		PauseAnimation();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
	"

	on_state_emerge_1 =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
	"

	create_state_emerge_1 =
	"
		IfAlive(
		{
			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_idle );
			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
		} );
	"
}

Animated
{
	on_event_apply_R_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_remove_R_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
	on_event_apply_L_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_remove_L_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
	on_event_apply_LR_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
	on_event_remove_LR_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"

	on_event_turn_on =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );
	"

	on_end_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );"
}

Life
{
	on_death =
	"
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk, true );
		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk, true );
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_off.epk );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_off );
	"

	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1Map"] = {
    name = "Nightmare of the Unbreakable",
    life = 43.2,
    energyShield = 1,
    fireResist = 50,
    coldResist = 50,
    lightningResist = 50,
    chaosResist = 30,
    damage = 1.2,
    damageSpread = 0.2,
    attackTime = 3.33,
    attackRange = 30,
    accuracy = 1,
    skillList = {
        "HeistUnbreakableMelee",
        "HeistUnbreakableMk1MoveDaemonEAS",
        "HeistUnbreakableMk1MoveDaemon1",
        "HeistUnbreakableMk1MoveDaemon2",
        "HeistUnbreakableMk1MoveDaemonBeam",
        "HeistUnbreakableMk1EDSFlameblast",
        "HeistUnbreakableMk1GASlam",
        "HeistUnbreakableMk1GASlamCone",
        "HeistUnbreakableMk1MagneticStormEAS2",
        "HeistUnbreakableMk1MagneticStormGS",
        "HeistUnbreakableMk1MagneticStormGT",
        "HeistUnbreakableMk1MagneticStormGT2",
        "HeistUnbreakableMk1MagneticStormLEB",
        "HeistUnbreakableMk1MagneticStormLEB2",
        "HeistUnbreakableMk1MagneticStormZap",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
    },
    levels = {
        [1] = {25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
    name = "HeistUnbreakableMk1MoveDaemonEAS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.9,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon1"] = {
    name = "HeistUnbreakableMk1MoveDaemon1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemon2"] = {
    name = "HeistUnbreakableMk1MoveDaemon2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
    name = "HeistUnbreakableMk1MoveDaemonBeam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1EDSFlameblast"] = {
    name = "HeistUnbreakableMk1EDSFlameblast",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2.67,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlam"] = {
    name = "HeistUnbreakableMk1GASlam",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "cast_time_overrides_attack_duration",
    },
    levels = {
        [1] = {50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1GASlamCone"] = {
    name = "HeistUnbreakableMk1GASlamCone",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
    },
    levels = {
        [1] = {50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
    name = "HeistUnbreakableMk1MagneticStormEAS2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 11.67,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_cannot_be_knocked_back",
        "skill_cannot_be_stunned",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGS"] = {
    name = "HeistUnbreakableMk1MagneticStormGS",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_lightning",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT"] = {
    name = "HeistUnbreakableMk1MagneticStormGT",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormGT2"] = {
    name = "HeistUnbreakableMk1MagneticStormGT2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
    name = "HeistUnbreakableMk1MagneticStormLEB2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "generic_skill_trigger_skills_with_id",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
    },
    levels = {
        [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HeistUnbreakableMk1MagneticStormZap"] = {
    name = "HeistUnbreakableMk1MagneticStormZap",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_lightning_damage",
        "spell_maximum_base_lightning_damage",
        "shock_art_variation",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "is_area_damage",
        "cannot_stun",
    },
    levels = {
        [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis4500
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup, Emerge
    Actor.slow_animations_go_to_idletrue, false
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.magnetic_storm;
    StateMachine.emerge;
    ฝันร้ายแห่งจักรกลคงกระพัน
    ชีวิตประดิษฐ์
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    monster special map drop chance +% final [300]
    ไม่ถูก ผลักออกไป
    Nightmare of the Unbreakable
    SpectreN
    Tagsbludgeoning_weapon, นักเวท, construct, is_unarmed, large_model, lightning_affinity, medium_movement, melee, mud_blood, not_dex, stone_armour
    พลังชีวิต
    4320%
    Energy Shield From Life
    100%
    ค่าเกราะ
    +100%
    Ailment Threshold
    600%
    ค่าต้านทาน
    50 50 50 30
    Damage
    120%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 30
    Attack Time
    3.33 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    300%
    Model Size
    100%
    Type
    HeistBossUnbreakableMk1Map
    Metadata
    UnbreakableMk1MapStandalone
    เลเวล
    68
    พลังชีวิต
    6,019,763
    ค่าเกราะ
    57,580
    อัตราการหลบหลีก
    4,739
    โล่พลังงาน
    264,686
    Damage
    511
    ความเสียหายเวท
    762
    ความแม่นยำ
    580
    Attack Time
    2.2311
    ค่าประสบการณ์
    169,208
    Minion Life
    1,305,739
    Minion Energy Shield
    57,413
    Minion Damage
    408
    Ailment Threshold
    526,729
    Chill
    1,666
    Shock
    1,666
    Brittle
    9,423
    Scorch
    1,666
    Sap
    4,602
    Phys Convert Ele
    240%
    HeistUnbreakableMk1MoveDaemonEAS
    Spell
    เวลาร่าย: 2.9 วินาที
    คูลดาวน์: 15 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MoveDaemon1
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemon2
    Multicastable, Triggerable
    HeistUnbreakableMk1MoveDaemonBeam
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 708.8 ถึง 1063
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    shock art variation [3]
    HeistUnbreakableMk1EDSFlameblast
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 2.67 วินาที
    คูลดาวน์: 12 วินาที
    สร้างความเสียหาย กายภาพ 886.2 ถึง 1329
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMk1GASlam
    Triggerable, Attack
    Base Damage: 811—1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 75%
    Attack Time: 3.33 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 25%
    active skill area of effect radius +% final [25]
    cast time overrides attack duration [1]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMk1GASlamCone
    Triggerable, Attack
    Base Damage: 811—1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 50%
    Attack Time: 3.33 วินาที
    แปลงความเสียหาย กายภาพ 50% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 50%
    active skill area of effect radius +% final [25]
    is area damage [1]
    shock art variation [3]
    HeistUnbreakableMelee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 811—1216
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 67%
    Attack Time: 3.33 วินาที
    คูลดาวน์: 6 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    แปลงความเสียหาย กายภาพ 25% เป็น สายฟ้า
    สร้างความเสียหาย โจมตี ลดลง อีก 33%
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    HeistUnbreakableMk1MagneticStormEAS2
    Spell
    เวลาร่าย: 11.67 วินาที
    คูลดาวน์: 30 วินาที
    skill cannot be knocked back [1]
    skill cannot be stunned [1]
    HeistUnbreakableMk1MagneticStormGS
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย กายภาพ 133.1 ถึง 399.4
    แปลงความเสียหาย กายภาพ 75% เป็น สายฟ้า
    ระยะเวลาพื้นฐาน 5 วินาที
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormGT
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    HeistUnbreakableMk1MagneticStormLEB
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 368.3 ถึง 1105
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormLEB2
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 368.3 ถึง 1105
    generic skill trigger skills with id [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]
    HeistUnbreakableMk1MagneticStormGT2
    Triggerable, Spell
    เวลาร่าย: 1 วินาที
    HeistUnbreakableMk1MagneticStormZap
    Spell, Triggerable
    โอกาสคริติคอล: 5%
    เวลาร่าย: 1 วินาที
    สร้างความเสียหาย สายฟ้า 253.1 ถึง 759.4
    การปะทะของคุณ ไม่สามารถสร้างสถานะ สตัน ต่อศัตรูได้
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-80]
    shock art variation [3]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	define_shared_state =
    	"
    		magnetic_storm;
    		emerge;
    	"
    }
    
    Actor
    {
    	basic_action = "Emerge"
    	slow_animations_go_to_idle = false
    }
    
    Stats
    {
    	set_monster_uses_map_boss_difficulty_scaling = 1
    	set_monster_delay_item_drops_millis = 4500
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    extends "Metadata/Monsters/StandaloneMapBoss"
    
    StateMachine
    {
    	on_or_create_state_magnetic_storm_1 =
    	"
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, R_mangetic );
    		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao, L_mangetic );
    	"
    
    	on_state_magnetic_storm_0 = "DetachAllOfType( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/mk_magnectic_aoe.ao );"
    	
    	create_state_emerge_0 =
    	"
    		IfAlive(
    		{
    			AddAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_attach );
    			PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_idle );
    			AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk );
    		} );
    	"
    }
    
    Animated
    {
    	on_event_apply_R_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
    	on_event_remove_R_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk );"
    	on_event_apply_L_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
    	on_event_remove_L_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk );"
    	on_event_apply_LR_hand = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
    	on_event_remove_LR_hand = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk );"
    
    	on_event_turn_on =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );
    	"
    
    	on_end_emerge = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_on.epk );"
    }
    
    Life
    {
    	on_death =
    	"
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_LR.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_R.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/cast_L.epk, true );
    		RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/active.epk, true );
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/turn_off.epk );
    		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/boss_light.ao, light_off );
    	"
    
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Heist/bosses/unbreakable/activation/idle_inactive.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueHeist/Boss/UnbreakableMk1MapStandalone"] = {
        name = "Nightmare of the Unbreakable",
        life = 43.2,
        energyShield = 1,
        fireResist = 50,
        coldResist = 50,
        lightningResist = 50,
        chaosResist = 30,
        damage = 1.2,
        damageSpread = 0.2,
        attackTime = 3.33,
        attackRange = 30,
        accuracy = 1,
        skillList = {
            "HeistUnbreakableMelee",
            "HeistUnbreakableMk1MoveDaemonEAS",
            "HeistUnbreakableMk1MoveDaemon1",
            "HeistUnbreakableMk1MoveDaemon2",
            "HeistUnbreakableMk1MoveDaemonBeam",
            "HeistUnbreakableMk1EDSFlameblast",
            "HeistUnbreakableMk1GASlam",
            "HeistUnbreakableMk1GASlamCone",
            "HeistUnbreakableMk1MagneticStormEAS2",
            "HeistUnbreakableMk1MagneticStormGS",
            "HeistUnbreakableMk1MagneticStormGT",
            "HeistUnbreakableMk1MagneticStormGT2",
            "HeistUnbreakableMk1MagneticStormLEB",
            "HeistUnbreakableMk1MagneticStormLEB2",
            "HeistUnbreakableMk1MagneticStormZap",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMelee"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {25, baseMultiplier = 0.67, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonEAS"] = {
        name = "HeistUnbreakableMk1MoveDaemonEAS",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.9,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon1"] = {
        name = "HeistUnbreakableMk1MoveDaemon1",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemon2"] = {
        name = "HeistUnbreakableMk1MoveDaemon2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MoveDaemonBeam"] = {
        name = "HeistUnbreakableMk1MoveDaemonBeam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, -25, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1EDSFlameblast"] = {
        name = "HeistUnbreakableMk1EDSFlameblast",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.67,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 75, 3, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
            [2] = {1.2000000476837, 1.7999999523163, 150, -30, 75, 3, critChance = 5, levelRequirement = 84, statInterpolation = {3, 3, 1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlam"] = {
        name = "HeistUnbreakableMk1GASlam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {50, 3, 25, baseMultiplier = 0.75, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1GASlamCone"] = {
        name = "HeistUnbreakableMk1GASlamCone",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Attack] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {50, 3, 25, baseMultiplier = 0.5, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormEAS2"] = {
        name = "HeistUnbreakableMk1MagneticStormEAS2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 11.67,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_cannot_be_knocked_back",
            "skill_cannot_be_stunned",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGS"] = {
        name = "HeistUnbreakableMk1MagneticStormGS",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "skill_physical_damage_%_to_convert_to_lightning",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "base_skill_effect_duration",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 75, 3, -80, 5000, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT"] = {
        name = "HeistUnbreakableMk1MagneticStormGT",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormGT2"] = {
        name = "HeistUnbreakableMk1MagneticStormGT2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormLEB2"] = {
        name = "HeistUnbreakableMk1MagneticStormLEB2",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "generic_skill_trigger_skills_with_id",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
        },
        levels = {
            [1] = {0.5, 1.5, 1, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HeistUnbreakableMk1MagneticStormZap"] = {
        name = "HeistUnbreakableMk1MagneticStormZap",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
            area = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_lightning_damage",
            "spell_maximum_base_lightning_damage",
            "shock_art_variation",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "is_area_damage",
            "cannot_stun",
        },
        levels = {
            [1] = {0.5, 1.5, 3, -80, critChance = 5, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    เพิ่มระดับความหายากของ ไอเทม ที่ดรอป 15000%
    มอนสเตอร์ ให้ค่าประสบการณ์ เพิ่มขึ้น 100%
    FamilyMonsterMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • ความเร็วในการกระทำ ไม่สามารถเปลี่ยนแปลงให้ต่ำกว่า 50% ของค่าพื้นฐานได้
    FamilyCannotBeSlowedBelowValue
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • hellscape boots action speed +% minimum value Min: -50 Max: -50 Global
  • Craft Tagsความเร็ว
    cannot be stunned for ms after stun finished [4000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 4000 Max: 4000 Global
  • monster special map drop chance +% final [300]
    FamilyMonsterUberMapBoss
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • monster special map drop chance +% final Min: 300 Max: 300 Global
  • ไม่ถูก ผลักออกไป
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • keyval
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.monster_delay_item_drops_millis4500
    StateMachine.define_shared_state =
    StateMachine.",
    StateMachine.magnetic_storm;
    StateMachine.emerge;
    Actor.basic_actionEmerge
    Actor.slow_animations_go_to_idlefalse
    Edit

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