Grubenwurm
Bestie
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
emerge speed +% [0,20]
cannot be used as minion [1]
monster beyond portal chance +% final [-66]
monster hellscape charge +% [-66]
Kann nicht zurückgestoßen werden
monster no map drops [1]
Pitworm
SpectreN
AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen
Tagsabyssal, beast, Zauberer, fire_affinity, hard_armour, immobile, insect, is_unarmed, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, small_height
Leben
212%
Rüstung
+50%
Ailment Threshold
212%
Widerstand
0 75 0 0
Damage
175%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritischen Treffer
+130%
Attack Distance
6 ~ 8
Attack Time
1.95 Second
Damage Spread
±0%
Erfahrung
175%
Model Size
160%
Type
HuhuGrubStationary
Metadata
AbyssGrubStationary
Stufe
68
Leben
13,639
Rüstung
43,185
Ausweichen
4,739
Energieschild
0
Damage
654
Zauberschaden
654
Genauigkeit
290
Attack Time
1.95
Erfahrung
17,946
Ailment Threshold
13,639
Chill
43
Shock
43
Brittle
244
Scorch
43
Sap
119
AbyssGrubMortar
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 162.4 bis 243.7 physischen Schaden
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
projectile spread radius [6]
projectile uses contact position [1]
HuhuGrubCorpseMortar
Spell, Area
Zauberzeit: 1.9 Sek.
Abklingzeit: 4 Sek.
Verursacht 24.91 bis 37.36 Feuerschaden
base is projectile [1]
corpse skill has triggers [1]
is area damage [1]
monster projectile variation [5]
HuhuGrubSummonGrubsOnCorpses
Spell, Multicastable, Triggerable
Zauberzeit: 1 Sek.
+0.9 Meter zum Radius
alternate minion [298]
cast on corpse consume [1]
minion dies when parent dies [1]
number of monsters to summon [3]
summoned monsters are minions [1]
summoned monsters no drops or experience [1]
AbyssGrubWait
Abklingzeit: 2.5 Sek.
Basisdauer beträgt 5 Sekunden
AbyssGrubMortar2
Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
Zauberzeit: 1.3 Sek.
Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
Verursacht 107.2 bis 160.8 physischen Schaden
Feuert ein zusätzliches Projektil
active skill area of effect radius +% final [-50]
base is projectile [1]
is area damage [1]
projectile spread radius [6]
projectile uses contact position [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Pathfinding
{
	immobile = true
}

Actor
{
	basic_action = "Emerge"
}

Life
{
	corpse_usable = false
}

Stats
{
	set_cannot_be_dominated = 1
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

BaseEvents
{
	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao,  );"
}

Animated
{
	on_static_emerge_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 1 );"
	on_static_idle_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 2 );"
	on_static_death_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 0 );"
	on_static_submerge_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 3 );"
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/HuhuGrub/AbyssGrubStationary"] = {
    name = "Pitworm",
    life = 2.12,
    fireResist = 0,
    coldResist = 75,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.75,
    damageSpread = 0,
    attackTime = 1.95,
    attackRange = 8,
    accuracy = 1,
    skillList = {
        "HuhuGrubSummonGrubsOnCorpses",
        "AbyssGrubWait",
        "HuhuGrubCorpseMortar",
        "AbyssGrubMortar",
        "AbyssGrubMortar2",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["HuhuGrubSummonGrubsOnCorpses"] = {
    name = "HuhuGrubSummonGrubsOnCorpses",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "alternate_minion",
        "number_of_monsters_to_summon",
        "active_skill_base_radius_+",
        "summoned_monsters_no_drops_or_experience",
        "summoned_monsters_are_minions",
        "minion_dies_when_parent_dies",
        "cast_on_corpse_consume",
    },
    levels = {
        [1] = {298, 3, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssGrubWait"] = {
    name = "AbyssGrubWait",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["HuhuGrubCorpseMortar"] = {
    name = "HuhuGrubCorpseMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.9,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "monster_projectile_variation",
        "is_area_damage",
        "base_is_projectile",
        "corpse_skill_has_triggers",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssGrubMortar"] = {
    name = "AbyssGrubMortar",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["AbyssGrubMortar2"] = {
    name = "AbyssGrubMortar2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
    skillTypes = {
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.3,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "projectile_spread_radius",
        "number_of_additional_projectiles",
        "active_skill_area_of_effect_radius_+%_final",
        "is_area_damage",
        "base_is_projectile",
        "projectile_uses_contact_position",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 6, 1, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
maximum spirit charges [0]
monster spirit charges are infinite [0]
spirit charge tier [1]
IdSpiritChargeTier1
FamilySpiritCharge
DomainsMonster (3)
GenerationTypeEinzigartig (3)
Req. level1
Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Grubenwurm
    Bestie
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    emerge speed +% [0,20]
    cannot be used as minion [1]
    monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    Kann nicht zurückgestoßen werden
    monster no map drops [1]
    Pitworm
    SpectreN
    AreaAbgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Abgründige Tiefen, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt, Tiefenstadt
    Tagsabyssal, beast, Zauberer, delve_monster, fire_affinity, hard_armour, immobile, insect, is_unarmed, no_pantheon_mod, not_dex, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, small_height
    Leben
    212%
    Rüstung
    +50%
    Ailment Threshold
    212%
    Widerstand
    0 75 0 0
    Damage
    175%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 8
    Attack Time
    1.95 Second
    Damage Spread
    ±0%
    Erfahrung
    175%
    Model Size
    160%
    Type
    HuhuGrubStationaryDelve
    Metadata
    AbyssGrubStationaryDelve
    Stufe
    68
    Leben
    13,639
    Rüstung
    43,185
    Ausweichen
    4,739
    Energieschild
    0
    Damage
    654
    Zauberschaden
    654
    Genauigkeit
    290
    Attack Time
    1.95
    Erfahrung
    17,946
    Ailment Threshold
    13,639
    Chill
    43
    Shock
    43
    Brittle
    244
    Scorch
    43
    Sap
    119
    AbyssGrubMortar
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1.3 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 162.4 bis 243.7 physischen Schaden
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [6]
    projectile uses contact position [1]
    HuhuGrubCorpseMortar
    Spell, Area
    Zauberzeit: 1.9 Sek.
    Abklingzeit: 4 Sek.
    Verursacht 24.91 bis 37.36 Feuerschaden
    base is projectile [1]
    corpse skill has triggers [1]
    is area damage [1]
    monster projectile variation [5]
    HuhuGrubSummonGrubsOnCorpses
    Spell, Multicastable, Triggerable
    Zauberzeit: 1 Sek.
    +0.9 Meter zum Radius
    alternate minion [298]
    cast on corpse consume [1]
    minion dies when parent dies [1]
    number of monsters to summon [3]
    summoned monsters are minions [1]
    summoned monsters no drops or experience [1]
    AbyssGrubWait
    Abklingzeit: 2.5 Sek.
    Basisdauer beträgt 5 Sekunden
    AbyssGrubMortar2
    Projectile, ProjectilesFromUser, Spell, Damage, Area, Trappable, Totemable, Mineable, Multicastable, Triggerable, AreaSpell
    Zauberzeit: 1.3 Sek.
    Generische Monster-Mörser-Fertigkeit. Wie Monsterprojektil, nur mit Aufprall-Effekt.
    Verursacht 107.2 bis 160.8 physischen Schaden
    Feuert ein zusätzliches Projektil
    active skill area of effect radius +% final [-50]
    base is projectile [1]
    is area damage [1]
    projectile spread radius [6]
    projectile uses contact position [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    Pathfinding
    {
    	immobile = true
    }
    
    Life
    {
    	corpse_usable = false
    }
    
    Stats
    {
    	set_cannot_be_dominated = 1
    	set_monster_ignores_delve_darkness_mechanic = 1
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueDelve/DelveMonsterBase"
    
    BaseEvents
    {
    	on_construction_complete = "AddAttached( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao,  );"
    }
    
    Animated
    {
    	on_static_emerge_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 1 );"
    	on_static_idle_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 2 );"
    	on_static_death_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 0 );"
    	on_static_submerge_01 = "PlayAnimationAttachedByIndex( Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao, 3 );"
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/huhu_grub/huhuGrub_hole.ao"
    }
    
    Life
    {
    	on_spawned_alive = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/monster_glow/HuhuGrubDelve_glow.epk );"
    	on_death = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Delve/monster_glow/HuhuGrubDelve_glow.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/HuhuGrub/AbyssGrubStationaryDelve"] = {
        name = "Pitworm",
        life = 2.12,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.75,
        damageSpread = 0,
        attackTime = 1.95,
        attackRange = 8,
        accuracy = 1,
        skillList = {
            "HuhuGrubSummonGrubsOnCorpses",
            "AbyssGrubWait",
            "HuhuGrubCorpseMortar",
            "AbyssGrubMortar",
            "AbyssGrubMortar2",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HuhuGrubSummonGrubsOnCorpses"] = {
        name = "HuhuGrubSummonGrubsOnCorpses",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "alternate_minion",
            "number_of_monsters_to_summon",
            "active_skill_base_radius_+",
            "summoned_monsters_no_drops_or_experience",
            "summoned_monsters_are_minions",
            "minion_dies_when_parent_dies",
            "cast_on_corpse_consume",
        },
        levels = {
            [1] = {298, 3, 9, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssGrubWait"] = {
        name = "AbyssGrubWait",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "base_skill_effect_duration",
        },
        levels = {
            [1] = {5000, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["HuhuGrubCorpseMortar"] = {
        name = "HuhuGrubCorpseMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Area] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.9,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_fire_damage",
            "spell_maximum_base_fire_damage",
            "monster_projectile_variation",
            "is_area_damage",
            "base_is_projectile",
            "corpse_skill_has_triggers",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssGrubMortar"] = {
        name = "AbyssGrubMortar",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["AbyssGrubMortar2"] = {
        name = "AbyssGrubMortar2",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Generic monster mortar skill. Like Monster Projectile but has an impact effect.",
        skillTypes = {
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Trappable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.3,
        baseFlags = {
            area = true,
            spell = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "projectile_spread_radius",
            "number_of_additional_projectiles",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "base_is_projectile",
            "projectile_uses_contact_position",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 6, 1, -50, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    
    Stellt % Eures Lebens wieder her, wenn Ihr eine Seelen-Ladung verliert
    maximum spirit charges [0]
    monster spirit charges are infinite [0]
    spirit charge tier [1]
    IdSpiritChargeTier1
    FamilySpiritCharge
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • spirit charge tier Min: 1 Max: 1 Global
  • maximum spirit charges Min: 0 Max: 0 Global
  • monster spirit charges are infinite Min: 0 Max: 0 Global
  • gain % life when spirit charge expires or consumed Min: 0 Max: 0 Global
  • emerge speed +% [0,20]
    IdVariableEmergeSpeedAbyss
    FamilyVariableEmergeSpeed
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • emerge speed +% Min: 0 Max: 20 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • monster beyond portal chance +% final [-66]
    monster hellscape charge +% [-66]
    IdBreachReducedBeyondPortalChance
    FamilyBeyondPortalChance
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster hellscape charge +% Min: -66 Max: -66 Global
  • monster beyond portal chance +% final Min: -66 Max: -66 Global
  • Kann nicht zurückgestoßen werden
    IdImmuneToKnockback
    FamilyImmuneToKnockback
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • cannot be knocked back Min: 1 Max: 1 Global
  • monster no map drops [1]
    IdMonsterNoMapDrops
    FamilyMonsterNoMapDrops
    DomainsMonster (3)
    GenerationTypeEinzigartig (3)
    Req. level1
    Stats
  • monster no map drops Min: 1 Max: 1 Global
  • Grubenwurm
    Bestie
    Pitworm
    SpectreN
    Tagsabyssal, beast, extra_extra_small_height, hard_armour, insect, is_unarmed, medium_movement, melee, not_int, not_str, physical_affinity, puncturing_weapon, red_blood
    Leben
    100%
    Ausweichen
    +50%
    Ailment Threshold
    100%
    Widerstand
    0 75 0 0
    Damage
    100%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    6 ~ 6
    Attack Time
    1.005 Second
    Damage Spread
    ±20%
    Erfahrung
    100%
    Model Size
    80%
    Type
    SynthesisHuhuGrub
    Metadata
    HuhuGrubAbyssSpawned
    Stufe
    68
    Leben
    6,433
    Rüstung
    28,790
    Ausweichen
    7,109
    Energieschild
    0
    Damage
    374
    Zauberschaden
    374
    Genauigkeit
    290
    Attack Time
    1.005
    Erfahrung
    10,255
    Ailment Threshold
    6,433
    Chill
    20
    Shock
    20
    Brittle
    115
    Scorch
    20
    Sap
    56
    WalkEmergeSynthesis
    walk emerge distance [300]
    Melee
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 299–448
    Kritische Trefferchance: 5%
    Attack Time: 1.005 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    skill can fire arrows [1]
    skill can fire wand projectiles [1]

    Object Type

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	define_shared_state = 
    	"
    		spawned;
    		visible;
    	"
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/LeagueSynthesis/SynthesisMonsterBase"
    
    StateMachine
    {
    	create_state_visible_0 = "DisableRendering();"
    
    	on_state_visible_1 =
    	"
    		EnableRendering();
    		AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );
    	"
    
    	on_state_spawned_1 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/League_Synthesis/synthesise_epk/synthesise.epk );"
    }
    
    Life {}
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/LeagueSynthesis/HuhuGrubAbyssSpawned"] = {
        name = "Pitworm",
        life = 1,
        fireResist = 0,
        coldResist = 75,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1,
        damageSpread = 0.2,
        attackTime = 1.005,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "Melee",
            "WalkEmergeSynthesis",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["Melee"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["WalkEmergeSynthesis"] = {
        name = "WalkEmergeSynthesis",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 0.72,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "walk_emerge_distance",
        },
        levels = {
            [1] = {300, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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