Schachtschlund
Untot
Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [3]
monster spirit charges are infinite [1]
spirit charge tier [2]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
emerge speed +% [0,20]
Pit Maw
SpectreN
AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
Tagsabyss_commander_monster, abyssal, bludgeoning_weapon, bone_armour, Zauberer, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
Packs
  • Lichtschluckender Schrecken, Tiefenlauerer, Schachtschlund
  • Leben
    300%
    Rüstung
    +25%
    Ausweichen
    +25%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyss
    Stufe
    68
    Leben
    19,300
    Rüstung
    35,988
    Ausweichwert
    5,924
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    25,638
    Minion Life
    4,186
    Minion Damage
    268
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SummonSkeletonAbyssSkeletonCannon
    Spell, Projectile, Multicastable, Triggerable
    Zauberzeit: 1.27 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 359.5 bis 539.3 physischen Schaden
    active skill area of effect radius +% final [30]
    alternate minion [287]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Angriffsschaden: 40%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3.5 Sek.
    Verursacht 60% weniger Angriffsschaden
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 6.549 bis 9.824 physischen Schaden
    Feuert 7 zusätzliche Projektile
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 324.9 bis 487.3 physischen Schaden
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	on_event_face_for_MonsterProjectileWeapon = "FaceTarget(false, true);"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyss"] = {
        name = "Pit Maw",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannon"] = {
        name = "SummonSkeletonAbyssSkeletonCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 287, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Schachtschlund
    Untot
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Pit Maw
    SpectreN
    Area'Zikkurat'-Karte
    Tagsabyss_commander_monster, abyssal, bludgeoning_weapon, bone_armour, Zauberer, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, not_int, physical_affinity, ranged, skeleton, undead
    Packs
  • 'Zikkurat'-Karte: Schachtschlund, Urzeitlicher Wächter, Urzeitlicher Jäger, Auferstandener Wächter
  • Drescher, Schachtschlund, Schachtflügler-Matriarchin
  • Leben
    300%
    Rüstung
    +25%
    Ausweichen
    +25%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyssStandalone
    Stufe
    84
    Leben
    105,885
    Rüstung
    124,793
    Ausweichwert
    10,150
    Damage
    858
    Zauberschaden
    858
    Genauigkeit
    1,076
    Attack Time
    1.8
    Erfahrung
    33,125
    Minion Life
    20,012
    Minion Damage
    728
    Ailment Threshold
    105,885
    Chill
    335
    Shock
    335
    Brittle
    1,894
    Scorch
    335
    Sap
    925
    SummonSkeletonAbyssSkeletonCannon
    Spell, Projectile, Multicastable, Triggerable
    Zauberzeit: 1.27 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 623.4 bis 935.1 physischen Schaden
    active skill area of effect radius +% final [30]
    alternate minion [287]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 686–1029
    Kritische Trefferchance: 5%
    Angriffsschaden: 40%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3.5 Sek.
    Verursacht 60% weniger Angriffsschaden
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 7.68 bis 11.52 physischen Schaden
    Feuert 7 zusätzliche Projektile
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 521.3 bis 782 physischen Schaden
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    Object Type Codes

     
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssStandalone"] = {
        name = "Pit Maw",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannon",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannon"] = {
        name = "SummonSkeletonAbyssSkeletonCannon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 287, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • Schachtschlund
    Untot
    Gebiet: Tiefenstadt
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    emerge speed +% [0,20]
    Pit Maw
    SpectreN
    AreaTiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt
    Tagsabyssal, bludgeoning_weapon, bone_armour, Zauberer, delve_monster, extra_small_height, has_claw, has_one_handed_melee, large_model, medium_movement, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, undead
    Leben
    300%
    Rüstung
    +25%
    Ausweichen
    +25%
    Ailment Threshold
    300%
    Widerstand
    30 30 30 20
    Damage
    90%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritische Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.8 Second
    Damage Spread
    ±20%
    Erfahrung
    250%
    Model Size
    160%
    Type
    SkeletonCannonAbyss
    Metadata
    SkeletonCannonAbyssDelve
    Stufe
    68
    Leben
    19,300
    Rüstung
    35,988
    Ausweichwert
    5,924
    Damage
    336
    Zauberschaden
    336
    Genauigkeit
    580
    Attack Time
    1.8
    Erfahrung
    25,638
    Minion Life
    4,186
    Minion Damage
    268
    Ailment Threshold
    19,300
    Chill
    61
    Shock
    61
    Brittle
    345
    Scorch
    61
    Sap
    169
    SummonSkeletonAbyssSkeletonCannonDelve
    Spell, Projectile, Multicastable, Triggerable
    Zauberzeit: 1.27 Sek.
    Abklingzeit: 8 Sek.
    Verursacht 359.5 bis 539.3 physischen Schaden
    active skill area of effect radius +% final [30]
    alternate minion [366]
    base is projectile [1]
    monster penalty against minions damage +% final vs player minions [-30]
    monster projectile variation [1]
    number of monsters to summon [4]
    projectile minimum range [30]
    projectile spread radius [5]
    projectile uses contact position [1]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    SkeletonCannonProjectile
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
    Base Damage: 269–403
    Kritische Trefferchance: 5%
    Angriffsschaden: 40%
    Attack Time: 1.8 Sek.
    Abklingzeit: 3.5 Sek.
    Verursacht 60% weniger Angriffsschaden
    base is projectile [1]
    monster projectile variation [29]
    monster reverse point blank damage -% at minimum range [30]
    projectile uses contact position [1]
    spell maximum action distance +% [-50]
    AbyssSkeletonCannonProjectile
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 2 Sek.
    Abklingzeit: 6 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 6.549 bis 9.824 physischen Schaden
    Feuert 7 zusätzliche Projektile
    active skill area of effect radius +% final [-33]
    base is projectile [1]
    projectile minimum range [20]
    projectile spread radius [15]
    spell maximum action distance +% [-60]
    AbyssBoneHuskSpellNova
    Spell, Damage, Area, Duration, Triggerable, AreaSpell
    Zauberzeit: 1 Sek.
    Verursacht 324.9 bis 487.3 physischen Schaden
    active skill area of effect radius +% final [-50]
    is area damage [1]

    Object Type

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    extends "Metadata/Monsters/Skeletons/AbyssCorpseSink"
    
    Actor
    {
    	on_event_face_for_MonsterProjectileWeapon = "FaceTarget(false, true);"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/SkeletonCannon/SkeletonCannon"
    
    Render
    {
         //turn_duration = 0.3
    }
    
    Monster
    {
        preload_object_type = "Metadata/Projectiles/AbyssBoneHuskMortarObject"
    }
    
    Life 
    {
    on_death = "HideMeshSegment( glow_meshShape );" 
    on_spawned_dead = "HideMeshSegment( glow_meshShape );" 
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SkeletonCannon/SkeletonCannonAbyssDelve"] = {
        name = "Pit Maw",
        life = 3,
        fireResist = 30,
        coldResist = 30,
        lightningResist = 30,
        chaosResist = 20,
        damage = 0.9,
        damageSpread = 0.2,
        attackTime = 1.8,
        attackRange = 6,
        accuracy = 1,
        weaponType1 = "Claw",
        skillList = {
            "AbyssBoneHuskSpellNova",
            "SkeletonCannonProjectile",
            "AbyssSkeletonCannonProjectile",
            "SummonSkeletonAbyssSkeletonCannonDelve",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssBoneHuskSpellNova"] = {
        name = "AbyssBoneHuskSpellNova",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SkeletonCannonProjectile"] = {
        name = "SkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Damage] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 3,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_projectile_variation",
            "spell_maximum_action_distance_+%",
            "monster_reverse_point_blank_damage_-%_at_minimum_range",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {29, -50, 30, baseMultiplier = 0.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssSkeletonCannonProjectile"] = {
        name = "AbyssSkeletonCannonProjectile",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "spell_maximum_action_distance_+%",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "projectile_minimum_range",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {1.2000000476837, 1.7999999523163, -60, 15, 7, 20, -33, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SummonSkeletonAbyssSkeletonCannonDelve"] = {
        name = "SummonSkeletonAbyssSkeletonCannonDelve",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Projectile] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.27,
        baseFlags = {
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "number_of_monsters_to_summon",
            "alternate_minion",
            "projectile_minimum_range",
            "monster_projectile_variation",
            "projectile_spread_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "summoned_monsters_are_minions",
            "projectile_uses_contact_position",
            "summoned_monsters_no_drops_or_experience",
            "base_is_projectile",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4, 366, 30, 1, 5, -30, 30, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Stellt 4% Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [3]
    monster spirit charges are infinite [1]
    spirit charge tier [2]
    IdSpiritChargeTier2
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 2 Max: 2 Global
  • maximum spirit charges Min: 3 Max: 3 Global
  • monster spirit charges are infinite Min: 1 Max: 1 Global
  • gain % life when spirit charge expires or consumed Min: 4 Max: 4 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • <size:28>{Ändern}

    Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.