Tote Adlige OriathanCitizenZombie
Tote Adlige
Gruppengröße: 3-8 Monster
Langsame untote Zombies
Entfesselt Mörser bei Tod
Entfesselt Mörser bei Tod
Noble Dead
Tote Adlige chaos-zombies11
Tote Adlige
Gruppengröße: 4-9 Monster
Langsame untote Zombies
Noble Dead
Tote Adlige chaos-zombies12
Tote Adlige
Gruppengröße: 4-9 Monster
Langsame untote Zombies
Noble Dead
Toter Adliger
Noble Dead
Spectre | Y |
---|---|
Area | Die Zwielichtküste, Das ewige Laboratorium |
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale1Hellscape_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1Hellscape_"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
emerge speed +% [-30,30]
emerge speed +% [-30,30]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizenFast
Metadata
OriathanCitizenZombieMale1Tolman
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.305
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( grasp_emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1Tolman"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Toter Adliger
Untot
undead description [1]
emerge speed +% [-30,30]
emerge speed +% [-30,30]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizenFast
Metadata
OriathanCitizenZombieMale1TolmanStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.305
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( grasp_emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1TolmanStandalone"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Toter Adliger
Untot
undead description [1]
monster no drops or experience [1]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
monster no drops or experience [1]
emerge speed +% [-30,30]
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizenFast
Metadata
OriathanCitizenZombieMale1TolmanSummoned
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.305
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( grasp_emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1TolmanSummoned"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
monster no drops or experience [1]
Id | MonsterNoDropsOrExperience |
---|---|
Family | MonsterNoDropsOrExperience |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
cannot be afflicted [1]
cannot be tagged by sentinel [1]
cannot have affliction mods [1]
cannot have azmeri dust [1]
cant possess this [1]
cant touch this [1]
monster no talismans [1]
Id | CannotBeAugmented |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Toter Adliger
Untot
undead description [1]
emerge speed +% [-30,30]
emerge speed +% [-30,30]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, medium_movement, melee, physical_affinity, red_blood, undead, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.305 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizenFast
Metadata
OriathanCitizenZombieMale1TolmanMagic
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.305
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.305 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" BaseEvents { } Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( grasp_emerge ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1TolmanMagic"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.305, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
emerge speed +% [-30,30]
Id | VariableEmergeSpeed |
---|---|
Family | VariableEmergeSpeed |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale1Revive
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Zombies/Zombie" Actor { basic_action = "Emerge" } Transitionable { }
Object Type Codes
version 2 extends "Metadata/Monsters/Zombies/Zombie" Transitionable { create_untransitioned = "PlayAnimation( resurrect1 ); PauseAnimation();" create_transitioned = "EnableTargetable();" on_transition = "EnableTargetable();" } Targetable { targetable = false }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1Revive"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale1ReviveStandalone
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale1ReviveStandalone"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Noble Dead
Spectre | Y |
---|---|
Area | Die Zwielichtküste, Das ewige Laboratorium |
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale2
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale2"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale2Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale2Hellscape"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Noble Dead
Spectre | Y |
---|---|
Area | Die Zwielichtküste, Das ewige Laboratorium |
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale3_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale3_"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale3_Hellscape
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale3_Hellscape"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Noble Dead
Spectre | Y |
---|---|
Area | Die Zwielichtküste, Das ewige Laboratorium |
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale4
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale4"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Toter Adliger
Untot
undead description [1]
Noble Dead
Spectre | Y |
---|---|
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieMale4Hellscape__
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieMale4Hellscape__"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |
Tote Adlige
Noble Dead
Spectre | Y |
---|---|
Area | Die Zwielichtküste, Das ewige Laboratorium |
Tags | Zauberer, flesh_armour, humanoid, is_unarmed, medium_height, melee, physical_affinity, red_blood, undead, very_slow_movement, zombie |
Packs |
Leben
130%
Ailment Threshold
130%
Widerstand
0 40 0 0
Damage
110%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.995 Second
Damage Spread
±20%
Erfahrung
100%
Model Size
100%
Type
OriathanCitizen
Metadata
OriathanCitizenZombieFemale1
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Stufe
68
Leben
8,363
Rüstung
28,790
Ausweichen
4,739
Energieschild
0
Damage
411
Zauberschaden
411
Genauigkeit
290
Attack Time
1.995
Erfahrung
10,255
Ailment Threshold
8,363
Chill
26
Shock
26
Brittle
150
Scorch
26
Sap
73
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Standardangriff
Base Damage: 329–493
Kritische Trefferchance: 5%
Attack Time: 1.995 Sek.
Streckt Eure Feinde mit einem mächtigen Schlag nieder.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
OriathCivilianSoulExplosion
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 201 bis 301.6 physischen Schaden
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
70% Chance, diesen Zauber bei Tod auszulösen
active skill area of effect radius +% final [-35]
base is projectile [1]
projectile spread radius [15]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { basic_action = "Revive" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Render { //turn_duration = 0.5 }
-- src\Data\Spectres.lua minions["Metadata/Monsters/OriathanCitizen/OriathanCitizenZombieFemale1"] = { name = "Noble Dead", life = 1.3, fireResist = 0, coldResist = 40, lightningResist = 0, chaosResist = 0, damage = 1.1, damageSpread = 0.2, attackTime = 1.995, attackRange = 8, accuracy = 1, skillList = { "Melee", "OriathCivilianSoulExplosion", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["OriathCivilianSoulExplosion"] = { name = "OriathCivilianSoulExplosion", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.", skillTypes = { [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Trappable] = true, [SkillType.Totemable] = true, [SkillType.Mineable] = true, [SkillType.Multicastable] = true, [SkillType.Triggerable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { area = true, spell = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "cast_on_death_%", "projectile_spread_radius", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 100, 15, -35, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 70, 15, -35, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, }
undead description [1]
Id | MonsterNecromancerRaisable |
---|---|
Family | MonsterNecromancerRaisable |
Domains | Monster (3) |
GenerationType | Einzigartig (3) |
Req. level | 1 |
Stats | |
Adds Tags | necromancer_raisable |