Skelettartiger Spriggan
SpectreY
AreaDie Flussläufe, Der Westwald, Die Feuchtlande, Das Dickicht des Grauens
Tagsanimal_claw_weapon, Zauberer, construct, demon, is_unarmed, melee, not_dex, physical_affinity, very_slow_movement, wood_armour
Packs
  • Die Flussläufe, Der Westwald, Die Feuchtlande, Das Dickicht des Grauens: Skelettartiger Spriggan
  • Leben
    156%
    Energy Shield From Life
    50%
    Rüstung
    +25%
    Ailment Threshold
    156%
    Widerstand
    0 40 0 0
    Damage
    138%
    Genauigkeit
    100%
    Kritische Trefferchance
    +5%
    Multiplikator für kritischen Treffer
    +130%
    Attack Distance
    3 ~ 6
    Attack Time
    1.335 Second
    Damage Spread
    ±20%
    Erfahrung
    120%
    Model Size
    100%
    Type
    TwigMonster
    Metadata
    TwigMonster
    Stufe
    21
    Leben
    353
    Rüstung
    561
    Ausweichen
    600
    Energieschild
    113
    Damage
    36
    Zauberschaden
    36
    Genauigkeit
    39
    Attack Time
    1.335
    Erfahrung
    997
    Ailment Threshold
    353
    Chill
    1
    Shock
    1
    Brittle
    6
    Scorch
    1
    Sap
    3
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    Standardangriff
    Base Damage: 29–43
    Kritische Trefferchance: 5%
    Attack Time: 1.335 Sek.
    Streckt Eure Feinde mit einem mächtigen Schlag nieder.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    SOTwigMonsterVinePod
    Triggerable, Spell
    Zauberzeit: 1 Sek.
    GSTwigMonsterVinePod
    Spell, Triggerable
    Zauberzeit: 1 Sek.
    Verursacht 56.97 bis 85.46 physischen Schaden
    25% des physischen Schadens werden in Chaosschaden umgewandelt
    GTTwigMonsterVinePod
    Triggerable, Spell
    Zauberzeit: 1.13 Sek.
    Abklingzeit: 3 Sek.
    spell maximum action distance +% [-40]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Preload
    {
    	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/LeagueHarvest/harvest_monsters/seed_volatiles/blast_scale.ao"
    	preload_animated_object = "Metadata/Monsters/SaplingMonster/Objects/seed_Thorn.ao"
    }
    
    Life
    {
    	on_death = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    	on_spawned_dead = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/League_Hellscape/league_EPKs/monster_emissive_off.epk );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/SaplingMonster/TwigMonster"] = {
        name = "Skeleton Spriggan",
        life = 1.56,
        energyShield = 0.5,
        fireResist = 0,
        coldResist = 40,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.38,
        damageSpread = 0.2,
        attackTime = 1.335,
        attackRange = 6,
        accuracy = 1,
        skillList = {
            "MeleeAtAnimationSpeed",
            "SOTwigMonsterVinePod",
            "GSTwigMonsterVinePod",
            "GTTwigMonsterVinePod",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["SOTwigMonsterVinePod"] = {
        name = "SOTwigMonsterVinePod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GSTwigMonsterVinePod"] = {
        name = "GSTwigMonsterVinePod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_physical_damage_%_to_convert_to_chaos",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 25, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["GTTwigMonsterVinePod"] = {
        name = "GTTwigMonsterVinePod",
        hidden = true,
        color = 4,
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Triggerable] = true,
            [SkillType.Spell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.13,
        baseFlags = {
            spell = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_maximum_action_distance_+%",
        },
        levels = {
            [1] = {-40, levelRequirement = 0, statInterpolation = {},  cost = { }, },
        },
    }
    
    Edit

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